GatherableSystem/Component (#8041)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
33
Content.Server/Gatherable/Components/GatherableComponent.cs
Normal file
33
Content.Server/Gatherable/Components/GatherableComponent.cs
Normal file
@@ -0,0 +1,33 @@
|
||||
using Content.Shared.EntityList;
|
||||
using Content.Shared.Whitelist;
|
||||
|
||||
namespace Content.Server.Gatherable.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
[Friend(typeof(GatherableSystem))]
|
||||
public sealed class GatherableComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Whitelist for specifying the kind of tools can be used on a resource
|
||||
/// Supports multiple tags.
|
||||
/// </summary>
|
||||
[ViewVariables]
|
||||
[DataField("whitelist", required: true)]
|
||||
public EntityWhitelist? ToolWhitelist;
|
||||
|
||||
/// <summary>
|
||||
/// YAML example below
|
||||
/// (Tag1, Tag2, LootTableID1, LootTableID2 are placeholders for example)
|
||||
/// --------------------
|
||||
/// useMappedLoot: true
|
||||
/// whitelist:
|
||||
/// tags:
|
||||
/// - Tag1
|
||||
/// - Tag2
|
||||
/// mappedLoot:
|
||||
/// Tag1: LootTableID1
|
||||
/// Tag2: LootTableID2
|
||||
/// </summary>
|
||||
[DataField("loot")]
|
||||
public Dictionary<string, string>? MappedLoot = new();
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
using System.Threading;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Sound;
|
||||
|
||||
namespace Content.Server.Gatherable.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// When interacting with an <see cref="GatherableComponent"/> allows it to spawn entities.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed class GatheringToolComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// Sound that is made once you completed gathering
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("sound")]
|
||||
public SoundSpecifier GatheringSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Mining/pickaxe.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// This directly plugs into the time delay for gathering.
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("gatheringTime")]
|
||||
public float GatheringTime { get; set; } = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// What damage should be given to objects when
|
||||
/// gathered using this tool? (0 for infinite gathering)
|
||||
/// </summary>
|
||||
[DataField("damage", required: true)]
|
||||
public DamageSpecifier Damage { get; set; } = default!;
|
||||
|
||||
/// <summary>
|
||||
/// How many entities can this tool gather from at once?
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("maxEntities")]
|
||||
public int MaxGatheringEntities = 1;
|
||||
|
||||
[ViewVariables]
|
||||
public readonly Dictionary<EntityUid, CancellationTokenSource> GatheringEntities = new();
|
||||
}
|
||||
}
|
||||
111
Content.Server/Gatherable/GatherableSystem.cs
Normal file
111
Content.Server/Gatherable/GatherableSystem.cs
Normal file
@@ -0,0 +1,111 @@
|
||||
using System.Threading;
|
||||
using Content.Server.DoAfter;
|
||||
using Content.Server.Gatherable.Components;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.EntityList;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Tag;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Random;
|
||||
|
||||
namespace Content.Server.Gatherable;
|
||||
|
||||
public sealed class GatherableSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
|
||||
[Dependency] private readonly DamageableSystem _damageableSystem = default!;
|
||||
[Dependency] private readonly IRobustRandom _random = null!;
|
||||
[Dependency] private readonly TagSystem _tagSystem = Get<TagSystem>();
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<GatherableComponent, InteractUsingEvent>(OnInteractUsing);
|
||||
SubscribeLocalEvent<GatheringDoafterCancel>(OnDoafterCancel);
|
||||
SubscribeLocalEvent<GatherableComponent, GatheringDoafterSuccess>(OnDoafterSuccess);
|
||||
}
|
||||
|
||||
private void OnInteractUsing(EntityUid uid, GatherableComponent component, InteractUsingEvent args)
|
||||
{
|
||||
if (!TryComp<GatheringToolComponent>(args.Used, out var tool) ||
|
||||
component.ToolWhitelist?.IsValid(args.Used) == false ||
|
||||
tool.GatheringEntities.TryGetValue(uid, out var cancelToken))
|
||||
return;
|
||||
|
||||
// Can't gather too many entities at once.
|
||||
if (tool.MaxGatheringEntities < tool.GatheringEntities.Count + 1)
|
||||
return;
|
||||
|
||||
cancelToken = new CancellationTokenSource();
|
||||
tool.GatheringEntities[uid] = cancelToken;
|
||||
|
||||
var doAfter = new DoAfterEventArgs(args.User, tool.GatheringTime, cancelToken.Token, uid)
|
||||
{
|
||||
BreakOnDamage = true,
|
||||
BreakOnStun = true,
|
||||
BreakOnTargetMove = true,
|
||||
BreakOnUserMove = true,
|
||||
MovementThreshold = 0.25f,
|
||||
BroadcastCancelledEvent = new GatheringDoafterCancel { Tool = args.Used, Resource = uid },
|
||||
TargetFinishedEvent = new GatheringDoafterSuccess { Tool = args.Used, Resource = uid, Player = args.User }
|
||||
};
|
||||
|
||||
_doAfterSystem.DoAfter(doAfter);
|
||||
}
|
||||
|
||||
private void OnDoafterSuccess(EntityUid uid, GatherableComponent component, GatheringDoafterSuccess ev)
|
||||
{
|
||||
if (!TryComp(ev.Tool, out GatheringToolComponent? tool))
|
||||
return;
|
||||
|
||||
// Complete the gathering process
|
||||
_damageableSystem.TryChangeDamage(ev.Resource, tool.Damage);
|
||||
SoundSystem.Play(Filter.Pvs(ev.Resource, entityManager: EntityManager), tool.GatheringSound.GetSound(), ev.Resource);
|
||||
tool.GatheringEntities.Remove(ev.Resource);
|
||||
|
||||
// Spawn the loot!
|
||||
if (component.MappedLoot == null) return;
|
||||
|
||||
var playerPos = Transform(ev.Player).MapPosition;
|
||||
|
||||
foreach (var (tag, table) in component.MappedLoot)
|
||||
{
|
||||
if (tag != "All")
|
||||
{
|
||||
if (!_tagSystem.HasTag(tool.Owner, tag)) continue;
|
||||
}
|
||||
var getLoot = _prototypeManager.Index<EntityLootTablePrototype>(table);
|
||||
var spawnLoot = getLoot.GetSpawns();
|
||||
var spawnPos = playerPos.Offset(_random.NextVector2(0.3f));
|
||||
Spawn(spawnLoot[0], spawnPos);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDoafterCancel(GatheringDoafterCancel ev)
|
||||
{
|
||||
if (!TryComp<GatheringToolComponent>(ev.Tool, out var tool))
|
||||
return;
|
||||
|
||||
tool.GatheringEntities.Remove(ev.Resource);
|
||||
}
|
||||
|
||||
private sealed class GatheringDoafterCancel : EntityEventArgs
|
||||
{
|
||||
public EntityUid Tool;
|
||||
public EntityUid Resource;
|
||||
}
|
||||
|
||||
private sealed class GatheringDoafterSuccess : EntityEventArgs
|
||||
{
|
||||
public EntityUid Tool;
|
||||
public EntityUid Resource;
|
||||
public EntityUid Player;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user