* Fixed an issue with the welder messages, not done yet
* Fixes issue #1833
The welder item no longer plays do_after when it cannot be used
* Revert "Add do_after to TryInsert (#1938)"
This reverts commit c09c9176ef.
* Revert "Revert "Add do_after to TryInsert (#1938)""
This reverts commit 078323bc2e10109b63c438f38a7b56103d163994.
* Revert "Fixes issue #1833"
This reverts commit 921712810fce73611e186fe07d7620b8cc309fdb.
* Revert "Fixed an issue with the welder messages, not done yet"
This reverts commit 5e946014451c6f5855cbe4fa553a04c55b907793.
* Added a start to a damage sound system
* Fixes issue #2056 by removing some misplaced code
* Undo changes that carried over through not using git properly
* Forgot to save my file before committing...
This commit is contained in:
@@ -221,18 +221,15 @@ namespace Content.Server.GameObjects.Components.Power.ApcNetComponents.PowerRece
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}
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else
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{
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powerReceiver.Load = 0;
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sprite.LayerSetState(0, "off");
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light.Enabled = false;
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}
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break;
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case LightBulbState.Broken:
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powerReceiver.Load = 0;
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sprite.LayerSetState(0, "broken");
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light.Enabled = false;
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break;
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case LightBulbState.Burned:
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powerReceiver.Load = 0;
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sprite.LayerSetState(0, "burned");
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light.Enabled = false;
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break;
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