Optimize atmos debug assert.

Seems I missed this one.
This commit is contained in:
Vera Aguilera Puerto
2021-09-06 16:55:05 +02:00
parent c209e3f29b
commit a8e7fb4977

View File

@@ -560,7 +560,7 @@ namespace Content.Server.Atmos.EntitySystems
private void AdjustEqMovement(TileAtmosphere tile, AtmosDirection direction, float amount)
{
DebugTools.Assert(tile.AdjacentBits.HasFlag(direction));
DebugTools.Assert(tile.AdjacentBits.IsFlagSet(direction));
DebugTools.Assert(tile.AdjacentTiles[direction.ToIndex()] != null);
tile.MonstermosInfo[direction] += amount;
// Every call to this method already ensures that the adjacent tile won't be null.