fix starting gear without PDAs (#24463)
* fix starting gear without PDAs * legacy as shit
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@@ -182,10 +182,13 @@ public sealed class StationSpawningSystem : SharedStationSpawningSystem
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if (!InventorySystem.TryGetSlotEntity(entity, "id", out var idUid))
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return;
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if (!EntityManager.TryGetComponent(idUid, out PdaComponent? pdaComponent) || !TryComp<IdCardComponent>(pdaComponent.ContainedId, out var card))
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var cardId = idUid.Value;
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if (TryComp<PdaComponent>(idUid, out var pdaComponent) && pdaComponent.ContainedId != null)
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cardId = pdaComponent.ContainedId.Value;
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if (!TryComp<IdCardComponent>(cardId, out var card))
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return;
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var cardId = pdaComponent.ContainedId.Value;
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_cardSystem.TryChangeFullName(cardId, characterName, card);
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_cardSystem.TryChangeJobTitle(cardId, jobPrototype.LocalizedName, card);
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@@ -203,7 +206,8 @@ public sealed class StationSpawningSystem : SharedStationSpawningSystem
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_accessSystem.SetAccessToJob(cardId, jobPrototype, extendedAccess);
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_pdaSystem.SetOwner(idUid.Value, pdaComponent, characterName);
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if (pdaComponent != null)
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_pdaSystem.SetOwner(idUid.Value, pdaComponent, characterName);
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}
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