Major-ish™ armor rebalance, adds basic security armor and removes Kevlar armor (#17825)
* adds basic armor vest & changes sec backpack sprites to tg * el armor de dode * abcd * el fixe * boner balls * armor rebalance * dode
@@ -1,7 +1,7 @@
|
||||
- type: cargoProduct
|
||||
id: SecurityArmor
|
||||
icon:
|
||||
sprite: Clothing/OuterClothing/Vests/oldarmor.rsi
|
||||
sprite: Clothing/OuterClothing/Armor/security.rsi
|
||||
state: icon
|
||||
product: CrateSecurityArmor
|
||||
cost: 700
|
||||
|
||||
@@ -142,7 +142,7 @@
|
||||
- id: ClothingShoesBootsJack
|
||||
- id: ClothingHandsGlovesColorGray
|
||||
- id: ClothingHeadsetService
|
||||
- id: ClothingOuterVestKevlar
|
||||
- id: ClothingOuterArmorBasic
|
||||
- id: Paper
|
||||
- id: Pen
|
||||
- id: CentcomPDA
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
- id: ClothingUniformJumpsuitSecGrey
|
||||
prob: 0.3
|
||||
- id: ClothingHeadHelmetBasic
|
||||
- id: ClothingOuterArmorBulletproof
|
||||
- id: ClothingOuterArmorBasic
|
||||
- id: ClothingBeltSecurityFilled
|
||||
- id: Flash
|
||||
prob: 0.5
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: ClothingOuterVestKevlar
|
||||
- id: ClothingOuterVest
|
||||
- id: WeaponShotgunDoubleBarreledRubber
|
||||
- id: DrinkShaker
|
||||
- id: ClothingEyesGlassesBeer
|
||||
|
||||
@@ -160,7 +160,7 @@
|
||||
- id: ClothingShoesBootsJack
|
||||
- id: ClothingEyesGlassesSecurity
|
||||
- id: ClothingHeadHelmetBasic
|
||||
- id: ClothingOuterVestKevlar
|
||||
- id: ClothingOuterArmorBasic
|
||||
- id: ClothingUniformJumpskirtSec
|
||||
|
||||
- type: entity
|
||||
|
||||
@@ -10,6 +10,6 @@
|
||||
ClothingUniformJumpskirtBartender: 2
|
||||
ClothingUniformJumpsuitBartenderPurple: 2
|
||||
ClothingShoesColorBlack: 2
|
||||
ClothingOuterVestKevlar: 2
|
||||
ClothingOuterVest: 2
|
||||
ClothingBeltBandolier: 2
|
||||
ClothingEyesGlassesSunglasses: 2
|
||||
|
||||
@@ -15,5 +15,7 @@
|
||||
ClothingUniformJumpsuitSecBlue: 3
|
||||
ClothingHeadsetSecurity: 3
|
||||
ClothingOuterWinterSec: 2
|
||||
ClothingOuterArmorBasic: 2
|
||||
ClothingOuterArmorBasicSlim: 2
|
||||
ClothingEyesBlindfold: 1
|
||||
ClothingShoesBootsCombat: 1
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
#When adding new hardsuits, please try to keep the organization consistent with hardsuit.yml (if possible.)
|
||||
#For now, since locational damage is not a thing, all "combat" hardsuits (with the exception of the deathsquad hardsuit) have the equvilent of a helmet in terms of armor. This is so people don't need to wear both regular, on-station helmets and hardsuits to get full protection.
|
||||
#Generally, unless you're adding something like caustic damage, you should probably avoid messing with armor outside of the above scenario.
