ItemCabinetVisualizer uses layers (#4445)

* ItemCabinetVisualizer uses layers

* Reviews applied

* Fixes the fireaxe cabinet as well

* I'm dumb
This commit is contained in:
Swept
2021-08-17 14:13:39 -07:00
committed by GitHub
parent d908684f09
commit 6e1ef973f0
3 changed files with 31 additions and 40 deletions

View File

@@ -1,6 +1,7 @@
using Content.Shared.Cabinet; using Content.Shared.Cabinet;
using JetBrains.Annotations; using JetBrains.Annotations;
using Robust.Client.GameObjects; using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Cabinet namespace Content.Client.Cabinet
@@ -8,19 +9,12 @@ namespace Content.Client.Cabinet
[UsedImplicitly] [UsedImplicitly]
public class ItemCabinetVisualizer : AppearanceVisualizer public class ItemCabinetVisualizer : AppearanceVisualizer
{ {
// TODO proper layering [DataField("openState", required: true)]
[DataField("fullState", required: true)] private string _openState = default!;
private string _fullState = default!;
[DataField("emptyState", required: true)]
private string _emptyState = default!;
[DataField("closedState", required: true)] [DataField("closedState", required: true)]
private string _closedState = default!; private string _closedState = default!;
[DataField("closedEmptyState", required: true)]
private string _closedEmptyState = default!;
public override void OnChangeData(AppearanceComponent component) public override void OnChangeData(AppearanceComponent component)
{ {
base.OnChangeData(component); base.OnChangeData(component);
@@ -29,28 +23,17 @@ namespace Content.Client.Cabinet
&& component.TryGetData(ItemCabinetVisuals.IsOpen, out bool isOpen) && component.TryGetData(ItemCabinetVisuals.IsOpen, out bool isOpen)
&& component.TryGetData(ItemCabinetVisuals.ContainsItem, out bool contains)) && component.TryGetData(ItemCabinetVisuals.ContainsItem, out bool contains))
{ {
if (isOpen) var state = isOpen ? _openState : _closedState;
{ sprite.LayerSetState(ItemCabinetVisualLayers.Door, state);
if (contains) sprite.LayerSetVisible(ItemCabinetVisualLayers.ContainsItem, contains);
{ }
sprite.LayerSetState(0, _fullState);
}
else
{
sprite.LayerSetState(0, _emptyState);
} }
} }
else
if (contains) public enum ItemCabinetVisualLayers : byte
{ {
sprite.LayerSetState(0, _closedState); Door,
} ContainsItem
else //Welded
{
sprite.LayerSetState(0, _closedEmptyState);
}
}
}
} }
} }

View File

@@ -8,7 +8,13 @@
- type: Sprite - type: Sprite
sprite: Structures/Wallmounts/extinguisher_cabinet.rsi sprite: Structures/Wallmounts/extinguisher_cabinet.rsi
netsync: false netsync: false
state: extinguisher_closed layers:
- state: frame
- state: extinguisher
map: ["enum.ItemCabinetVisualLayers.ContainsItem"]
visible: true
- state: closed
map: ["enum.ItemCabinetVisualLayers.Door"]
- type: ItemCabinet - type: ItemCabinet
doorSound: doorSound:
path: /Audio/Machines/machine_switch.ogg path: /Audio/Machines/machine_switch.ogg
@@ -18,10 +24,8 @@
- type: Appearance - type: Appearance
visuals: visuals:
- type: ItemCabinetVisualizer - type: ItemCabinetVisualizer
emptyState: extinguisher_empty openState: open
fullState: extinguisher_full closedState: closed
closedState: extinguisher_closed
closedEmptyState: extinguisher_closed
placement: placement:
mode: SnapgridCenter mode: SnapgridCenter

View File

@@ -8,7 +8,13 @@
- type: Sprite - type: Sprite
sprite: Structures/Wallmounts/fireaxe_cabinet.rsi sprite: Structures/Wallmounts/fireaxe_cabinet.rsi
netsync: false netsync: false
state: cabinet-filled-closed layers:
- state: cabinet
- state: fireaxe
map: ["enum.ItemCabinetVisualLayers.ContainsItem"]
visible: true
- state: glass
map: ["enum.ItemCabinetVisualLayers.Door"]
- type: ItemCabinet - type: ItemCabinet
doorSound: doorSound:
path: /Audio/Machines/machine_switch.ogg path: /Audio/Machines/machine_switch.ogg
@@ -18,10 +24,8 @@
- type: Appearance - type: Appearance
visuals: visuals:
- type: ItemCabinetVisualizer - type: ItemCabinetVisualizer
emptyState: cabinet-empty-open closedState: glass
fullState: cabinet-filled-open openState: glass-up
closedState: cabinet-filled-closed
closedEmptyState: cabinet-empty-closed
placement: placement:
mode: SnapgridCenter mode: SnapgridCenter