Major-ish™ armor rebalance, adds basic security armor and removes Kevlar armor (#17825)
* adds basic armor vest & changes sec backpack sprites to tg * el armor de dode * abcd * el fixe * boner balls * armor rebalance * dode
This commit is contained in:
@@ -1,4 +1,6 @@
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#When adding new hardsuits, please try to keep the organization consistent with hardsuit.yml (if possible.)
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#For now, since locational damage is not a thing, all "combat" hardsuits (with the exception of the deathsquad hardsuit) have the equvilent of a helmet in terms of armor. This is so people don't need to wear both regular, on-station helmets and hardsuits to get full protection.
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#Generally, unless you're adding something like caustic damage, you should probably avoid messing with armor outside of the above scenario.
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#CREW HARDSUITS
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#Standard Hardsuit
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@@ -13,15 +15,6 @@
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sprite: Clothing/Head/Hardsuits/basic.rsi
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- type: Clothing
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sprite: Clothing/Head/Hardsuits/basic.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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Radiation: 0.9
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Caustic: 0.9
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#Atmospherics Hardsuit
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- type: entity
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@@ -60,14 +53,6 @@
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- type: PressureProtection
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highPressureMultiplier: 0.08
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lowPressureMultiplier: 10000
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.90
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Slash: 0.90
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Piercing: 0.95
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Heat: 0.6
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Radiation: 0.5
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- type: TemperatureProtection
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coefficient: 0.005
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@@ -139,12 +124,6 @@
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- type: PressureProtection
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highPressureMultiplier: 0.525
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lowPressureMultiplier: 10000
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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- type: PointLight
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radius: 7
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energy: 3
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@@ -169,9 +148,10 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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#Brigmedic Hardsuit
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- type: entity
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@@ -220,9 +200,10 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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#Captain's Hardsuit
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- type: entity
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@@ -314,9 +295,10 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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#ANTAG HARDSUITS
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#Blood-red Hardsuit
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@@ -339,11 +321,10 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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Heat: 0.8
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Radiation: 0.5
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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#Cybersun Juggernaut Hardsuit
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- type: entity
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@@ -360,6 +341,13 @@
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- type: PressureProtection
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highPressureMultiplier: 0.3
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lowPressureMultiplier: 1000
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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#Syndicate Elite Hardsuit
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- type: entity
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@@ -383,11 +371,10 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.8
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Heat: 0.2
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Radiation: 0.5
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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#Syndicate Commander Hardsuit
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- type: entity
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@@ -409,11 +396,10 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.6
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Slash: 0.6
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Piercing: 0.6
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Heat: 0.8
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Radiation: 0.5
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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#Wizard Hardsuit
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- type: entity
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@@ -432,6 +418,13 @@
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- type: PressureProtection
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highPressureMultiplier: 0.27
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lowPressureMultiplier: 1000
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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#Organic Space Suit
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- type: entity
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@@ -498,6 +491,13 @@
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sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi
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- type: PointLight
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color: "#addbff"
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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#ERT Engineer Hardsuit
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- type: entity
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@@ -512,6 +512,13 @@
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sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi
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- type: PointLight
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color: "#f4ffad"
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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#ERT Medical Hardsuit
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- type: entity
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@@ -540,6 +547,13 @@
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sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi
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- type: PointLight
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color: "#ffadc6"
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.9
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#ERT Janitor Hardsuit
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- type: entity
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@@ -592,10 +606,7 @@
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.1
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Shock: 0.1
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Cold: 0.2
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Radiation: 0.2
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Heat: 0.9
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#Deathsquad Hardsuit
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- type: entity
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@@ -612,6 +623,15 @@
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- type: PressureProtection
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highPressureMultiplier: 0.08
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lowPressureMultiplier: 1000
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.80
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Slash: 0.80
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Piercing: 0.80
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Heat: 0.80
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Radiation: 0.80
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Caustic: 0.95
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#MISC. HARDSUITS
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#Clown Hardsuit
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@@ -628,9 +648,3 @@
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sprite: Clothing/Head/Hardsuits/clown.rsi
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equipSound: /Audio/Mecha/mechmove03.ogg
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unequipSound: /Audio/Effects/Emotes/parp1.ogg
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.95
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Slash: 0.95
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Piercing: 0.95
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@@ -1,3 +1,6 @@
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#These are intentionally all very mediocre as locational damage does not exist yet. Without it, armor values will stack in a way that makes it really god damn hard to determine how effective something is, along with making players extremely tanky.
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#When it DOES exist, the values here should be totally reworked - probably just port them from SS13.
