GUNS PELASE WORK.

This commit is contained in:
Pieter-Jan Briers
2020-06-24 20:00:31 +02:00
parent 9b6455519b
commit 74a63c9555
7 changed files with 54 additions and 48 deletions

View File

@@ -14,6 +14,7 @@ using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using Logger = Robust.Shared.Log.Logger;
@@ -134,7 +135,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
return ammo;
}
public override IEntity TakeProjectile()
public override IEntity TakeProjectile(GridCoordinates spawnAt)
{
var powerCellEntity = _powerCellContainer.ContainedEntity;