Unique name identifiers (#6697)
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@@ -19,6 +19,7 @@ namespace Content.Client.Entry
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"WarpPoint",
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"EmitSoundOnUse",
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"EmitSoundOnLand",
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"NameIdentifier",
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"EmitSoundOnActivate",
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"FootstepModifier",
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"HeatResistance",
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11
Content.Server/NameIdentifier/NameIdentifierComponent.cs
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11
Content.Server/NameIdentifier/NameIdentifierComponent.cs
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@@ -0,0 +1,11 @@
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using Content.Shared.NameIdentifier;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.NameIdentifier;
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[RegisterComponent]
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public sealed class NameIdentifierComponent : Component
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{
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[DataField("group", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<NameIdentifierGroupPrototype>))]
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public string Group = string.Empty;
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}
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118
Content.Server/NameIdentifier/NameIdentifierSystem.cs
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118
Content.Server/NameIdentifier/NameIdentifierSystem.cs
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@@ -0,0 +1,118 @@
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using System.Linq;
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using Content.Shared.GameTicking;
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using Content.Shared.NameIdentifier;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.NameIdentifier;
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/// <summary>
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/// Handles unique name identifiers for entities e.g. `monkey (MK-912)`
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/// </summary>
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public sealed class NameIdentifierSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[ViewVariables]
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public Dictionary<NameIdentifierGroupPrototype, HashSet<int>> CurrentIds = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NameIdentifierComponent, ComponentInit>(OnComponentInit);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(CleanupIds);
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InitialSetupPrototypes();
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_prototypeManager.PrototypesReloaded += OnReloadPrototypes;
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_prototypeManager.PrototypesReloaded -= OnReloadPrototypes;
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}
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/// <summary>
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/// Generates a new unique name/suffix for a given entity and adds it to <see cref="CurrentIds"/>
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/// but does not set the entity's name.
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/// </summary>
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public string GenerateUniqueName(EntityUid uid, NameIdentifierGroupPrototype proto)
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{
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var entityName = Name(uid);
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if (!CurrentIds.TryGetValue(proto, out var set))
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return entityName;
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if (set.Count == (proto.MaxValue - proto.MinValue) + 1)
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{
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// Oh jeez. We're outta numbers.
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return entityName;
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}
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// This is kind of inefficient with very large amounts of entities but its better than any other method
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// I could come up with.
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var randomVal = _robustRandom.Next(proto.MinValue, proto.MaxValue);
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while (set.Contains(randomVal))
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{
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randomVal = _robustRandom.Next(proto.MinValue, proto.MaxValue);
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}
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set.Add(randomVal);
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return proto.Prefix is not null
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? $"{proto.Prefix}-{randomVal}"
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: $"{randomVal}";
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}
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private void OnComponentInit(EntityUid uid, NameIdentifierComponent component, ComponentInit args)
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{
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if (!_prototypeManager.TryIndex<NameIdentifierGroupPrototype>(component.Group, out var group))
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return;
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// Generate a new name.
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var meta = MetaData(uid);
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var uniqueName = GenerateUniqueName(uid, group);
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// "DR-1234" as opposed to "drone (DR-1234)"
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meta.EntityName = group.FullName
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? uniqueName
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: $"{meta.EntityName} ({uniqueName})";
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}
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private void InitialSetupPrototypes()
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{
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foreach (var proto in _prototypeManager.EnumeratePrototypes<NameIdentifierGroupPrototype>())
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{
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CurrentIds.Add(proto, new());
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}
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}
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private void OnReloadPrototypes(PrototypesReloadedEventArgs ev)
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{
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if (!ev.ByType.TryGetValue(typeof(NameIdentifierGroupPrototype), out var set))
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return;
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foreach (var (_, proto) in set.Modified)
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{
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if (proto is not NameIdentifierGroupPrototype group)
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continue;
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// Only bother adding new ones.
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if (CurrentIds.ContainsKey(group))
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continue;
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CurrentIds.Add(group, new());
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}
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}
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private void CleanupIds(RoundRestartCleanupEvent ev)
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{
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foreach (var (_, set) in CurrentIds)
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{
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set.Clear();
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}
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}
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}
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@@ -0,0 +1,25 @@
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using Robust.Shared.Prototypes;
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namespace Content.Shared.NameIdentifier;
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[Prototype("nameIdentifierGroup")]
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public sealed class NameIdentifierGroupPrototype : IPrototype
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{
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[DataField("id", required: true)]
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public string ID { get; } = default!;
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/// <summary>
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/// Should the identifier become the full name, or just append?
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/// </summary>
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[DataField("fullName")]
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public bool FullName = false;
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[DataField("prefix")]
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public string? Prefix;
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[DataField("maxValue")]
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public int MaxValue = 999;
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[DataField("minValue")]
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public int MinValue = 0;
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}
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@@ -551,6 +551,8 @@
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parent: SimpleMobBase
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description: New church of neo-darwinists actually believe that EVERY animal evolved from a monkey. Tastes like pork, and killing them is both fun and relaxing.
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components:
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- type: NameIdentifier
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group: Monkey
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- type: GhostTakeoverAvailable
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makeSentient: true
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name: monkey
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@@ -63,6 +63,8 @@
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- id: PowerDrill
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- id: JawsOfLife
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- id: WelderExperimental
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- type: NameIdentifier
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group: Drone
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- type: GhostTakeoverAvailable
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makeSentient: true
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name: Maintenance Drone
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11
Resources/Prototypes/name_identifier_groups.yml
Normal file
11
Resources/Prototypes/name_identifier_groups.yml
Normal file
@@ -0,0 +1,11 @@
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# Non-fungible apes, anyone?
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- type: nameIdentifierGroup
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id: Monkey
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prefix: MK
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- type: nameIdentifierGroup
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id: Drone
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prefix: DR
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fullName: true
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minValue: 10000
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maxValue: 99999
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