Major-ish™ armor rebalance, adds basic security armor and removes Kevlar armor (#17825)

* adds basic armor vest & changes sec backpack sprites to tg

* el armor de dode

* abcd

* el fixe

* boner balls

* armor rebalance

* dode
This commit is contained in:
Flareguy
2023-07-05 18:03:15 -05:00
committed by GitHub
parent 7534dc3602
commit 763a8af375
37 changed files with 272 additions and 237 deletions

View File

@@ -1,4 +1,6 @@
#When adding new hardsuits, please try to keep the organization consistent with hardsuit.yml (if possible.)
#For now, since locational damage is not a thing, all "combat" hardsuits (with the exception of the deathsquad hardsuit) have the equvilent of a helmet in terms of armor. This is so people don't need to wear both regular, on-station helmets and hardsuits to get full protection.
#Generally, unless you're adding something like caustic damage, you should probably avoid messing with armor outside of the above scenario.
#CREW HARDSUITS
#Standard Hardsuit
@@ -13,15 +15,6 @@
sprite: Clothing/Head/Hardsuits/basic.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/basic.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
Radiation: 0.9
Caustic: 0.9
#Atmospherics Hardsuit
- type: entity
@@ -60,14 +53,6 @@
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 10000
- type: Armor
modifiers:
coefficients:
Blunt: 0.90
Slash: 0.90
Piercing: 0.95
Heat: 0.6
Radiation: 0.5
- type: TemperatureProtection
coefficient: 0.005
@@ -139,12 +124,6 @@
- type: PressureProtection
highPressureMultiplier: 0.525
lowPressureMultiplier: 10000
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
- type: PointLight
radius: 7
energy: 3
@@ -169,9 +148,10 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
#Brigmedic Hardsuit
- type: entity
@@ -220,9 +200,10 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
#Captain's Hardsuit
- type: entity
@@ -314,9 +295,10 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
#ANTAG HARDSUITS
#Blood-red Hardsuit
@@ -339,11 +321,10 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
Heat: 0.8
Radiation: 0.5
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
#Cybersun Juggernaut Hardsuit
- type: entity
@@ -360,6 +341,13 @@
- type: PressureProtection
highPressureMultiplier: 0.3
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
#Syndicate Elite Hardsuit
- type: entity
@@ -383,11 +371,10 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.8
Heat: 0.2
Radiation: 0.5
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
#Syndicate Commander Hardsuit
- type: entity
@@ -409,11 +396,10 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.6
Slash: 0.6
Piercing: 0.6
Heat: 0.8
Radiation: 0.5
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
#Wizard Hardsuit
- type: entity
@@ -432,6 +418,13 @@
- type: PressureProtection
highPressureMultiplier: 0.27
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
#Organic Space Suit
- type: entity
@@ -498,6 +491,13 @@
sprite: Clothing/Head/Hardsuits/ERThelmets/ertleader.rsi
- type: PointLight
color: "#addbff"
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
#ERT Engineer Hardsuit
- type: entity
@@ -512,6 +512,13 @@
sprite: Clothing/Head/Hardsuits/ERThelmets/ertengineer.rsi
- type: PointLight
color: "#f4ffad"
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
#ERT Medical Hardsuit
- type: entity
@@ -540,6 +547,13 @@
sprite: Clothing/Head/Hardsuits/ERThelmets/ertsecurity.rsi
- type: PointLight
color: "#ffadc6"
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.9
#ERT Janitor Hardsuit
- type: entity
@@ -592,10 +606,7 @@
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.1
Shock: 0.1
Cold: 0.2
Radiation: 0.2
Heat: 0.9
#Deathsquad Hardsuit
- type: entity
@@ -612,6 +623,15 @@
- type: PressureProtection
highPressureMultiplier: 0.08
lowPressureMultiplier: 1000
- type: Armor
modifiers:
coefficients:
Blunt: 0.80
Slash: 0.80
Piercing: 0.80
Heat: 0.80
Radiation: 0.80
Caustic: 0.95
#MISC. HARDSUITS
#Clown Hardsuit
@@ -628,9 +648,3 @@
sprite: Clothing/Head/Hardsuits/clown.rsi
equipSound: /Audio/Mecha/mechmove03.ogg
unequipSound: /Audio/Effects/Emotes/parp1.ogg
- type: Armor
modifiers:
coefficients:
Blunt: 0.95
Slash: 0.95
Piercing: 0.95

