Fix FTL arrival deleting ghosts (#21778)
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@@ -7,6 +7,7 @@ using Content.Server.Station.Systems;
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using Content.Shared.Body.Components;
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using Content.Shared.Buckle.Components;
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using Content.Shared.Doors.Components;
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using Content.Shared.Ghost;
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using Content.Shared.Maps;
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using Content.Shared.Parallax;
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using Content.Shared.Shuttles.Components;
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@@ -77,6 +78,7 @@ public sealed partial class ShuttleSystem
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private EntityQuery<BodyComponent> _bodyQuery;
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private EntityQuery<BuckleComponent> _buckleQuery;
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private EntityQuery<GhostComponent> _ghostQuery;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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private EntityQuery<StatusEffectsComponent> _statusQuery;
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private EntityQuery<TransformComponent> _xformQuery;
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@@ -85,6 +87,7 @@ public sealed partial class ShuttleSystem
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{
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_bodyQuery = GetEntityQuery<BodyComponent>();
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_buckleQuery = GetEntityQuery<BuckleComponent>();
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_ghostQuery = GetEntityQuery<GhostComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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_statusQuery = GetEntityQuery<StatusEffectsComponent>();
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_xformQuery = GetEntityQuery<TransformComponent>();
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@@ -718,6 +721,11 @@ public sealed partial class ShuttleSystem
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continue;
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}
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if (_ghostQuery.HasComponent(ent))
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{
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continue;
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}
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if (_bodyQuery.TryGetComponent(ent, out var mob))
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{
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var gibs = _bobby.GibBody(ent, body: mob);
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