|
||||
|
||||
#CREW HARDSUITS
|
||||
#Standard Hardsuit
|
||||
@@ -13,15 +15,6 @@
|
||||
sprite: Clothing/Head/Hardsuits/basic.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Hardsuits/basic.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.9
|
||||
Radiation: 0.9
|
||||
Caustic: 0.9
|
||||
|
||||
#Atmospherics Hardsuit
|
||||
- type: entity
|
||||
@@ -60,14 +53,6 @@
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.08
|
||||
lowPressureMultiplier: 10000
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.90
|
||||
Slash: 0.90
|
||||
Piercing: 0.95
|
||||
Heat: 0.6
|
||||
Radiation: 0.5
|
||||
- type: TemperatureProtection
|
||||
coefficient: 0.005
|
||||
|
||||
@@ -139,12 +124,6 @@
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.525
|
||||
lowPressureMultiplier: 10000
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
- type: PointLight
|
||||
radius: 7
|
||||
energy: 3
|
||||
@@ -169,9 +148,10 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.9
|
||||
|
||||
#Brigmedic Hardsuit
|
||||
- type: entity
|
||||
@@ -220,9 +200,10 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.9
|
||||
|
||||
#Captain's Hardsuit
|
||||
- type: entity
|
||||
@@ -314,9 +295,10 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.9
|
||||
|
||||
#ANTAG HARDSUITS
|
||||
#Blood-red Hardsuit
|
||||
@@ -339,11 +321,10 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
Heat: 0.8
|
||||
Radiation: 0.5
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.9
|
||||
|
||||
#Cybersun Juggernaut Hardsuit
|
||||
- type: entity
|
||||
@@ -360,6 +341,13 @@
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.3
|
||||
lowPressureMultiplier: 1000
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.9
|
||||
|
||||
#Syndicate Elite Hardsuit
|
||||
- type: entity
|
||||
@@ -383,11 +371,10 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
Heat: 0.2
|
||||
Radiation: 0.5
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.9
|
||||
|
||||
#Syndicate Commander Hardsuit
|
||||
- type: entity
|
||||
@@ -409,11 +396,10 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.6
|
||||
Slash: 0.6
|
||||
Piercing: 0.6
|
||||
Heat: 0.8
|
||||
Radiation: 0.5
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.9
|
||||
|
||||
#Wizard Hardsuit
|
||||
- type: entity
|
||||
@@ -432,6 +418,13 @@
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.27
|
||||
lowPressureMultiplier: 1000
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.9
|
||||
|
||||
#Organic Space Suit
|
||||
- type: entity
|
||||
@@ -498,6 +491,13 @@
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi
|
||||
- type: PointLight
|
||||
color: "#addbff"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.9
|
||||
|
||||
#ERT Engineer Hardsuit
|
||||
- type: entity
|
||||
@@ -512,6 +512,13 @@
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi
|
||||
- type: PointLight
|
||||
color: "#f4ffad"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.9
|
||||
|
||||
#ERT Medical Hardsuit
|
||||
- type: entity
|
||||
@@ -540,6 +547,13 @@
|
||||
sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi
|
||||
- type: PointLight
|
||||
color: "#ffadc6"
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.9
|
||||
|
||||
#ERT Janitor Hardsuit
|
||||
- type: entity
|
||||
@@ -592,10 +606,7 @@
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.1
|
||||
Shock: 0.1
|
||||
Cold: 0.2
|
||||
Radiation: 0.2
|
||||
Heat: 0.9
|
||||
|
||||
#Deathsquad Hardsuit
|
||||
- type: entity
|
||||
@@ -612,6 +623,15 @@
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.08
|
||||
lowPressureMultiplier: 1000
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.80
|
||||
Slash: 0.80
|
||||
Piercing: 0.80
|
||||
Heat: 0.80
|
||||
Radiation: 0.80
|
||||
Caustic: 0.95
|
||||
|
||||
#MISC. HARDSUITS
|
||||
#Clown Hardsuit
|
||||
@@ -628,9 +648,3 @@
|
||||
sprite: Clothing/Head/Hardsuits/clown.rsi
|
||||
equipSound: /Audio/Mecha/mechmove03.ogg
|
||||
unequipSound: /Audio/Effects/Emotes/parp1.ogg
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.95
|
||||
Slash: 0.95
|
||||
Piercing: 0.95
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
#These are intentionally all very mediocre as locational damage does not exist yet. Without it, armor values will stack in a way that makes it really god damn hard to determine how effective something is, along with making players extremely tanky.
|
||||
#When it DOES exist, the values here should be totally reworked - probably just port them from SS13.
|
||||
|
||||
#Basic Helmet (Security Helmet)
|
||||
- type: entity
|
||||
parent: ClothingHeadBase
|
||||
@@ -9,13 +12,13 @@
|
||||
sprite: Clothing/Head/Helmets/security.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/security.rsi
|
||||
- type: Armor
|
||||
- type: Armor #Values seem to let the user survive one extra hit if attacked consistently.