View File

@@ -1,3 +1,6 @@
#These are intentionally all very mediocre as locational damage does not exist yet. Without it, armor values will stack in a way that makes it really god damn hard to determine how effective something is, along with making players extremely tanky.
#When it DOES exist, the values here should be totally reworked - probably just port them from SS13.
#Basic Helmet (Security Helmet)
- type: entity
parent: ClothingHeadBase
@@ -9,13 +12,13 @@
sprite: Clothing/Head/Helmets/security.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/security.rsi
- type: Armor
- type: Armor #Values seem to let the user survive one extra hit if attacked consistently.
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Heat: 0.8
Heat: 0.9
- type: Tag
tags:
- WhitelistChameleon
@@ -43,14 +46,15 @@
sprite: Clothing/Head/Helmets/swat.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/swat.rsi
- type: Armor #In SS13 this has 100% acid (caustic) protection, however it would be probably be silly to give this to a helmet without locational damage existing yet.
- type: Armor #This is intentionally not spaceproof, when the time comes to port the values from SS13 this should be buffed from what it was.
modifiers:
coefficients:
Blunt: 0.70
Slash: 0.70
Blunt: 0.80
Slash: 0.80
Piercing: 0.80
Heat: 0.80
Radiation: 0.80
Caustic: 0.95
- type: ExplosionResistance
damageCoefficient: 0.75
@@ -82,9 +86,9 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.70
Slash: 0.80
Piercing: 0.85
Blunt: 0.8
Slash: 0.8
Piercing: 0.95
#Bombsuit Helmet
- type: entity
@@ -103,9 +107,9 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.5
Slash: 0.8
Piercing: 0.8
Blunt: 0.90
Slash: 0.90
Piercing: 0.95
#Cult Helmet
- type: entity
@@ -122,10 +126,10 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Blunt: 0.9
Slash: 0.8
Piercing: 0.9
Heat: 0.8
Heat: 0.9
#SCAF Helmet
- type: entity
@@ -142,8 +146,8 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Blunt: 0.9
Slash: 0.9
Piercing: 0.8
- type: Tag
tags:
@@ -224,11 +228,10 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.90
Slash: 0.90
Blunt: 0.95
Slash: 0.95
Piercing: 0.95
Heat: 0.65
Radiation: 1
Heat: 0.80
- type: IdentityBlocker
- type: Tag
tags:
@@ -253,11 +256,7 @@
- type: Armor
modifiers:
coefficients:
Blunt: 1
Slash: 1
Piercing: 1
Heat: 0.4
Radiation: 1
- type: PressureProtection
highPressureMultiplier: 0.25
lowPressureMultiplier: 1
@@ -278,7 +277,7 @@
sprite: Clothing/Head/Helmets/linghelmet.rsi
- type: Clothing
sprite: Clothing/Head/Helmets/linghelmet.rsi
- type: Armor
- type: Armor #admeme item so it should be fine being overpowered while helmets are still intentionally kneecapped.
modifiers:
coefficients:
Blunt: 0.5

