Make practice projectiles consistent in damage (#26731)
* Make practice weapon damage consistent to 1 * Add book reference to description
This commit is contained in:
@@ -228,7 +228,7 @@
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name: practice laser rifle
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name: practice laser rifle
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parent: WeaponLaserCarbine
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parent: WeaponLaserCarbine
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id: WeaponLaserCarbinePractice
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id: WeaponLaserCarbinePractice
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description: This modified laser rifle fires harmless beams in the 40-watt range, for target practice.
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description: This modified laser rifle fires nearly harmless beams in the 40-watt range, for target practice.
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components:
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components:
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- type: HitscanBatteryAmmoProvider
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- type: HitscanBatteryAmmoProvider
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proto: RedLaserPractice
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proto: RedLaserPractice
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@@ -488,7 +488,7 @@
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name: practice disabler
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name: practice disabler
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parent: WeaponDisabler
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parent: WeaponDisabler
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id: WeaponDisablerPractice
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id: WeaponDisablerPractice
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description: A self-defense weapon that exhausts organic targets, weakening them until they collapse. This one has been undertuned for cadets.
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description: A self-defense weapon that exhausts organic targets, weakening them until they collapse. This one has been undertuned for cadets making it mostly harmless.
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components:
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components:
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- type: Sprite
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- type: Sprite
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sprite: Objects/Weapons/Guns/Battery/practice_disabler.rsi
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sprite: Objects/Weapons/Guns/Battery/practice_disabler.rsi
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@@ -35,7 +35,7 @@
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id: RedLaserPractice
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id: RedLaserPractice
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damage:
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damage:
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types:
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types:
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Heat: 0
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Heat: 1
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muzzleFlash:
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muzzleFlash:
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sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
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sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
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state: muzzle_laser
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state: muzzle_laser
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@@ -102,7 +102,7 @@
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- type: Projectile
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- type: Projectile
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damage:
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damage:
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types:
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types:
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Blunt: 2
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Blunt: 1
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- type: entity
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- type: entity
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id: BaseBulletRubber
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id: BaseBulletRubber
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@@ -288,7 +288,7 @@
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fly-by: *flybyfixture
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fly-by: *flybyfixture
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- type: Ammo
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- type: Ammo
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- type: StaminaDamageOnCollide
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- type: StaminaDamageOnCollide
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damage: 5
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damage: 1
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- type: Projectile
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- type: Projectile
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impactEffect: BulletImpactEffectDisabler
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impactEffect: BulletImpactEffectDisabler
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damage:
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damage:
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