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.8
|
||||
Heat: 0.9
|
||||
- type: Tag
|
||||
tags:
|
||||
- WhitelistChameleon
|
||||
@@ -43,14 +46,15 @@
|
||||
sprite: Clothing/Head/Helmets/swat.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/swat.rsi
|
||||
- type: Armor #In SS13 this has 100% acid (caustic) protection, however it would be probably be silly to give this to a helmet without locational damage existing yet.
|
||||
- type: Armor #This is intentionally not spaceproof, when the time comes to port the values from SS13 this should be buffed from what it was.
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.70
|
||||
Slash: 0.70
|
||||
Blunt: 0.80
|
||||
Slash: 0.80
|
||||
Piercing: 0.80
|
||||
Heat: 0.80
|
||||
Radiation: 0.80
|
||||
Caustic: 0.95
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.75
|
||||
|
||||
@@ -82,9 +86,9 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.70
|
||||
Slash: 0.80
|
||||
Piercing: 0.85
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.95
|
||||
|
||||
#Bombsuit Helmet
|
||||
- type: entity
|
||||
@@ -103,9 +107,9 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.5
|
||||
Slash: 0.8
|
||||
Piercing: 0.8
|
||||
Blunt: 0.90
|
||||
Slash: 0.90
|
||||
Piercing: 0.95
|
||||
|
||||
#Cult Helmet
|
||||
- type: entity
|
||||
@@ -122,10 +126,10 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Blunt: 0.9
|
||||
Slash: 0.8
|
||||
Piercing: 0.9
|
||||
Heat: 0.8
|
||||
Heat: 0.9
|
||||
|
||||
#SCAF Helmet
|
||||
- type: entity
|
||||
@@ -142,8 +146,8 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.8
|
||||
- type: Tag
|
||||
tags:
|
||||
@@ -224,11 +228,10 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.90
|
||||
Slash: 0.90
|
||||
Blunt: 0.95
|
||||
Slash: 0.95
|
||||
Piercing: 0.95
|
||||
Heat: 0.65
|
||||
Radiation: 1
|
||||
Heat: 0.80
|
||||
- type: IdentityBlocker
|
||||
- type: Tag
|
||||
tags:
|
||||
@@ -253,11 +256,7 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 1
|
||||
Slash: 1
|
||||
Piercing: 1
|
||||
Heat: 0.4
|
||||
Radiation: 1
|
||||
- type: PressureProtection
|
||||
highPressureMultiplier: 0.25
|
||||
lowPressureMultiplier: 1
|
||||
@@ -278,7 +277,7 @@
|
||||
sprite: Clothing/Head/Helmets/linghelmet.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Head/Helmets/linghelmet.rsi
|
||||
- type: Armor
|
||||
- type: Armor #admeme item so it should be fine being overpowered while helmets are still intentionally kneecapped.
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.5
|
||||
|
||||
@@ -1,7 +1,84 @@
|
||||
# Numbers for armor here largely taken from /tg/.
|
||||
# NOTE: Half of the kind of armor you're probably thinking of is in vests.yml. These should probably be merged some day.
|
||||
|
||||
#Basic armor vest
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorBasic
|
||||
name: armor vest
|
||||
description: A standard Type I armored vest that provides decent protection against most types of damage.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Armor/security.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Armor/security.rsi
|
||||
- type: Armor #Based on /tg/ but slightly compensated to fit the fact that armor stacks in SS14.
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.70
|
||||
Slash: 0.70
|
||||
Piercing: 0.70 #Can save you, but bullets will still hurt. Will take about 10 shots from a Viper before critting, as opposed to 7 while unarmored and 16~ with a bulletproof vest.
|
||||
Heat: 0.80
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.90
|
||||
|
||||
#Alternate / slim basic armor vest
|
||||
- type: entity
|
||||
parent: ClothingOuterArmorBasic
|
||||
id: ClothingOuterArmorBasicSlim
|
||||
name: armor vest
|
||||
suffix: slim
|
||||
description: A slim Type I armored vest that provides decent protection against most types of damage.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Armor/security_slim.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Armor/security_slim.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBaseLarge
|
||||
id: ClothingOuterArmorRiot
|
||||
name: riot suit
|
||||
description: A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks. Perfect for fighting delinquents around the station.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Armor/riot.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Armor/riot.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.4
|
||||
Slash: 0.4
|
||||
Piercing: 0.7
|
||||
Heat: 0.9
|
||||
Caustic: 0.9
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
- type: GroupExamine
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterArmorBasic
|
||||
id: ClothingOuterArmorBulletproof
|
||||
name: bulletproof vest
|
||||
description: A Type III heavy bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.4
|
||||
Heat: 0.9
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.80
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterArmorBasic
|
||||
id: ClothingOuterArmorReflective
|
||||
name: reflective vest
|
||||
description: An armored vest with advanced shielding to protect against energy weapons.
