Fix attack sounds playing globally.

This commit is contained in:
Pieter-Jan Briers
2020-02-08 18:25:40 +01:00
parent 5e58ae8a0a
commit 6d9f2b5a68

View File

@@ -102,7 +102,8 @@ namespace Content.Server.GameObjects.Components.Weapon.Melee
}
var audioSystem = _entitySystemManager.GetEntitySystem<AudioSystem>();
audioSystem.Play(hitEntities.Count > 0 ? _hitSound : "/Audio/weapons/punchmiss.ogg");
var emitter = hitEntities.Count == 0 ? eventArgs.User : hitEntities[0];
audioSystem.Play(hitEntities.Count > 0 ? _hitSound : "/Audio/weapons/punchmiss.ogg", emitter);
if (Arc != null)
{