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#Basic Helmet (Security Helmet)
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- type: entity
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parent: ClothingHeadBase
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@@ -9,13 +12,13 @@
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sprite: Clothing/Head/Helmets/security.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/security.rsi
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- type: Armor
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- type: Armor #Values seem to let the user survive one extra hit if attacked consistently.
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.9
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Heat: 0.8
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Heat: 0.9
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- type: Tag
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tags:
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- WhitelistChameleon
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@@ -43,14 +46,15 @@
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sprite: Clothing/Head/Helmets/swat.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/swat.rsi
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- type: Armor #In SS13 this has 100% acid (caustic) protection, however it would be probably be silly to give this to a helmet without locational damage existing yet.
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- type: Armor #This is intentionally not spaceproof, when the time comes to port the values from SS13 this should be buffed from what it was.
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modifiers:
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coefficients:
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Blunt: 0.70
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Slash: 0.70
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Blunt: 0.80
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Slash: 0.80
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Piercing: 0.80
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Heat: 0.80
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Radiation: 0.80
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Caustic: 0.95
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- type: ExplosionResistance
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damageCoefficient: 0.75
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@@ -82,9 +86,9 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.70
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Slash: 0.80
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Piercing: 0.85
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Blunt: 0.8
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Slash: 0.8
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Piercing: 0.95
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#Bombsuit Helmet
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- type: entity
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@@ -103,9 +107,9 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.5
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Slash: 0.8
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Piercing: 0.8
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Blunt: 0.90
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Slash: 0.90
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Piercing: 0.95
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#Cult Helmet
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- type: entity
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@@ -122,10 +126,10 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Blunt: 0.9
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Slash: 0.8
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Piercing: 0.9
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Heat: 0.8
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Heat: 0.9
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#SCAF Helmet
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- type: entity
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@@ -142,8 +146,8 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.8
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Slash: 0.8
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Blunt: 0.9
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Slash: 0.9
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Piercing: 0.8
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- type: Tag
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tags:
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@@ -224,11 +228,10 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.90
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Slash: 0.90
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Blunt: 0.95
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Slash: 0.95
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Piercing: 0.95
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Heat: 0.65
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Radiation: 1
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Heat: 0.80
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- type: IdentityBlocker
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- type: Tag
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tags:
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@@ -253,11 +256,7 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 1
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Slash: 1
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Piercing: 1
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Heat: 0.4
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Radiation: 1
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- type: PressureProtection
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highPressureMultiplier: 0.25
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lowPressureMultiplier: 1
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@@ -278,7 +277,7 @@
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sprite: Clothing/Head/Helmets/linghelmet.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/linghelmet.rsi
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- type: Armor
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- type: Armor #admeme item so it should be fine being overpowered while helmets are still intentionally kneecapped.
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modifiers:
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coefficients:
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Blunt: 0.5
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@@ -1,7 +1,84 @@
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# Numbers for armor here largely taken from /tg/.
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# NOTE: Half of the kind of armor you're probably thinking of is in vests.yml. These should probably be merged some day.
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#Basic armor vest
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- type: entity
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parent: ClothingOuterBase
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id: ClothingOuterArmorBasic
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name: armor vest
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description: A standard Type I armored vest that provides decent protection against most types of damage.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Armor/security.rsi
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- type: Clothing
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sprite: Clothing/OuterClothing/Armor/security.rsi
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- type: Armor #Based on /tg/ but slightly compensated to fit the fact that armor stacks in SS14.
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modifiers:
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coefficients:
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Blunt: 0.70
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Slash: 0.70
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Piercing: 0.70 #Can save you, but bullets will still hurt. Will take about 10 shots from a Viper before critting, as opposed to 7 while unarmored and 16~ with a bulletproof vest.
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Heat: 0.80
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- type: ExplosionResistance
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damageCoefficient: 0.90
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#Alternate / slim basic armor vest
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- type: entity
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parent: ClothingOuterArmorBasic
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id: ClothingOuterArmorBasicSlim
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name: armor vest
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suffix: slim
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description: A slim Type I armored vest that provides decent protection against most types of damage.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Armor/security_slim.rsi
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||||
- type: Clothing
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||||
sprite: Clothing/OuterClothing/Armor/security_slim.rsi
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||||
|
||||
- type: entity
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||||
parent: ClothingOuterBaseLarge
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id: ClothingOuterArmorRiot
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name: riot suit
|
||||
description: A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks. Perfect for fighting delinquents around the station.
