GUNS PELASE WORK.
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@@ -14,6 +14,7 @@ using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Logger = Robust.Shared.Log.Logger;
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@@ -134,7 +135,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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return ammo;
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}
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public override IEntity TakeProjectile()
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public override IEntity TakeProjectile(GridCoordinates spawnAt)
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{
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var powerCellEntity = _powerCellContainer.ContainedEntity;
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