Port stethoscopes + innate verbs from nyano (#8228)
* port stethoscopes from nyanotrasen * remove mono crash wtf * don't touch puddle * Switch to using action * both verb and action * Address reviews
This commit is contained in:
@@ -0,0 +1,28 @@
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using System.Threading;
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using Content.Shared.Actions.ActionTypes;
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using Robust.Shared.Utility;
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namespace Content.Server.Medical.Components
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{
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/// <summary>
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/// Adds an innate verb when equipped to use a stethoscope.
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/// </summary>
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[RegisterComponent]
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public sealed class StethoscopeComponent : Component
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{
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public bool IsActive = false;
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public CancellationTokenSource? CancelToken;
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[DataField("delay")]
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public float Delay = 2.5f;
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public EntityTargetAction Action = new()
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{
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Icon = new SpriteSpecifier.Texture(new ResourcePath("Clothing/Neck/Misc/stethoscope.rsi/icon.png")),
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Name = "stethoscope-verb",
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Priority = -1,
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Event = new StethoscopeActionEvent(),
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};
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}
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}
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@@ -0,0 +1,18 @@
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using System.Threading;
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namespace Content.Server.Medical.Components
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{
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/// <summary>
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/// Used to let doctors use the stethoscope on people.
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/// </summary>
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[RegisterComponent]
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public sealed class WearingStethoscopeComponent : Component
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{
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public CancellationTokenSource? CancelToken;
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[DataField("delay")]
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public float Delay = 2.5f;
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public EntityUid Stethoscope = default!;
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}
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}
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199
Content.Server/Medical/Stethoscope/StethoscopeSystem.cs
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199
Content.Server/Medical/Stethoscope/StethoscopeSystem.cs
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@@ -0,0 +1,199 @@
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using System.Threading;
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using Content.Shared.Verbs;
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using Content.Shared.Inventory.Events;
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using Content.Shared.MobState.Components;
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using Content.Shared.FixedPoint;
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using Content.Shared.Damage;
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using Content.Shared.Actions;
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using Content.Server.Clothing.Components;
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using Content.Server.Medical.Components;
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using Content.Server.Popups;
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using Content.Server.Body.Components;
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using Content.Server.DoAfter;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Medical
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{
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public sealed class StethoscopeSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StethoscopeComponent, GotEquippedEvent>(OnEquipped);
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SubscribeLocalEvent<StethoscopeComponent, GotUnequippedEvent>(OnUnequipped);
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SubscribeLocalEvent<WearingStethoscopeComponent, GetVerbsEvent<InnateVerb>>(AddStethoscopeVerb);
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SubscribeLocalEvent<StethoscopeComponent, GetItemActionsEvent>(OnGetActions);
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SubscribeLocalEvent<StethoscopeComponent, StethoscopeActionEvent>(OnStethoscopeAction);
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SubscribeLocalEvent<ListenSuccessfulEvent>(OnListenSuccess);
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SubscribeLocalEvent<ListenCancelledEvent>(OnListenCancelled);
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}
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/// <summary>
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/// Add the component the verb event subs to if the equippee is wearing the stethoscope.
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/// </summary>
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private void OnEquipped(EntityUid uid, StethoscopeComponent component, GotEquippedEvent args)
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{
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if (!TryComp<ClothingComponent>(uid, out var clothing))
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return;
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// Is the clothing in its actual slot?
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if (!clothing.SlotFlags.HasFlag(args.SlotFlags))
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return;
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component.IsActive = true;
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var wearingComp = EnsureComp<WearingStethoscopeComponent>(args.Equipee);
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wearingComp.Stethoscope = uid;
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}
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private void OnUnequipped(EntityUid uid, StethoscopeComponent component, GotUnequippedEvent args)
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{
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if (!component.IsActive)
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return;
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RemComp<WearingStethoscopeComponent>(args.Equipee);
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component.IsActive = false;
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}
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/// <summary>
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/// This is raised when someone with WearingStethoscopeComponent requests verbs on an item.
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/// It returns if the target is not a mob.
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/// </summary>
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private void AddStethoscopeVerb(EntityUid uid, WearingStethoscopeComponent component, GetVerbsEvent<InnateVerb> args)
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{
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if (!args.CanInteract || !args.CanAccess)
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return;
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if (!HasComp<MobStateComponent>(args.Target))
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return;
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if (component.CancelToken != null)
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return;
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if (!TryComp<StethoscopeComponent>(component.Stethoscope, out var stetho))
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return;
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InnateVerb verb = new()
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{
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Act = () =>
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{
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StartListening(uid, args.Target, stetho); // start doafter
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},
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Text = Loc.GetString("stethoscope-verb"),
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IconTexture = "Clothing/Neck/Misc/stethoscope.rsi/icon.png",
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Priority = 2
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};
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args.Verbs.Add(verb);
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}
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private void OnStethoscopeAction(EntityUid uid, StethoscopeComponent component, StethoscopeActionEvent args)
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{
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StartListening(args.Performer, args.Target, component);
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}
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private void OnGetActions(EntityUid uid, StethoscopeComponent component, GetItemActionsEvent args)
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{
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args.Actions.Add(component.Action);
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}
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// doafter succeeded / failed
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private void OnListenSuccess(ListenSuccessfulEvent ev)
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{
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ev.Component.CancelToken = null;
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ExamineWithStethoscope(ev.User, ev.Target);
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}
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private void OnListenCancelled(ListenCancelledEvent ev)
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{
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if (ev.Component == null)
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return;
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ev.Component.CancelToken = null;
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}
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// construct the doafter and start it
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private void StartListening(EntityUid user, EntityUid target, StethoscopeComponent comp)
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{
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comp.CancelToken = new CancellationTokenSource();
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_doAfterSystem.DoAfter(new DoAfterEventArgs(user, comp.Delay, comp.CancelToken.Token, target: target)
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{
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BroadcastFinishedEvent = new ListenSuccessfulEvent(user, target, comp),
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BroadcastCancelledEvent = new ListenCancelledEvent(user, comp),
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnStun = true,
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NeedHand = true
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});
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}
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/// <summary>
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/// Return a value based on the total oxyloss of the target.