|
||||
@@ -18,24 +95,6 @@
|
||||
Piercing: 0.9
|
||||
Heat: 0.4 # this technically means it protects against fires pretty well? -heat is just for lasers and stuff, not atmos temperature
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorBulletproof
|
||||
name: bulletproof vest
|
||||
description: An armored vest with heavy plates to protect against ballistic projectiles.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.4
|
||||
Heat: 0.9
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBaseLarge
|
||||
id: ClothingOuterArmorCult
|
||||
@@ -120,28 +179,6 @@
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Armor/magusred.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBaseLarge
|
||||
id: ClothingOuterArmorRiot
|
||||
name: riot suit
|
||||
description: An armored vest with heavy padding to protect against melee attacks, perfect for fighting delinquents around the station.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Armor/riot.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Armor/riot.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.4
|
||||
Slash: 0.4
|
||||
Piercing: 0.7
|
||||
Heat: 0.9
|
||||
Caustic: 0.9
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
- type: GroupExamine
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBaseLarge
|
||||
id: ClothingOuterArmorScaf
|
||||
|
||||
@@ -22,13 +22,13 @@
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: SmokingPipeFilledTobacco
|
||||
- type: Armor
|
||||
- type: Armor #same as regular sec armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.6
|
||||
Heat: 0.9
|
||||
Blunt: 0.70
|
||||
Slash: 0.70
|
||||
Piercing: 0.70
|
||||
Heat: 0.80
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterStorageBase
|
||||
@@ -45,7 +45,7 @@
|
||||
parent: ClothingOuterStorageBase
|
||||
id: ClothingOuterCoatHoSTrench
|
||||
name: head of security's armored trenchcoat
|
||||
description: This trenchcoat was specifically designed for asserting superior authority.
|
||||
description: A greatcoat enhanced with a special alloy for some extra protection and style for those with a commanding presence.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Coats/hos_trenchcoat.rsi
|
||||
@@ -54,10 +54,13 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.7
|
||||
Slash: 0.7
|
||||
Piercing: 0.4
|
||||
Heat: 0.7
|
||||
Blunt: 0.70
|
||||
Slash: 0.70
|
||||
Piercing: 0.70
|
||||
Heat: 0.70
|
||||
Caustic: 0.75 #not the full 90% from ss13 because of the head
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.90
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterStorageBase
|
||||
@@ -212,10 +215,12 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.4
|
||||
Heat: 0.8
|
||||
Blunt: 0.70
|
||||
Slash: 0.70
|
||||
Piercing: 0.70
|
||||
Heat: 0.70
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.90
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterStorageBase
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
Piercing: 0.9
|
||||
Heat: 0.9
|
||||
Radiation: 0.9
|
||||
Caustic: 0.9
|
||||
Caustic: 0.85
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
- type: ClothingSpeedModifier
|
||||
@@ -53,8 +53,8 @@
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.4
|
||||
Radiation: 0.25
|
||||
Caustic: 0.85
|
||||
Radiation: 0.75
|
||||
Caustic: 0.50
|
||||
- type: TemperatureProtection
|
||||
coefficient: 0.001
|
||||
- type: ExplosionResistance
|
||||
@@ -83,11 +83,12 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.9
|
||||
Slash: 0.85
|
||||
Piercing: 0.85
|
||||
Slash: 0.9
|
||||
Piercing: 0.95
|
||||
Heat: 0.7
|
||||
Radiation: 0.35
|
||||
Caustic: 0.85
|
||||
Shock: 0.8
|
||||
Caustic: 0.75
|
||||
Radiation: 0.25
