Brain behavior (#2284)

* brain moment + zoom is 0.5 by default

* Address reviews
This commit is contained in:
Víctor Aguilera Puerto
2020-10-17 18:12:16 +02:00
committed by GitHub
parent 5732421519
commit 7053352e18
4 changed files with 77 additions and 18 deletions

View File

@@ -25,12 +25,11 @@ namespace Content.Client.GameObjects.EntitySystems
{
var playerEnt = _playerManager.LocalPlayer?.ControlledEntity;
if (playerEnt == null || !playerEnt.TryGetComponent(out IMoverComponent? mover))
if (playerEnt == null || !playerEnt.TryGetComponent(out IMoverComponent? mover) || !playerEnt.TryGetComponent(out IPhysicsComponent? physics))
{
return;
}
var physics = playerEnt.GetComponent<IPhysicsComponent>();
physics.Predict = true;
UpdateKinematics(playerEnt.Transform, mover, physics);

View File

@@ -0,0 +1,74 @@
#nullable enable
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Mobs;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Behavior;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.ComponentDependencies;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Body.Behavior
{
[RegisterComponent]
public class BrainBehaviorComponent : MechanismBehaviorComponent
{
public override string Name => "Brain";
protected override void OnAddedToBody()
{
base.OnAddedToBody();
HandleMind(Body!.Owner, Owner);
}
protected override void OnAddedToPart()
{
base.OnAddedToPart();
HandleMind(Part!.Owner, Owner);
}
protected override void OnAddedToPartInBody()
{
base.OnAddedToPartInBody();
HandleMind(Body!.Owner, Owner);
}
protected override void OnRemovedFromBody(IBody old)
{
base.OnRemovedFromBody(old);
HandleMind(Part!.Owner, old.Owner);
}
protected override void OnRemovedFromPart(IBodyPart old)
{
base.OnRemovedFromPart(old);
HandleMind(Owner, old.Owner);
}
protected override void OnRemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)
{
base.OnRemovedFromPartInBody(oldBody, oldPart);
HandleMind(oldBody!.Owner, Owner);
}
private void HandleMind(IEntity newEntity, IEntity oldEntity)
{
var newMind = newEntity.EnsureComponent<MindComponent>();
var oldMind = oldEntity.EnsureComponent<MindComponent>();
oldMind.Mind?.TransferTo(newEntity);
}
public override void Update(float frameTime)
{
}
}
}

View File

@@ -1,15 +0,0 @@
using Robust.Shared.GameObjects;
namespace Content.Shared.GameObjects.Components.Body.Behavior
{
[RegisterComponent]
public class BrainBehaviorComponent : MechanismBehaviorComponent
{
public override string Name => "Brain";
public override void Update(float frameTime)
{
// TODO BODY
}
}
}

View File

@@ -1,5 +1,6 @@
#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Body.Behavior;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.GameObjects;
@@ -132,7 +133,7 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
Owner.Transform.AttachParent(Part!.Owner);
OnAddedToPart();
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>().ToArray())
{
behavior.AddedToPart();
}