View File

@@ -1,7 +1,84 @@
# Numbers for armor here largely taken from /tg/.
# NOTE: Half of the kind of armor you're probably thinking of is in vests.yml. These should probably be merged some day.
#Basic armor vest
- type: entity
parent: ClothingOuterBase
id: ClothingOuterArmorBasic
name: armor vest
description: A standard Type I armored vest that provides decent protection against most types of damage.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Armor/security.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Armor/security.rsi
- type: Armor #Based on /tg/ but slightly compensated to fit the fact that armor stacks in SS14.
modifiers:
coefficients:
Blunt: 0.70
Slash: 0.70
Piercing: 0.70 #Can save you, but bullets will still hurt. Will take about 10 shots from a Viper before critting, as opposed to 7 while unarmored and 16~ with a bulletproof vest.
Heat: 0.80
- type: ExplosionResistance
damageCoefficient: 0.90
#Alternate / slim basic armor vest
- type: entity
parent: ClothingOuterArmorBasic
id: ClothingOuterArmorBasicSlim
name: armor vest
suffix: slim
description: A slim Type I armored vest that provides decent protection against most types of damage.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Armor/security_slim.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Armor/security_slim.rsi
- type: entity
parent: ClothingOuterBaseLarge
id: ClothingOuterArmorRiot
name: riot suit
description: A suit of semi-flexible polycarbonate body armor with heavy padding to protect against melee attacks. Perfect for fighting delinquents around the station.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Armor/riot.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Armor/riot.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.4
Slash: 0.4
Piercing: 0.7
Heat: 0.9
Caustic: 0.9
- type: ExplosionResistance
damageCoefficient: 0.9
- type: GroupExamine
- type: entity
parent: ClothingOuterArmorBasic
id: ClothingOuterArmorBulletproof
name: bulletproof vest
description: A Type III heavy bulletproof vest that excels in protecting the wearer against traditional projectile weaponry and explosives to a minor extent.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.4
Heat: 0.9
- type: ExplosionResistance
damageCoefficient: 0.80
- type: entity
parent: ClothingOuterArmorBasic
id: ClothingOuterArmorReflective
name: reflective vest
description: An armored vest with advanced shielding to protect against energy weapons.
@@ -18,24 +95,6 @@
Piercing: 0.9
Heat: 0.4 # this technically means it protects against fires pretty well? -heat is just for lasers and stuff, not atmos temperature
- type: entity
parent: ClothingOuterBase
id: ClothingOuterArmorBulletproof
name: bulletproof vest
description: An armored vest with heavy plates to protect against ballistic projectiles.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Armor/bulletproof.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.4
Heat: 0.9
- type: entity
parent: ClothingOuterBaseLarge
id: ClothingOuterArmorCult
@@ -120,28 +179,6 @@
- type: Clothing
sprite: Clothing/OuterClothing/Armor/magusred.rsi
- type: entity
parent: ClothingOuterBaseLarge
id: ClothingOuterArmorRiot
name: riot suit
description: An armored vest with heavy padding to protect against melee attacks, perfect for fighting delinquents around the station.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Armor/riot.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Armor/riot.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.4
Slash: 0.4
Piercing: 0.7
Heat: 0.9
Caustic: 0.9
- type: ExplosionResistance
damageCoefficient: 0.9
- type: GroupExamine
- type: entity
parent: ClothingOuterBaseLarge
id: ClothingOuterArmorScaf

View File

@@ -22,13 +22,13 @@
- type: StorageFill
contents:
- id: SmokingPipeFilledTobacco
- type: Armor
- type: Armor #same as regular sec armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.6
Heat: 0.9
Blunt: 0.70
Slash: 0.70
Piercing: 0.70
Heat: 0.80
- type: entity
parent: ClothingOuterStorageBase
@@ -45,7 +45,7 @@
parent: ClothingOuterStorageBase
id: ClothingOuterCoatHoSTrench
name: head of security's armored trenchcoat
description: This trenchcoat was specifically designed for asserting superior authority.
description: A greatcoat enhanced with a special alloy for some extra protection and style for those with a commanding presence.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Coats/hos_trenchcoat.rsi
@@ -54,10 +54,13 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.7
Slash: 0.7
Piercing: 0.4
Heat: 0.7
Blunt: 0.70
Slash: 0.70
Piercing: 0.70
Heat: 0.70
Caustic: 0.75 #not the full 90% from ss13 because of the head
- type: ExplosionResistance
damageCoefficient: 0.90
- type: entity
parent: ClothingOuterStorageBase
@@ -212,10 +215,12 @@
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.4
Heat: 0.8
Blunt: 0.70
Slash: 0.70
Piercing: 0.70
Heat: 0.70
- type: ExplosionResistance
damageCoefficient: 0.90
- type: entity
parent: ClothingOuterStorageBase