|
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components:
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||||
- type: Sprite
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||||
sprite: Clothing/OuterClothing/Armor/riot.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Armor/riot.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.4
|
||||
Slash: 0.4
|
||||
Piercing: 0.7
|
||||
Heat: 0.9
|
||||
Caustic: 0.9
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
- type: GroupExamine
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterArmorBasic
|
||||
id: ClothingOuterArmorBulletproof
|
||||
name: bulletproof vest
|
||||
description: A Type III heavy bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.4
|
||||
Heat: 0.9
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.80
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterArmorBasic
|
||||
id: ClothingOuterArmorReflective
|
||||
name: reflective vest
|
||||
description: An armored vest with advanced shielding to protect against energy weapons.
|
||||
@@ -18,24 +95,6 @@
|
||||
Piercing: 0.9
|
||||
Heat: 0.4 # this technically means it protects against fires pretty well? -heat is just for lasers and stuff, not atmos temperature
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterArmorBulletproof
|
||||
name: bulletproof vest
|
||||
description: An armored vest with heavy plates to protect against ballistic projectiles.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.4
|
||||
Heat: 0.9
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBaseLarge
|
||||
id: ClothingOuterArmorCult
|
||||
@@ -120,28 +179,6 @@
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Armor/magusred.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBaseLarge
|
||||
id: ClothingOuterArmorRiot
|
||||
name: riot suit
|
||||
description: An armored vest with heavy padding to protect against melee attacks, perfect for fighting delinquents around the station.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Armor/riot.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Armor/riot.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.4
|
||||
Slash: 0.4
|
||||
Piercing: 0.7
|
||||
Heat: 0.9
|
||||
Caustic: 0.9
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
- type: GroupExamine
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterBaseLarge
|
||||
id: ClothingOuterArmorScaf
|
||||
|
||||
@@ -22,13 +22,13 @@
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: SmokingPipeFilledTobacco
|
||||
- type: Armor
|
||||
- type: Armor #same as regular sec armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.6
|
||||
Heat: 0.9
|
||||
Blunt: 0.70
|
||||
Slash: 0.70
|
||||
Piercing: 0.70
|
||||
Heat: 0.80
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterStorageBase
|
||||
@@ -45,7 +45,7 @@
|
||||
parent: ClothingOuterStorageBase
|
||||
id: ClothingOuterCoatHoSTrench
|
||||
name: head of security's armored trenchcoat
|
||||
description: This trenchcoat was specifically designed for asserting superior authority.
|
||||
description: A greatcoat enhanced with a special alloy for some extra protection and style for those with a commanding presence.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Coats/hos_trenchcoat.rsi
|
||||
@@ -54,10 +54,13 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.7
|
||||
Slash: 0.7
|
||||
Piercing: 0.4
|
||||
Heat: 0.7
|
||||
Blunt: 0.70
|
||||
Slash: 0.70
|
||||
Piercing: 0.70
|
||||
Heat: 0.70
|
||||
Caustic: 0.75 #not the full 90% from ss13 because of the head
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.90
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterStorageBase
|
||||
@@ -212,10 +215,12 @@
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.4
|
||||
Heat: 0.8
|
||||
Blunt: 0.70
|
||||
Slash: 0.70
|
||||
Piercing: 0.70
|
||||
Heat: 0.70
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.90
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterStorageBase
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
Piercing: 0.9
|
||||
Heat: 0.9
|
||||
Radiation: 0.9
|
||||
Caustic: 0.9
|
||||
Caustic: 0.85
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
- type: ClothingSpeedModifier
|
||||
@@ -53,8 +53,8 @@
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Heat: 0.4
|
||||
Radiation: 0.25
|
||||
Caustic: 0.85
|
||||
Radiation: 0.75
|
||||
Caustic: 0.50
|
||||
- type: TemperatureProtection
|
||||
coefficient: 0.001
|
||||
- type: ExplosionResistance
|
||||
@@ -83,11 +83,12 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.9
|
||||
Slash: 0.85
|
||||
Piercing: 0.85
|
||||
Slash: 0.9
|
||||
Piercing: 0.95
|
||||
Heat: 0.7
|
||||
Radiation: 0.35
|
||||
Caustic: 0.85
|
||||
Shock: 0.8
|
||||
Caustic: 0.75
|
||||
Radiation: 0.25
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.2
|
||||
- type: ToggleableClothing