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.2
|
||||
- type: ToggleableClothing
|
||||
@@ -117,8 +118,8 @@
|
||||
Slash: 0.9
|
||||
Piercing: 0.95
|
||||
Heat: 0.9
|
||||
Radiation: 0.5
|
||||
Caustic: 0.9
|
||||
Radiation: 0.75 #salv is supposed to have radiation hazards in the future
|
||||
Caustic: 0.85
|
||||
- type: ToggleableClothing
|
||||
clothingPrototype: ClothingHeadHelmetHardsuitSpatio
|
||||
|
||||
@@ -146,7 +147,7 @@
|
||||
Slash: 0.7
|
||||
Piercing: 0.7
|
||||
Heat: 0.85
|
||||
Radiation: 0.5
|
||||
Radiation: 0.50
|
||||
Caustic: 0.75
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.3
|
||||
@@ -177,7 +178,6 @@
|
||||
Slash: 0.6
|
||||
Piercing: 0.6
|
||||
Heat: 0.8
|
||||
Radiation: 0.25
|
||||
Caustic: 0.75
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.4
|
||||
@@ -208,7 +208,6 @@
|
||||
Slash: 0.8
|
||||
Piercing: 0.75
|
||||
Heat: 0.9
|
||||
Radiation: 0.30
|
||||
Caustic: 0.2
|
||||
- type: ToggleableClothing
|
||||
clothingPrototype: ClothingHeadHelmetHardsuitBrigmedic
|
||||
@@ -234,7 +233,7 @@
|
||||
Slash: 0.6
|
||||
Piercing: 0.6
|
||||
Heat: 0.8
|
||||
Radiation: 0.25
|
||||
Caustic: 0.75
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.4
|
||||
- type: ToggleableClothing
|
||||
@@ -264,7 +263,7 @@
|
||||
Slash: 0.8
|
||||
Piercing: 0.75
|
||||
Heat: 0.3
|
||||
Radiation: 0.1
|
||||
Radiation: 0.50
|
||||
Caustic: 0.6
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.5
|
||||
@@ -296,7 +295,7 @@
|
||||
Piercing: 0.8
|
||||
Heat: 0.4
|
||||
Radiation: 0.0
|
||||
Caustic: 0.85
|
||||
Caustic: 0.75
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.2
|
||||
- type: ToggleableClothing
|
||||
@@ -323,7 +322,6 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Heat: 0.90
|
||||
Radiation: 0.25
|
||||
Caustic: 0.1
|
||||
- type: ToggleableClothing
|
||||
clothingPrototype: ClothingHeadHelmetHardsuitMedical
|
||||
@@ -423,7 +421,7 @@
|
||||
Slash: 0.6
|
||||
Piercing: 0.5
|
||||
Heat: 0.4
|
||||
Radiation: 0.20
|
||||
Radiation: 0.50
|
||||
Caustic: 0.75
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.5
|
||||
@@ -454,7 +452,7 @@
|
||||
Slash: 0.2
|
||||
Piercing: 0.2
|
||||
Heat: 0.5
|
||||
Radiation: 0.1
|
||||
Radiation: 0.25
|
||||
Caustic: 0.35
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.8
|
||||
@@ -487,7 +485,7 @@
|
||||
Slash: 0.5
|
||||
Piercing: 0.4
|
||||
Heat: 0.2
|
||||
Radiation: 0.20
|
||||
Radiation: 0.25
|
||||
Caustic: 0.5
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.3
|
||||
@@ -518,7 +516,7 @@
|
||||
Slash: 0.4
|
||||
Piercing: 0.3
|
||||
Heat: 0.3
|
||||
Radiation: 0.20
|
||||
Radiation: 0.25
|
||||
Caustic: 0.4
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.5
|
||||
@@ -549,7 +547,7 @@
|
||||
Slash: 0.6
|
||||
Piercing: 0.4
|
||||
Heat: 0.25
|
||||
Radiation: 0.20
|
||||
Radiation: 0.25
|
||||
Caustic: 0.75
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.5
|
||||
@@ -580,7 +578,6 @@
|
||||
Slash: 0.95
|
||||
Piercing: 1
|
||||
Heat: 0.5
|
||||
Radiation: 0.3
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.2
|
||||
- type: ToggleableClothing
|
||||
@@ -609,7 +606,7 @@
|
||||
Slash: 0.8
|
||||
Piercing: 0.9
|
||||
Heat: 0.4
|
||||
Radiation: 0.2
|
||||
Caustic: 0.75
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.7
|
||||
- type: ToggleableClothing
|
||||
@@ -639,7 +636,7 @@
|
||||
Slash: 0.8
|
||||
Piercing: 0.85
|
||||
Heat: 0.4
|
||||
Radiation: 0.2
|
||||
Caustic: 0.75
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.6
|
||||
- type: ToggleableClothing
|
||||
@@ -737,7 +734,7 @@
|
||||
Slash: 0.2
|
||||
Piercing: 0.2
|
||||
Heat: 0.2
|
||||
Radiation: 0.2
|
||||
Radiation: 0.1
|
||||
Caustic: 0.2
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.2