View File

@@ -20,7 +20,7 @@
Piercing: 0.9
Heat: 0.9
Radiation: 0.9
Caustic: 0.9
Caustic: 0.85
- type: ExplosionResistance
damageCoefficient: 0.9
- type: ClothingSpeedModifier
@@ -53,8 +53,8 @@
Slash: 0.9
Piercing: 0.9
Heat: 0.4
Radiation: 0.25
Caustic: 0.85
Radiation: 0.75
Caustic: 0.50
- type: TemperatureProtection
coefficient: 0.001
- type: ExplosionResistance
@@ -83,11 +83,12 @@
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.85
Piercing: 0.85
Slash: 0.9
Piercing: 0.95
Heat: 0.7
Radiation: 0.35
Caustic: 0.85
Shock: 0.8
Caustic: 0.75
Radiation: 0.25
- type: ExplosionResistance
damageCoefficient: 0.2
- type: ToggleableClothing
@@ -117,8 +118,8 @@
Slash: 0.9
Piercing: 0.95
Heat: 0.9
Radiation: 0.5
Caustic: 0.9
Radiation: 0.75 #salv is supposed to have radiation hazards in the future
Caustic: 0.85
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitSpatio
@@ -146,7 +147,7 @@
Slash: 0.7
Piercing: 0.7
Heat: 0.85
Radiation: 0.5
Radiation: 0.50
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.3
@@ -177,7 +178,6 @@
Slash: 0.6
Piercing: 0.6
Heat: 0.8
Radiation: 0.25
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.4
@@ -208,7 +208,6 @@
Slash: 0.8
Piercing: 0.75
Heat: 0.9
Radiation: 0.30
Caustic: 0.2
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitBrigmedic
@@ -234,7 +233,7 @@
Slash: 0.6
Piercing: 0.6
Heat: 0.8
Radiation: 0.25
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.4
- type: ToggleableClothing
@@ -264,7 +263,7 @@
Slash: 0.8
Piercing: 0.75
Heat: 0.3
Radiation: 0.1
Radiation: 0.50
Caustic: 0.6
- type: ExplosionResistance
damageCoefficient: 0.5
@@ -296,7 +295,7 @@
Piercing: 0.8
Heat: 0.4
Radiation: 0.0
Caustic: 0.85
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.2
- type: ToggleableClothing
@@ -323,7 +322,6 @@
modifiers:
coefficients:
Heat: 0.90
Radiation: 0.25
Caustic: 0.1
- type: ToggleableClothing
clothingPrototype: ClothingHeadHelmetHardsuitMedical
@@ -423,7 +421,7 @@
Slash: 0.6
Piercing: 0.5
Heat: 0.4
Radiation: 0.20
Radiation: 0.50
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.5
@@ -454,7 +452,7 @@
Slash: 0.2
Piercing: 0.2
Heat: 0.5
Radiation: 0.1
Radiation: 0.25
Caustic: 0.35
- type: ExplosionResistance
damageCoefficient: 0.8
@@ -487,7 +485,7 @@
Slash: 0.5
Piercing: 0.4
Heat: 0.2
Radiation: 0.20
Radiation: 0.25
Caustic: 0.5
- type: ExplosionResistance
damageCoefficient: 0.3
@@ -518,7 +516,7 @@
Slash: 0.4
Piercing: 0.3
Heat: 0.3
Radiation: 0.20
Radiation: 0.25
Caustic: 0.4
- type: ExplosionResistance
damageCoefficient: 0.5
@@ -549,7 +547,7 @@
Slash: 0.6
Piercing: 0.4
Heat: 0.25
Radiation: 0.20
Radiation: 0.25
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.5
@@ -580,7 +578,6 @@
Slash: 0.95
Piercing: 1
Heat: 0.5
Radiation: 0.3
- type: ExplosionResistance
damageCoefficient: 0.2
- type: ToggleableClothing
@@ -609,7 +606,7 @@
Slash: 0.8
Piercing: 0.9
Heat: 0.4
Radiation: 0.2
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.7
- type: ToggleableClothing
@@ -639,7 +636,7 @@
Slash: 0.8
Piercing: 0.85
Heat: 0.4
Radiation: 0.2
Caustic: 0.75
- type: ExplosionResistance
damageCoefficient: 0.6
- type: ToggleableClothing
@@ -737,7 +734,7 @@
Slash: 0.2
Piercing: 0.2
Heat: 0.2
Radiation: 0.2
Radiation: 0.1
Caustic: 0.2
- type: ExplosionResistance
damageCoefficient: 0.2
@@ -800,6 +797,7 @@
Blunt: 0.9
Slash: 0.9
Piercing: 0.9
Caustic: 0.85
- type: ExplosionResistance
damageCoefficient: 0.9
- type: Construction

