То что возмжно починит сервер
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@@ -135,7 +135,7 @@ public sealed partial class GulagSystem : SharedGulagSystem
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return;
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return;
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}
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}
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if (ev.Primary is not KillPlayerSource source || ev.Suicide)
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if (ev.Primary is not KillPlayerSource source)
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{
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{
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return;
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return;
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}
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}
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@@ -69,7 +69,7 @@
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noSpawn: true
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noSpawn: true
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components:
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components:
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- type: GameRule
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- type: GameRule
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minPlayers: 15 # Honk
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minPlayers: 20 # Honk
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- type: RandomMetadata #this generates the random operation name cuz it's cool.
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- type: RandomMetadata #this generates the random operation name cuz it's cool.
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nameSegments:
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nameSegments:
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- operationPrefix
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- operationPrefix
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@@ -212,7 +212,7 @@
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noSpawn: true
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noSpawn: true
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components:
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components:
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- type: GameRule
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- type: GameRule
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minPlayers: 15 # Honk
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minPlayers: 20 # Honk
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delay:
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delay:
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min: 600
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min: 600
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max: 900
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max: 900
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@@ -260,7 +260,7 @@
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noSpawn: true
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noSpawn: true
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components:
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components:
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- type: GameRule
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- type: GameRule
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minPlayers: 15 # Honk
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minPlayers: 30 # Honk
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- type: CultRule
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- type: CultRule
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- type: AntagSelection
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- type: AntagSelection
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definitions:
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definitions:
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@@ -287,7 +287,7 @@
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noSpawn: true
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noSpawn: true
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components:
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components:
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- type: GameRule
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- type: GameRule
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minPlayers: 15 # Honk
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minPlayers: 20 # Honk
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- type: RandomMetadata
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- type: RandomMetadata
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- type: LoadMapRule
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- type: LoadMapRule
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gameMap: WizardShuttle
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gameMap: WizardShuttle
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