Reduce FTL times (#16410)

This commit is contained in:
metalgearsloth
2023-05-14 18:00:36 +10:00
committed by GitHub
parent 11dd988553
commit 74361f1581
2 changed files with 3 additions and 3 deletions

View File

@@ -31,9 +31,9 @@ public sealed partial class ShuttleSystem
private MapId? _hyperSpaceMap; private MapId? _hyperSpaceMap;
public const float DefaultStartupTime = 5.5f; public const float DefaultStartupTime = 5.5f;
public const float DefaultTravelTime = 30f; public const float DefaultTravelTime = 20f;
public const float DefaultArrivalTime = 5f; public const float DefaultArrivalTime = 5f;
private const float FTLCooldown = 30f; private const float FTLCooldown = 10f;
private const float ShuttleFTLRange = 100f; private const float ShuttleFTLRange = 100f;
/// <summary> /// <summary>

View File

@@ -1091,7 +1091,7 @@ namespace Content.Shared.CCVar
/// Cooldown between arrivals departures. This should be longer than the FTL time or it will double cycle. /// Cooldown between arrivals departures. This should be longer than the FTL time or it will double cycle.
/// </summary> /// </summary>
public static readonly CVarDef<float> ArrivalsCooldown = public static readonly CVarDef<float> ArrivalsCooldown =
CVarDef.Create("shuttle.arrivals_cooldown", 90f, CVar.SERVERONLY); CVarDef.Create("shuttle.arrivals_cooldown", 50f, CVar.SERVERONLY);
/// <summary> /// <summary>
/// Are players allowed to return on the arrivals shuttle. /// Are players allowed to return on the arrivals shuttle.