View File

@@ -1,23 +1,4 @@
- type: entity
parent: ClothingOuterStorageBase #web vest so it should have some pockets for ammo
id: ClothingOuterVestWebMerc
name: merc web vest
description: A high-quality armored vest made from a hard synthetic material. It's surprisingly flexible and light, despite formidable armor plating.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.7 #slightly better overall protection but slightly worse than kevlar against bullets seems sensible
Slash: 0.7
Piercing: 0.5
Heat: 0.9
- type: ExplosionResistance
damageCoefficient: 0.9
#Web vest
- type: entity
parent: ClothingOuterStorageBase
id: ClothingOuterVestWeb
@@ -38,28 +19,30 @@
- type: ExplosionResistance
damageCoefficient: 0.9
#Mercenary web vest
- type: entity
parent: ClothingOuterBase
id: ClothingOuterVestKevlar
name: kevlar vest
description: An armor vest made of synthetic fibers.
parent: ClothingOuterStorageBase #web vest so it should have some pockets for ammo
id: ClothingOuterVestWebMerc
name: merc web vest
description: A high-quality armored vest made from a hard synthetic material. It's surprisingly flexible and light, despite formidable armor plating.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Vests/kevlar.rsi
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Vests/kevlar.rsi
sprite: Clothing/OuterClothing/Vests/mercwebvest.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.9
Slash: 0.9
Piercing: 0.4
Blunt: 0.7 #slightly better overall protection but slightly worse than bulletproof armor against bullets seems sensible
Slash: 0.7
Piercing: 0.5
Heat: 0.9
- type: ExplosionResistance
damageCoefficient: 0.9
#Detective's vest
- type: entity
parent: ClothingOuterBase
parent: ClothingOuterArmorBasic
id: ClothingOuterVestDetective
name: detective's vest
description: A hard-boiled private investigator's armored vest.
@@ -68,16 +51,8 @@
sprite: Clothing/OuterClothing/Vests/detvest.rsi
- type: Clothing
sprite: Clothing/OuterClothing/Vests/detvest.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.75
Heat: 0.9
- type: ExplosionResistance
damageCoefficient: 0.9
#Hazard vest
- type: entity
parent: ClothingOuterBase
id: ClothingOuterVestHazard
@@ -89,6 +64,7 @@
- type: Clothing
sprite: Clothing/OuterClothing/Vests/hazard.rsi
#(Bartender) vest
- type: entity
parent: ClothingOuterBase
id: ClothingOuterVest

View File

@@ -16,7 +16,7 @@
modifiers:
coefficients:
Slash: 0.95
Heat: 0.75
Heat: 0.90
- type: entity
parent: ClothingOuterWinterCoat
@@ -102,7 +102,7 @@
modifiers:
coefficients:
Slash: 0.95
Heat: 0.75
Heat: 0.90
Caustic: 0.75
- type: entity
@@ -118,7 +118,7 @@
modifiers:
coefficients:
Slash: 0.95
Heat: 0.75
Heat: 0.90
Caustic: 0.75
- type: entity
@@ -154,7 +154,7 @@
modifiers:
coefficients:
Slash: 0.95
Heat: 0.75
Heat: 0.90
Caustic: 0.9
- type: entity
@@ -200,7 +200,7 @@
modifiers:
coefficients:
Slash: 0.95
Heat: 0.75
Heat: 0.9
Caustic: 0.9
- type: entity
@@ -216,7 +216,7 @@
modifiers:
coefficients:
Slash: 0.95
Heat: 0.75
Heat: 0.90
Caustic: 0.9
- type: entity
@@ -278,7 +278,7 @@
modifiers:
coefficients:
Slash: 0.95
Heat: 0.75
Heat: 0.90
Caustic: 0.9
- type: entity
@@ -304,7 +304,7 @@
modifiers:
coefficients:
Slash: 0.95
Heat: 0.75
Heat: 0.90
Caustic: 0.9
- type: entity
@@ -330,7 +330,7 @@
modifiers:
coefficients:
Slash: 0.95
Heat: 0.75
Heat: 0.90
Caustic: 0.9
- type: entity
@@ -342,14 +342,13 @@
- type: Sprite
sprite: Clothing/OuterClothing/WinterCoats/coatwarden.rsi
- type: Clothing
sprite: Clothing/OuterClothing/WinterCoats/coatwarden.rsi
- type: Armor
modifiers:
coefficients:
Blunt: 0.8
Slash: 0.8
Piercing: 0.6 #slightly less bulletproof than wardens normal coat
Heat: 0.75
Blunt: 0.70
Slash: 0.70
Piercing: 0.8 #slightly less bulletproof then warden's normal coat
Heat: 0.70
- type: entity
parent: ClothingOuterWinterCoat