|
||||
@@ -800,6 +797,7 @@
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Caustic: 0.85
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
- type: Construction
|
||||
|
||||
@@ -1,23 +1,4 @@
|
||||
- type: entity
|
||||
parent: ClothingOuterStorageBase #web vest so it should have some pockets for ammo
|
||||
id: ClothingOuterVestWebMerc
|
||||
name: merc web vest
|
||||
description: A high-quality armored vest made from a hard synthetic material. It's surprisingly flexible and light, despite formidable armor plating.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.7 #slightly better overall protection but slightly worse than kevlar against bullets seems sensible
|
||||
Slash: 0.7
|
||||
Piercing: 0.5
|
||||
Heat: 0.9
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
|
||||
#Web vest
|
||||
- type: entity
|
||||
parent: ClothingOuterStorageBase
|
||||
id: ClothingOuterVestWeb
|
||||
@@ -38,28 +19,30 @@
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
|
||||
#Mercenary web vest
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterVestKevlar
|
||||
name: kevlar vest
|
||||
description: An armor vest made of synthetic fibers.
|
||||
parent: ClothingOuterStorageBase #web vest so it should have some pockets for ammo
|
||||
id: ClothingOuterVestWebMerc
|
||||
name: merc web vest
|
||||
description: A high-quality armored vest made from a hard synthetic material. It's surprisingly flexible and light, despite formidable armor plating.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Vests/kevlar.rsi
|
||||
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Vests/kevlar.rsi
|
||||
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.4
|
||||
Blunt: 0.7 #slightly better overall protection but slightly worse than bulletproof armor against bullets seems sensible
|
||||
Slash: 0.7
|
||||
Piercing: 0.5
|
||||
Heat: 0.9
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
|
||||
#Detective's vest
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
parent: ClothingOuterArmorBasic
|
||||
id: ClothingOuterVestDetective
|
||||
name: detective's vest
|
||||
description: A hard-boiled private investigator's armored vest.
|
||||
@@ -68,16 +51,8 @@
|
||||
sprite: Clothing/OuterClothing/Vests/detvest.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Vests/detvest.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.75
|
||||
Heat: 0.9
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
|
||||
#Hazard vest
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterVestHazard
|
||||
@@ -89,6 +64,7 @@
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Vests/hazard.rsi
|
||||
|
||||
#(Bartender) vest
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterVest
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.90
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterWinterCoat
|
||||
@@ -102,7 +102,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.90
|
||||
Caustic: 0.75
|
||||
|
||||
- type: entity
|
||||
@@ -118,7 +118,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.90
|
||||
Caustic: 0.75
|
||||
|
||||
- type: entity
|
||||
@@ -154,7 +154,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.90
|
||||
Caustic: 0.9
|
||||
|
||||
- type: entity
|
||||
@@ -200,7 +200,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.9
|
||||
Caustic: 0.9
|
||||
|
||||
- type: entity
|
||||
@@ -216,7 +216,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.90
|
||||
Caustic: 0.9
|
||||
|
||||
- type: entity
|
||||
@@ -278,7 +278,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.90
|
||||
Caustic: 0.9
|
||||
|
||||
- type: entity
|
||||
@@ -304,7 +304,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.90
|
||||
Caustic: 0.9
