Implement DeleteEntitiesWithComponent console command (#1210)
Deletes entities that have all of the provided components
This commit is contained in:
62
Content.Server/Administration/DeleteEntitiesWithComponent.cs
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62
Content.Server/Administration/DeleteEntitiesWithComponent.cs
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@@ -0,0 +1,62 @@
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Content.Server.Administration
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{
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class DeleteEntitiesWithComponent : IClientCommand
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{
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public string Command => "deleteewc";
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public string Description
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{
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get
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{
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var localizationManager = IoCManager.Resolve<ILocalizationManager>();
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return localizationManager.GetString("Deletes entities with the specified components.");
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}
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}
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public string Help
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{
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get
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{
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var localizationManager = IoCManager.Resolve<ILocalizationManager>();
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return localizationManager.GetString("Usage: deleteewc <componentName_1> <componentName_2> ... <componentName_n>\nDeletes any entities with the components specified.");
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}
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}
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public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
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{
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var localizationManager = IoCManager.Resolve<ILocalizationManager>();
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if (args.Length < 1)
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{
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shell.SendText(player, Help);
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return;
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}
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var factory = IoCManager.Resolve<IComponentFactory>();
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var components = new List<Type>();
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foreach (var arg in args)
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{
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components.Add(factory.GetRegistration(arg).Type);
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var entities = entityManager.GetEntities(new MultipleTypeEntityQuery(components));
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var count = 0;
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foreach (var entity in entities)
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{
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entity.Delete();
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count += 1;
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}
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shell.SendText(player, localizationManager.GetString("Deleted {0} entities", count));
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}
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}
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}
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@@ -79,6 +79,7 @@
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- addai
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- warp
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- hostlogin
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- deleteewc
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CanViewVar: true
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CanAdminPlace: true
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@@ -145,6 +146,7 @@
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- gc
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- gc_mode
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- warp
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- deleteewc
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CanViewVar: true
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CanAdminPlace: true
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CanScript: true
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