Fix rare atmos crash when explosively depressurizing too many tiles.
This commit is contained in:
@@ -397,6 +397,7 @@ namespace Content.Server.Atmos.EntitySystems
|
||||
if (!otherTile.AdjacentBits.IsFlagSet(direction)) continue;
|
||||
otherTile2.MonstermosInfo = new MonstermosInfo {LastQueueCycle = queueCycle};
|
||||
_depressurizeTiles[tileCount++] = otherTile2;
|
||||
if (tileCount >= limit) break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user