|
||||
|
||||
- type: entity
|
||||
@@ -330,7 +330,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.90
|
||||
Caustic: 0.9
|
||||
|
||||
- type: entity
|
||||
@@ -342,14 +342,13 @@
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/WinterCoats/coatwarden.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/WinterCoats/coatwarden.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.6 #slightly less bulletproof than wardens normal coat
|
||||
Heat: 0.75
|
||||
Blunt: 0.70
|
||||
Slash: 0.70
|
||||
Piercing: 0.8 #slightly less bulletproof then warden's normal coat
|
||||
Heat: 0.70
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterWinterCoat
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
equipment:
|
||||
head: ClothingHeadHatTophat
|
||||
jumpsuit: ClothingUniformJumpsuitBartender
|
||||
outerClothing: ClothingOuterVestKevlar
|
||||
outerClothing: ClothingOuterVest
|
||||
back: ClothingBackpackFilled
|
||||
shoes: ClothingShoesColorBlack
|
||||
id: BartenderPDA
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
head: ClothingHeadHatCentcom
|
||||
eyes: ClothingEyesGlassesSunglasses
|
||||
gloves: ClothingHandsGlovesColorBlack
|
||||
outerClothing: ClothingOuterVestKevlar
|
||||
outerClothing: ClothingOuterArmorBasic
|
||||
id: CentcomPDA
|
||||
ears: ClothingHeadsetAltCommand
|
||||
pocket1: PaperOffice
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
head: ClothingHeadHelmetERTLeader
|
||||
eyes: ClothingEyesGlassesSecurity
|
||||
gloves: ClothingHandsGlovesColorBlack
|
||||
outerClothing: ClothingOuterVestKevlar
|
||||
outerClothing: ClothingOuterArmorBulletproof
|
||||
id: ERTLeaderPDA
|
||||
ears: ClothingHeadsetAltCommand
|
||||
belt: ClothingBeltSecurityWebbing
|
||||
@@ -66,7 +66,7 @@
|
||||
head: ClothingHeadHelmetERTEngineer
|
||||
eyes: ClothingEyesGlassesMeson
|
||||
gloves: ClothingHandsGlovesColorYellow
|
||||
outerClothing: ClothingOuterVestKevlar
|
||||
outerClothing: ClothingOuterArmorBulletproof
|
||||
id: ERTLeaderPDA
|
||||
ears: ClothingHeadsetAltCommand
|
||||
belt: ClothingBeltChiefEngineerFilled
|
||||
@@ -111,7 +111,7 @@
|
||||
head: ClothingHeadHelmetERTSecurity
|
||||
eyes: ClothingEyesGlassesSecurity
|
||||
gloves: ClothingHandsGlovesColorBlack
|
||||
outerClothing: ClothingOuterVestKevlar
|
||||
outerClothing: ClothingOuterArmorBulletproof
|
||||
id: ERTLeaderPDA
|
||||
ears: ClothingHeadsetAltCommand
|
||||
belt: ClothingBeltSecurityWebbing
|
||||
@@ -156,7 +156,7 @@
|
||||
head: ClothingHeadHelmetERTMedic
|
||||
eyes: ClothingEyesHudMedical
|
||||
gloves: ClothingHandsGlovesColorBlack
|
||||
outerClothing: ClothingOuterVestKevlar
|
||||
outerClothing: ClothingOuterArmorBulletproof
|
||||
id: ERTLeaderPDA
|
||||
ears: ClothingHeadsetAltCommand
|
||||
belt: ClothingBeltMedicalFilled
|
||||
@@ -202,7 +202,7 @@
|
||||
shoes: ClothingShoesGaloshes
|
||||
head: ClothingHeadHelmetERTJanitor
|
||||
gloves: ClothingHandsGlovesColorBlack
|
||||
outerClothing: ClothingOuterVestKevlar
|
||||
outerClothing: ClothingOuterArmorBulletproof
|
||||
id: ERTLeaderPDA
|
||||
ears: ClothingHeadsetAltCommand
|
||||
belt: ClothingBeltJanitorFilled
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
jumpsuit: ClothingUniformJumpsuitOperative
|
||||
head: ClothingHeadHelmetSwatSyndicate
|
||||
mask: ClothingMaskGas
|
||||
outerClothing: ClothingOuterVestKevlar
|
||||
outerClothing: ClothingOuterArmorBasic
|
||||
ears: ClothingHeadsetAltSyndicate
|
||||
gloves: ClothingHandsGlovesCombat
|
||||
back: ClothingBackpackFilled
|
||||
@@ -166,7 +166,7 @@
|
||||
jumpsuit: ClothingUniformJumpsuitOperative
|
||||
head: ClothingHeadHelmetSwatSyndicate
|
||||
mask: ClothingMaskGas
|
||||
outerClothing: ClothingOuterVestKevlar