|
||||
@@ -117,8 +118,8 @@
|
||||
Slash: 0.9
|
||||
Piercing: 0.95
|
||||
Heat: 0.9
|
||||
Radiation: 0.5
|
||||
Caustic: 0.9
|
||||
Radiation: 0.75 #salv is supposed to have radiation hazards in the future
|
||||
Caustic: 0.85
|
||||
- type: ToggleableClothing
|
||||
clothingPrototype: ClothingHeadHelmetHardsuitSpatio
|
||||
|
||||
@@ -146,7 +147,7 @@
|
||||
Slash: 0.7
|
||||
Piercing: 0.7
|
||||
Heat: 0.85
|
||||
Radiation: 0.5
|
||||
Radiation: 0.50
|
||||
Caustic: 0.75
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.3
|
||||
@@ -177,7 +178,6 @@
|
||||
Slash: 0.6
|
||||
Piercing: 0.6
|
||||
Heat: 0.8
|
||||
Radiation: 0.25
|
||||
Caustic: 0.75
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.4
|
||||
@@ -208,7 +208,6 @@
|
||||
Slash: 0.8
|
||||
Piercing: 0.75
|
||||
Heat: 0.9
|
||||
Radiation: 0.30
|
||||
Caustic: 0.2
|
||||
- type: ToggleableClothing
|
||||
clothingPrototype: ClothingHeadHelmetHardsuitBrigmedic
|
||||
@@ -234,7 +233,7 @@
|
||||
Slash: 0.6
|
||||
Piercing: 0.6
|
||||
Heat: 0.8
|
||||
Radiation: 0.25
|
||||
Caustic: 0.75
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.4
|
||||
- type: ToggleableClothing
|
||||
@@ -264,7 +263,7 @@
|
||||
Slash: 0.8
|
||||
Piercing: 0.75
|
||||
Heat: 0.3
|
||||
Radiation: 0.1
|
||||
Radiation: 0.50
|
||||
Caustic: 0.6
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.5
|
||||
@@ -296,7 +295,7 @@
|
||||
Piercing: 0.8
|
||||
Heat: 0.4
|
||||
Radiation: 0.0
|
||||
Caustic: 0.85
|
||||
Caustic: 0.75
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.2
|
||||
- type: ToggleableClothing
|
||||
@@ -323,7 +322,6 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Heat: 0.90
|
||||
Radiation: 0.25
|
||||
Caustic: 0.1
|
||||
- type: ToggleableClothing
|
||||
clothingPrototype: ClothingHeadHelmetHardsuitMedical
|
||||
@@ -423,7 +421,7 @@
|
||||
Slash: 0.6
|
||||
Piercing: 0.5
|
||||
Heat: 0.4
|
||||
Radiation: 0.20
|
||||
Radiation: 0.50
|
||||
Caustic: 0.75
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.5
|
||||
@@ -454,7 +452,7 @@
|
||||
Slash: 0.2
|
||||
Piercing: 0.2
|
||||
Heat: 0.5
|
||||
Radiation: 0.1
|
||||
Radiation: 0.25
|
||||
Caustic: 0.35
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.8
|
||||
@@ -487,7 +485,7 @@
|
||||
Slash: 0.5
|
||||
Piercing: 0.4
|
||||
Heat: 0.2
|
||||
Radiation: 0.20
|
||||
Radiation: 0.25
|
||||
Caustic: 0.5
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.3
|
||||
@@ -518,7 +516,7 @@
|
||||
Slash: 0.4
|
||||
Piercing: 0.3
|
||||
Heat: 0.3
|
||||
Radiation: 0.20
|
||||
Radiation: 0.25
|
||||
Caustic: 0.4
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.5
|
||||
@@ -549,7 +547,7 @@
|
||||
Slash: 0.6
|
||||
Piercing: 0.4
|
||||
Heat: 0.25
|
||||
Radiation: 0.20
|
||||
Radiation: 0.25
|
||||
Caustic: 0.75
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.5
|
||||
@@ -580,7 +578,6 @@
|
||||
Slash: 0.95
|
||||
Piercing: 1
|
||||
Heat: 0.5
|
||||
Radiation: 0.3
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.2
|
||||
- type: ToggleableClothing
|
||||
@@ -609,7 +606,7 @@
|
||||
Slash: 0.8
|
||||
Piercing: 0.9
|
||||
Heat: 0.4
|
||||
Radiation: 0.2
|
||||
Caustic: 0.75
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.7
|
||||
- type: ToggleableClothing
|
||||
@@ -639,7 +636,7 @@
|
||||
Slash: 0.8
|
||||
Piercing: 0.85
|
||||
Heat: 0.4
|
||||
Radiation: 0.2
|
||||
Caustic: 0.75
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.6
|
||||
- type: ToggleableClothing
|
||||
@@ -737,7 +734,7 @@
|
||||
Slash: 0.2
|
||||
Piercing: 0.2
|
||||
Heat: 0.2
|
||||
Radiation: 0.2
|
||||
Radiation: 0.1
|
||||
Caustic: 0.2
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.2
|
||||
@@ -800,6 +797,7 @@
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.9
|
||||
Caustic: 0.85
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
- type: Construction
|
||||
|
||||
@@ -1,23 +1,4 @@
|
||||
- type: entity
|
||||
parent: ClothingOuterStorageBase #web vest so it should have some pockets for ammo
|
||||
id: ClothingOuterVestWebMerc
|
||||
name: merc web vest
|
||||
description: A high-quality armored vest made from a hard synthetic material. It's surprisingly flexible and light, despite formidable armor plating.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.7 #slightly better overall protection but slightly worse than kevlar against bullets seems sensible
|
||||
Slash: 0.7
|
||||
Piercing: 0.5
|
||||
Heat: 0.9
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
|
||||
#Web vest
|
||||
- type: entity
|
||||
parent: ClothingOuterStorageBase
|
||||
id: ClothingOuterVestWeb
|
||||
@@ -38,28 +19,30 @@
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
|
||||
#Mercenary web vest
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterVestKevlar
|
||||
name: kevlar vest
|
||||
description: An armor vest made of synthetic fibers.