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/// Could be expanded in the future with reagent effects etc.
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/// The loc lines are taken from the goon wiki.
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/// </summary>
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public void ExamineWithStethoscope(EntityUid user, EntityUid target)
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{
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/// The mob check seems a bit redundant but (1) they could conceivably have lost it since when the doafter started and (2) I need it for .IsDead()
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if (!HasComp<RespiratorComponent>(target) || !TryComp<MobStateComponent>(target, out var mobState) || mobState.IsDead())
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{
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_popupSystem.PopupEntity(Loc.GetString("stethoscope-dead"), target, Filter.Entities(user));
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return;
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}
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if (!TryComp<DamageableComponent>(target, out var damage))
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return;
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// these should probably get loc'd at some point before a non-english fork accidentally breaks a bunch of stuff that does this
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if (!damage.Damage.DamageDict.TryGetValue("Asphyxiation", out var value))
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return;
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var message = GetDamageMessage(value);
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_popupSystem.PopupEntity(Loc.GetString(message), target, Filter.Entities(user));
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}
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private string GetDamageMessage(FixedPoint2 totalOxyloss)
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{
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var msg = (int) totalOxyloss switch
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{
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< 20 => "stethoscope-normal",
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< 60 => "stethoscope-hyper",
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< 80 => "stethoscope-irregular",
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_ => "stethoscope-fucked"
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};
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return msg;
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}
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// events for the doafter
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private sealed class ListenSuccessfulEvent : EntityEventArgs
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{
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public EntityUid User;
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public EntityUid Target;
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public StethoscopeComponent Component;
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public ListenSuccessfulEvent(EntityUid user, EntityUid target, StethoscopeComponent component)
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{
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User = user;
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Target = target;
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Component = component;
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}
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}
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private sealed class ListenCancelledEvent : EntityEventArgs
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{
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public EntityUid Uid;
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public StethoscopeComponent Component;
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public ListenCancelledEvent(EntityUid uid, StethoscopeComponent component)
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{
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Uid = uid;
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Component = component;
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}
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}
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}
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public sealed class StethoscopeActionEvent : EntityTargetActionEvent {}
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}
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@@ -102,6 +102,13 @@ namespace Content.Shared.Verbs
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verbs.UnionWith(verbEvent.Verbs);
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}
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if (types.Contains(typeof(InnateVerb)))
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{
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var verbEvent = new GetVerbsEvent<InnateVerb>(user, target, @using, hands, canInteract, canAccess);
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RaiseLocalEvent(user, verbEvent);
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verbs.UnionWith(verbEvent.Verbs);
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}
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if (types.Contains(typeof(AlternativeVerb)))
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{
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var verbEvent = new GetVerbsEvent<AlternativeVerb>(user, target, @using, hands, canInteract, canAccess);
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@@ -215,6 +215,7 @@ namespace Content.Shared.Verbs
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{ typeof(Verb) },
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{ typeof(InteractionVerb) },
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{ typeof(UtilityVerb) },
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{ typeof(InnateVerb)},
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{ typeof(AlternativeVerb) },
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{ typeof(ActivationVerb) },
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{ typeof(ExamineVerb) }
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@@ -262,6 +263,24 @@ namespace Content.Shared.Verbs
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}
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}
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/// <summary>
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/// This is for verbs facilitated by components on the user.
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/// Verbs from clothing, species, etc. rather than a held item.
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/// </summary>
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/// <remarks>
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/// Add a component to the user's entity and sub to the get verbs event
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/// and it'll appear in the verbs menu on any target.
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/// </summary>
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[Serializable, NetSerializable]
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public sealed class InnateVerb : Verb
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{
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public override int TypePriority => 3;
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public InnateVerb() : base()
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{
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TextStyleClass = InteractionVerb.DefaultTextStyleClass;
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}
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}
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/// <summary>
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/// Verbs for alternative-interactions.
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/// </summary>
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6
Resources/Locale/en-US/health-examinable/stethoscope.ftl
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6
Resources/Locale/en-US/health-examinable/stethoscope.ftl
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stethoscope-verb = Listen with stethoscope
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stethoscope-dead = You hear nothing.
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stethoscope-normal = You hear normal breathing.
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stethoscope-hyper = You hear hyperventilation.
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stethoscope-irregular = You hear hyperventilation with an irregular pattern.
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stethoscope-fucked = You hear twitchy, labored breathing interspersed with short gasps.
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@@ -19,6 +19,7 @@
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sprite: Clothing/Neck/Misc/stethoscope.rsi
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- type: Clothing
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sprite: Clothing/Neck/Misc/stethoscope.rsi
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- type: Stethoscope
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- type: entity
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parent: ClothingNeckBase
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@@ -40,4 +41,4 @@
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- type: Sprite
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sprite: Clothing/Neck/Misc/lawyerbadge.rsi
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- type: Clothing
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sprite: Clothing/Neck/Misc/lawyerbadge.rsi
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sprite: Clothing/Neck/Misc/lawyerbadge.rsi
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