Make practice projectiles consistent in damage (#26731)

* Make practice weapon damage consistent to 1

* Add book reference to description
This commit is contained in:
Dae
2024-04-04 23:15:01 -04:00
committed by GitHub
parent ad0f046f0c
commit 77c4e40fc6
3 changed files with 7 additions and 7 deletions

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@@ -228,7 +228,7 @@
name: practice laser rifle name: practice laser rifle
parent: WeaponLaserCarbine parent: WeaponLaserCarbine
id: WeaponLaserCarbinePractice id: WeaponLaserCarbinePractice
description: This modified laser rifle fires harmless beams in the 40-watt range, for target practice. description: This modified laser rifle fires nearly harmless beams in the 40-watt range, for target practice.
components: components:
- type: HitscanBatteryAmmoProvider - type: HitscanBatteryAmmoProvider
proto: RedLaserPractice proto: RedLaserPractice
@@ -488,7 +488,7 @@
name: practice disabler name: practice disabler
parent: WeaponDisabler parent: WeaponDisabler
id: WeaponDisablerPractice id: WeaponDisablerPractice
description: A self-defense weapon that exhausts organic targets, weakening them until they collapse. This one has been undertuned for cadets. description: A self-defense weapon that exhausts organic targets, weakening them until they collapse. This one has been undertuned for cadets making it mostly harmless.
components: components:
- type: Sprite - type: Sprite
sprite: Objects/Weapons/Guns/Battery/practice_disabler.rsi sprite: Objects/Weapons/Guns/Battery/practice_disabler.rsi

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@@ -35,7 +35,7 @@
id: RedLaserPractice id: RedLaserPractice
damage: damage:
types: types:
Heat: 0 Heat: 1
muzzleFlash: muzzleFlash:
sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi sprite: Objects/Weapons/Guns/Projectiles/projectiles.rsi
state: muzzle_laser state: muzzle_laser

View File

@@ -102,7 +102,7 @@
- type: Projectile - type: Projectile
damage: damage:
types: types:
Blunt: 2 Blunt: 1
- type: entity - type: entity
id: BaseBulletRubber id: BaseBulletRubber
@@ -288,7 +288,7 @@
fly-by: *flybyfixture fly-by: *flybyfixture
- type: Ammo - type: Ammo
- type: StaminaDamageOnCollide - type: StaminaDamageOnCollide
damage: 5 damage: 1
- type: Projectile - type: Projectile
impactEffect: BulletImpactEffectDisabler impactEffect: BulletImpactEffectDisabler
damage: damage:
@@ -641,7 +641,7 @@
shader: unshaded shader: unshaded
- type: AnomalousParticle - type: AnomalousParticle
particleType: Sigma particleType: Sigma
- type: entity - type: entity
parent: AnomalousParticleSigma parent: AnomalousParticleSigma
id: AnomalousParticleSigmaStrong id: AnomalousParticleSigmaStrong
@@ -650,7 +650,7 @@
components: components:
- type: AnomalousParticle - type: AnomalousParticle
particleType: Sigma particleType: Sigma
# Launcher projectiles (grenade / rocket) # Launcher projectiles (grenade / rocket)
- type: entity - type: entity
id: BulletRocket id: BulletRocket