|
||||
outerClothing: ClothingOuterArmorBasic
|
||||
ears: ClothingHeadsetAltSyndicate
|
||||
gloves: ClothingHandsGlovesCombat
|
||||
back: ClothingBackpackFilled
|
||||
@@ -185,7 +185,7 @@
|
||||
jumpsuit: ClothingUniformJumpsuitOperative
|
||||
head: ClothingHeadHelmetSwatSyndicate
|
||||
mask: ClothingMaskGas
|
||||
outerClothing: ClothingOuterVestKevlar
|
||||
outerClothing: ClothingOuterArmorBasic
|
||||
ears: ClothingHeadsetAltSyndicate
|
||||
gloves: ClothingHandsGlovesCombat
|
||||
back: ClothingBackpackFilled
|
||||
@@ -203,7 +203,7 @@
|
||||
jumpsuit: ClothingUniformJumpsuitOperative
|
||||
head: ClothingHeadHelmetSwatSyndicate
|
||||
mask: ClothingMaskGas
|
||||
outerClothing: ClothingOuterVestKevlar
|
||||
outerClothing: ClothingOuterArmorBasic
|
||||
ears: ClothingHeadsetAltSyndicate
|
||||
gloves: ClothingHandsGlovesCombat
|
||||
back: ClothingBackpackFilled
|
||||
@@ -225,7 +225,7 @@
|
||||
eyes: ClothingEyesGlassesSecurity
|
||||
head: ClothingHeadHelmetSwat
|
||||
mask: ClothingMaskGasSwat
|
||||
outerClothing: ClothingOuterVestKevlar
|
||||
outerClothing: ClothingOuterArmorBasicSlim
|
||||
ears: ClothingHeadsetSecurity
|
||||
gloves: ClothingHandsGlovesCombat
|
||||
innerclothingskirt: ClothingUniformJumpskirtSec
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
jumpsuit: ClothingUniformJumpsuitColorRed
|
||||
back: ClothingBackpackSecurityFilled
|
||||
shoes: ClothingShoesBootsJack
|
||||
outerClothing: ClothingOuterArmorBasic
|
||||
id: SecurityCadetPDA
|
||||
ears: ClothingHeadsetSecurity
|
||||
innerclothingskirt: ClothingUniformJumpskirtColorRed
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
shoes: ClothingShoesBootsJack
|
||||
eyes: ClothingEyesGlassesSecurity
|
||||
head: ClothingHeadHelmetBasic
|
||||
outerClothing: ClothingOuterVestKevlar
|
||||
outerClothing: ClothingOuterArmorBasic
|
||||
id: SecurityPDA
|
||||
ears: ClothingHeadsetSecurity
|
||||
belt: ClothingBeltSecurityFilled
|
||||
|
||||
|
Before Width: | Height: | Size: 879 B After Width: | Height: | Size: 557 B |
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/547852588166c8e091b441e4e67169e156bb09c1",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/6665eec76c98a4f3f89bebcd10b34b47dcc0b8ae",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
|
||||
|
Before Width: | Height: | Size: 343 B After Width: | Height: | Size: 343 B |
|
Before Width: | Height: | Size: 252 B After Width: | Height: | Size: 252 B |
|
Before Width: | Height: | Size: 286 B After Width: | Height: | Size: 286 B |
|
Before Width: | Height: | Size: 291 B After Width: | Height: | Size: 291 B |
|
After Width: | Height: | Size: 428 B |
|
After Width: | Height: | Size: 277 B |
|
After Width: | Height: | Size: 374 B |
|
After Width: | Height: | Size: 368 B |
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
|
||||
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/6665eec76c98a4f3f89bebcd10b34b47dcc0b8ae",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
|
Before Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 336 B |
|
Before Width: | Height: | Size: 352 B |
|
Before Width: | Height: | Size: 344 B |
@@ -97,4 +97,8 @@ WindoorParamedicLocked: WindoorSecureParamedicLocked
|
||||
|
||||
# 2023-07-03
|
||||
ClothingHeadHelmetHelmet: ClothingHeadHelmetBasic
|
||||
ClothingHeadHelmetHelmetOld: ClothingHeadHelmetBasic
|
||||
ClothingHeadHelmetHelmetOld: ClothingHeadHelmetBasic
|
||||
|
||||
# 2023-07-04
|
||||
# Bulletproof armor is almost statistically identical to kevlar, however, before this kevlar armor was the closest thing there was to "basic" armor. It makes the most sense to replace it with this.
|
||||
ClothingOuterVestKevlar: ClothingOuterArmorBasic
|
||||