Brain behavior (#2284)
* brain moment + zoom is 0.5 by default * Address reviews
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@@ -25,12 +25,11 @@ namespace Content.Client.GameObjects.EntitySystems
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{
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{
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var playerEnt = _playerManager.LocalPlayer?.ControlledEntity;
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var playerEnt = _playerManager.LocalPlayer?.ControlledEntity;
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if (playerEnt == null || !playerEnt.TryGetComponent(out IMoverComponent? mover))
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if (playerEnt == null || !playerEnt.TryGetComponent(out IMoverComponent? mover) || !playerEnt.TryGetComponent(out IPhysicsComponent? physics))
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{
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{
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return;
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return;
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}
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}
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var physics = playerEnt.GetComponent<IPhysicsComponent>();
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physics.Predict = true;
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physics.Predict = true;
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UpdateKinematics(playerEnt.Transform, mover, physics);
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UpdateKinematics(playerEnt.Transform, mover, physics);
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@@ -0,0 +1,74 @@
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#nullable enable
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.Mobs;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.ComponentDependencies;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Body.Behavior
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{
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[RegisterComponent]
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public class BrainBehaviorComponent : MechanismBehaviorComponent
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{
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public override string Name => "Brain";
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protected override void OnAddedToBody()
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{
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base.OnAddedToBody();
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HandleMind(Body!.Owner, Owner);
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}
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protected override void OnAddedToPart()
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{
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base.OnAddedToPart();
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HandleMind(Part!.Owner, Owner);
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}
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protected override void OnAddedToPartInBody()
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{
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base.OnAddedToPartInBody();
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HandleMind(Body!.Owner, Owner);
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}
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protected override void OnRemovedFromBody(IBody old)
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{
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base.OnRemovedFromBody(old);
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HandleMind(Part!.Owner, old.Owner);
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}
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protected override void OnRemovedFromPart(IBodyPart old)
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{
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base.OnRemovedFromPart(old);
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HandleMind(Owner, old.Owner);
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}
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protected override void OnRemovedFromPartInBody(IBody? oldBody, IBodyPart? oldPart)
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{
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base.OnRemovedFromPartInBody(oldBody, oldPart);
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HandleMind(oldBody!.Owner, Owner);
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}
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private void HandleMind(IEntity newEntity, IEntity oldEntity)
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{
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var newMind = newEntity.EnsureComponent<MindComponent>();
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var oldMind = oldEntity.EnsureComponent<MindComponent>();
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oldMind.Mind?.TransferTo(newEntity);
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}
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public override void Update(float frameTime)
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{
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}
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}
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}
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@@ -1,15 +0,0 @@
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.Body.Behavior
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{
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[RegisterComponent]
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public class BrainBehaviorComponent : MechanismBehaviorComponent
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{
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public override string Name => "Brain";
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public override void Update(float frameTime)
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{
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// TODO BODY
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}
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}
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}
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@@ -1,5 +1,6 @@
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#nullable enable
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#nullable enable
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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@@ -132,7 +133,7 @@ namespace Content.Shared.GameObjects.Components.Body.Mechanism
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Owner.Transform.AttachParent(Part!.Owner);
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Owner.Transform.AttachParent(Part!.Owner);
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OnAddedToPart();
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OnAddedToPart();
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foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>())
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foreach (var behavior in Owner.GetAllComponents<IMechanismBehavior>().ToArray())
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{
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{
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behavior.AddedToPart();
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behavior.AddedToPart();
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}
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}
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