[feat] Custom name for clown, mime and borgs
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@@ -184,12 +184,15 @@ public abstract class SharedMindSystem : EntitySystem
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return null;
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}
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public Entity<MindComponent> CreateMind(NetUserId? userId, string? name = null)
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public Entity<MindComponent> CreateMind(NetUserId? userId, string? name = null, string? clownName = null, string? mimeName = null, string? borgName = null)
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{
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var mindId = Spawn(null, MapCoordinates.Nullspace);
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_metadata.SetEntityName(mindId, name == null ? "mind" : $"mind ({name})");
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var mind = EnsureComp<MindComponent>(mindId);
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mind.CharacterName = name;
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mind.ClownName = clownName;
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mind.MimeName = mimeName;
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mind.BorgName = borgName;
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SetUserId(mindId, userId, mind);
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return (mindId, mind);
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