Spikes fix reopened (#3203)
* DoAfter, dead and stun check, DragDropOn * Not ignored anymore * Copied comment deleted * Herbert's an ass * Woops Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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#nullable enable
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using Content.Shared.GameObjects.Components.Kitchen;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Kitchen
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{
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[RegisterComponent]
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internal sealed class KitchenSpikeComponent : SharedKitchenSpikeComponent
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{
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public override bool DragDropOn(DragDropEventArgs eventArgs)
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{
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return true;
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}
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}
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}
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