Change SpawnerSystem to use SpawnAtPosition instead of Spawn (#22800)
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@@ -33,7 +33,7 @@ public sealed class SpawnerSystem : EntitySystem
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for (var i = 0; i < number; i++)
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{
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var entity = _random.Pick(component.Prototypes);
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Spawn(entity, coordinates);
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SpawnAtPosition(entity, coordinates);
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}
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}
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