Make practice projectiles consistent in damage (#26731)

* Make practice weapon damage consistent to 1

* Add book reference to description
This commit is contained in:
Dae
2024-04-04 23:15:01 -04:00
committed by GitHub
parent ad0f046f0c
commit 77c4e40fc6
3 changed files with 7 additions and 7 deletions

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@@ -228,7 +228,7 @@
name: practice laser rifle
parent: WeaponLaserCarbine
id: WeaponLaserCarbinePractice
description: This modified laser rifle fires harmless beams in the 40-watt range, for target practice.
description: This modified laser rifle fires nearly harmless beams in the 40-watt range, for target practice.
components:
- type: HitscanBatteryAmmoProvider
proto: RedLaserPractice
@@ -488,7 +488,7 @@
name: practice disabler
parent: WeaponDisabler
id: WeaponDisablerPractice
description: A self-defense weapon that exhausts organic targets, weakening them until they collapse. This one has been undertuned for cadets.
description: A self-defense weapon that exhausts organic targets, weakening them until they collapse. This one has been undertuned for cadets making it mostly harmless.
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Battery/practice_disabler.rsi

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@@ -35,7 +35,7 @@
id: RedLaserPractice
damage:
types:
Heat: 0
Heat: 1
muzzleFlash:
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: muzzle_laser

View File

@@ -102,7 +102,7 @@
- type: Projectile
damage:
types:
Blunt: 2
Blunt: 1
- type: entity
id: BaseBulletRubber
@@ -288,7 +288,7 @@
fly-by: *flybyfixture
- type: Ammo
- type: StaminaDamageOnCollide
damage: 5
damage: 1
- type: Projectile
impactEffect: BulletImpactEffectDisabler
damage:
@@ -641,7 +641,7 @@
shader: unshaded
- type: AnomalousParticle
particleType: Sigma
- type: entity
parent: AnomalousParticleSigma
id: AnomalousParticleSigmaStrong
@@ -650,7 +650,7 @@
components:
- type: AnomalousParticle
particleType: Sigma
# Launcher projectiles (grenade / rocket)
- type: entity
id: BulletRocket