Reduce FTL times (#16410)
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@@ -31,9 +31,9 @@ public sealed partial class ShuttleSystem
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private MapId? _hyperSpaceMap;
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private MapId? _hyperSpaceMap;
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public const float DefaultStartupTime = 5.5f;
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public const float DefaultStartupTime = 5.5f;
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public const float DefaultTravelTime = 30f;
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public const float DefaultTravelTime = 20f;
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public const float DefaultArrivalTime = 5f;
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public const float DefaultArrivalTime = 5f;
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private const float FTLCooldown = 30f;
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private const float FTLCooldown = 10f;
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private const float ShuttleFTLRange = 100f;
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private const float ShuttleFTLRange = 100f;
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/// <summary>
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/// <summary>
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@@ -1091,7 +1091,7 @@ namespace Content.Shared.CCVar
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/// Cooldown between arrivals departures. This should be longer than the FTL time or it will double cycle.
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/// Cooldown between arrivals departures. This should be longer than the FTL time or it will double cycle.
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/// </summary>
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/// </summary>
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public static readonly CVarDef<float> ArrivalsCooldown =
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public static readonly CVarDef<float> ArrivalsCooldown =
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CVarDef.Create("shuttle.arrivals_cooldown", 90f, CVar.SERVERONLY);
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CVarDef.Create("shuttle.arrivals_cooldown", 50f, CVar.SERVERONLY);
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/// <summary>
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/// <summary>
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/// Are players allowed to return on the arrivals shuttle.
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/// Are players allowed to return on the arrivals shuttle.
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