GUNS PELASE WORK.

This commit is contained in:
Pieter-Jan Briers
2020-06-24 20:00:31 +02:00
parent 9b6455519b
commit 74a63c9555
7 changed files with 54 additions and 48 deletions

View File

@@ -16,6 +16,7 @@ using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
@@ -161,14 +162,14 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
return _chamberContainer.ContainedEntity;
}
public override IEntity TakeProjectile()
public override IEntity TakeProjectile(GridCoordinates spawnAt)
{
var chamberEntity = _chamberContainer.ContainedEntity;
if (_autoCycle)
{
Cycle();
}
return chamberEntity?.GetComponent<AmmoComponent>().TakeBullet();
return chamberEntity?.GetComponent<AmmoComponent>().TakeBullet(spawnAt);
}
protected override bool WeaponCanFire()