Data-oriented Construction System (#2152)
- Powerful - Data-oriented - Approved by PJB - Powered by node graphs and AI pathfinding - Coded by the same nerd who brought you atmos Co-authored-by: Exp <theexp111@gmail.com>
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Content.Server/Construction/Completions/EmptyContainer.cs
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37
Content.Server/Construction/Completions/EmptyContainer.cs
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#nullable enable
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.Construction.Completions
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{
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[UsedImplicitly]
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public class EmptyContainer : IGraphAction
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{
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public string Container { get; private set; } = string.Empty;
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public void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.Container, "container", string.Empty);
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}
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public async Task PerformAction(IEntity entity, IEntity? user)
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{
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if (entity.Deleted) return;
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if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager) ||
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!containerManager.TryGetContainer(Container, out var container)) return;
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foreach (var ent in container.ContainedEntities.ToArray())
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{
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if (ent == null || ent.Deleted) continue;
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container.ForceRemove(ent);
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ent.Transform.Coordinates = entity.Transform.Coordinates;
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}
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}
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}
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}
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