|
||||
parent: ClothingOuterStorageBase #web vest so it should have some pockets for ammo
|
||||
id: ClothingOuterVestWebMerc
|
||||
name: merc web vest
|
||||
description: A high-quality armored vest made from a hard synthetic material. It's surprisingly flexible and light, despite formidable armor plating.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/Vests/kevlar.rsi
|
||||
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Vests/kevlar.rsi
|
||||
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.9
|
||||
Slash: 0.9
|
||||
Piercing: 0.4
|
||||
Blunt: 0.7 #slightly better overall protection but slightly worse than bulletproof armor against bullets seems sensible
|
||||
Slash: 0.7
|
||||
Piercing: 0.5
|
||||
Heat: 0.9
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
|
||||
#Detective's vest
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
parent: ClothingOuterArmorBasic
|
||||
id: ClothingOuterVestDetective
|
||||
name: detective's vest
|
||||
description: A hard-boiled private investigator's armored vest.
|
||||
@@ -68,16 +51,8 @@
|
||||
sprite: Clothing/OuterClothing/Vests/detvest.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Vests/detvest.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.75
|
||||
Heat: 0.9
|
||||
- type: ExplosionResistance
|
||||
damageCoefficient: 0.9
|
||||
|
||||
#Hazard vest
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterVestHazard
|
||||
@@ -89,6 +64,7 @@
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/Vests/hazard.rsi
|
||||
|
||||
#(Bartender) vest
|
||||
- type: entity
|
||||
parent: ClothingOuterBase
|
||||
id: ClothingOuterVest
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.90
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterWinterCoat
|
||||
@@ -102,7 +102,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.90
|
||||
Caustic: 0.75
|
||||
|
||||
- type: entity
|
||||
@@ -118,7 +118,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.90
|
||||
Caustic: 0.75
|
||||
|
||||
- type: entity
|
||||
@@ -154,7 +154,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.90
|
||||
Caustic: 0.9
|
||||
|
||||
- type: entity
|
||||
@@ -200,7 +200,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.9
|
||||
Caustic: 0.9
|
||||
|
||||
- type: entity
|
||||
@@ -216,7 +216,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.90
|
||||
Caustic: 0.9
|
||||
|
||||
- type: entity
|
||||
@@ -278,7 +278,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.90
|
||||
Caustic: 0.9
|
||||
|
||||
- type: entity
|
||||
@@ -304,7 +304,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.90
|
||||
Caustic: 0.9
|
||||
|
||||
- type: entity
|
||||
@@ -330,7 +330,7 @@
|
||||
modifiers:
|
||||
coefficients:
|
||||
Slash: 0.95
|
||||
Heat: 0.75
|
||||
Heat: 0.90
|
||||
Caustic: 0.9
|
||||
|
||||
- type: entity
|
||||
@@ -342,14 +342,13 @@
|
||||
- type: Sprite
|
||||
sprite: Clothing/OuterClothing/WinterCoats/coatwarden.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/OuterClothing/WinterCoats/coatwarden.rsi
|
||||
- type: Armor
|
||||
modifiers:
|
||||
coefficients:
|
||||
Blunt: 0.8
|
||||
Slash: 0.8
|
||||
Piercing: 0.6 #slightly less bulletproof than wardens normal coat
|
||||
Heat: 0.75
|
||||
Blunt: 0.70
|
||||
Slash: 0.70
|
||||
Piercing: 0.8 #slightly less bulletproof then warden's normal coat
|
||||
Heat: 0.70
|
||||
|
||||
- type: entity
|
||||
parent: ClothingOuterWinterCoat
|
||||
|
||||
Reference in New Issue
Block a user