Adds Brig Access and more access specific windoors + airlocks (#6394)
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@@ -8,8 +8,8 @@
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- type: accessLevel
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id: Armory
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#- type: accessLevel
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# id: Brig
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- type: accessLevel
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id: Brig
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#- type: accessLevel
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# id: Detective
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@@ -203,6 +203,16 @@
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access: [["Security"]]
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- type: Wires
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LayoutId: AirlockSecurity
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- type: entity
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parent: AirlockSecurity
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id: AirlockBrigLocked
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suffix: Brig, Locked
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components:
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- type: AccessReader
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access: [["Brig"]]
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- type: Wires
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LayoutId: AirlockSecurity
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- type: entity
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parent: AirlockSecurity
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@@ -334,6 +344,22 @@
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components:
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- type: AccessReader
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access: [["Security"]]
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- type: entity
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parent: AirlockSecurityGlass
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id: AirlockBrigGlassLocked
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suffix: Brig, Locked
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components:
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- type: AccessReader
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access: [["Brig"]]
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- type: entity
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parent: AirlockEVALocked
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id: AirlockEVAGlassLocked
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suffix: EVA, Locked
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components:
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- type: AccessReader
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access: [["External"]]
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# Maintenance Hatches
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- type: entity
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@@ -11,7 +11,6 @@
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description: It's a sturdy window and a sliding door. Wow!
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# TODO remove these with parameterized prototypes/whatever we end up doing
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# Bar windoor
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- type: entity
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parent: Windoor
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id: WindoorBarLocked
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@@ -20,7 +19,6 @@
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- type: AccessReader
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access: [["Bar"]]
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# Botany Windoor
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- type: entity
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parent: Windoor
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id: WindoorHydroponicsLocked
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@@ -29,16 +27,22 @@
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- type: AccessReader
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access: [["Hydroponics"]]
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# Chemistry windoor
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- type: entity
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parent: WindoorSecure
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id: WindoorMedicalLocked
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suffix: Medical, Locked
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components:
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- type: AccessReader
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access: [["Medical"]]
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- type: entity
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parent: WindoorSecure
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id: WindoorChemistryLocked
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suffix: Chemistry, Locked
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components:
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- type: AccessReader
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access: [["Chemistry"]]
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# Science windoor
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- type: entity
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parent: WindoorSecure
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id: WindoorScienceLocked
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@@ -47,7 +51,6 @@
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- type: AccessReader
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access: [["Research"]]
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# HOP's office windoor
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- type: entity
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parent: WindoorSecure
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id: WindoorCommandLocked
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@@ -58,7 +61,6 @@
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- type: Wires
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LayoutId: WindoorCommand
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# Cargo windoor
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- type: entity
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parent: Windoor
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id: WindoorCargoLocked
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@@ -67,7 +69,6 @@
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- type: AccessReader
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access: [["Cargo"]]
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# Security windoor
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- type: entity
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parent: WindoorSecure
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id: WindoorSecurityLocked
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@@ -78,6 +79,14 @@
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- type: Wires
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LayoutId: WindoorSecurity
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- type: entity
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parent: WindoorSecurityLocked
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id: WindoorBrigLocked
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suffix: Brig, Locked
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components:
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- type: AccessReader
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access: [["Brig"]]
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- type: entity
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parent: WindoorSecure
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id: WindoorEngineeringLocked
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@@ -100,4 +109,12 @@
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suffix: Janitor, Locked
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components:
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- type: AccessReader
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access: [["Janitor"]]
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access: [["Janitor"]]
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- type: entity
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parent: WindoorSecure
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id: WindoorKitchenLocked
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suffix: Kitchen, Locked
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components:
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- type: AccessReader
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access: [["Kitchen"]]
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@@ -24,7 +24,7 @@
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- Command
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- Security
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- Armory
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# - Brig
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- Brig
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- Engineering
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- Medical
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- Quartermaster
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@@ -13,7 +13,7 @@
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access:
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- HeadOfSecurity
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- Command
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# - Brig
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- Brig
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- Security
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- Armory
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- Maintenance
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@@ -12,6 +12,7 @@
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- Armory
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- Maintenance
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- Service
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- Brig
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- type: startingGear
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id: WardenGear
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