Make welder flames like proper unshaded lights. (#12320)
* Make welders use ToggleableLightVisualsComponent. * Remove old code from ToolSystem.Welder. * Update welder sprites.
@@ -4,12 +4,12 @@ using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Tools.Components;
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using Content.Server.Weapons.Melee.Events;
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using Content.Shared.Audio;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Temperature;
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using Content.Shared.Toggleable;
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using Content.Shared.Tools.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -20,6 +20,11 @@ namespace Content.Server.Tools
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{
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public sealed partial class ToolSystem
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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private readonly HashSet<EntityUid> _activeWelders = new();
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private const float WelderUpdateTimer = 1f;
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@@ -106,15 +111,13 @@ namespace Content.Server.Tools
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var ev = new WelderToggledEvent(true);
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RaiseLocalEvent(welder.Owner, ev, false);
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if(item != null)
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_itemSystem.SetHeldPrefix(uid, "on", item);
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appearance?.SetData(WelderVisuals.Lit, true);
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_appearanceSystem.SetData(uid, WelderVisuals.Lit, true);
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_appearanceSystem.SetData(uid, ToggleableLightVisuals.Enabled, true);
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if (light != null)
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light.Enabled = true;
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SoundSystem.Play(welder.WelderOnSounds.GetSound(), Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
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_audioSystem.PlayPvs(welder.WelderOnSounds, uid, AudioParams.Default.WithVariation(0.125f).WithVolume(-5f));
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if (transform.GridUid is {} gridUid)
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{
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@@ -122,7 +125,7 @@ namespace Content.Server.Tools
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_atmosphereSystem.HotspotExpose(gridUid, position, 700, 50, true);
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}
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welder.Dirty();
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_entityManager.Dirty(welder);
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_activeWelders.Add(uid);
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return true;
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@@ -145,27 +148,24 @@ namespace Content.Server.Tools
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var ev = new WelderToggledEvent(false);
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RaiseLocalEvent(welder.Owner, ev, false);
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// TODO: Make all this use visualizers.
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if (item != null)
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_itemSystem.SetHeldPrefix(uid, "off", item);
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// Layer 1 is the flame.
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appearance?.SetData(WelderVisuals.Lit, false);
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_appearanceSystem.SetData(uid, WelderVisuals.Lit, false);
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_appearanceSystem.SetData(uid, ToggleableLightVisuals.Enabled, false);
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if (light != null)
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light.Enabled = false;
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SoundSystem.Play(welder.WelderOffSounds.GetSound(), Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
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_audioSystem.PlayPvs(welder.WelderOffSounds, uid, AudioParams.Default.WithVariation(0.125f).WithVolume(-5f));
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welder.Dirty();
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_entityManager.Dirty(welder);
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_activeWelders.Remove(uid);
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return true;
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}
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private void OnWelderStartup(EntityUid uid, WelderComponent component, ComponentStartup args)
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private void OnWelderStartup(EntityUid uid, WelderComponent welder, ComponentStartup args)
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{
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component.Dirty();
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_entityManager.Dirty(welder);
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}
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private void OnWelderIsHotEvent(EntityUid uid, WelderComponent welder, IsHotEvent args)
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@@ -198,7 +198,7 @@ namespace Content.Server.Tools
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private void OnWelderSolutionChange(EntityUid uid, WelderComponent welder, SolutionChangedEvent args)
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{
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welder.Dirty();
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_entityManager.Dirty(welder);
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}
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private void OnWelderActivate(EntityUid uid, WelderComponent welder, ActivateInWorldEvent args)
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@@ -226,7 +226,7 @@ namespace Content.Server.Tools
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{
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var drained = _solutionContainerSystem.Drain(target, targetSolution, trans);
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_solutionContainerSystem.TryAddSolution(uid, welderSolution, drained);
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SoundSystem.Play(welder.WelderRefill.GetSound(), Filter.Pvs(uid), uid);
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_audioSystem.PlayPvs(welder.WelderRefill, uid);
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_popupSystem.PopupEntity(Loc.GetString("welder-component-after-interact-refueled-message"), uid, Filter.Entities(args.User));
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}
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else if (welderSolution.AvailableVolume <= 0)
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@@ -292,7 +292,7 @@ namespace Content.Server.Tools
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}
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solution.RemoveReagent(welder.FuelReagent, neededFuel);
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welder.Dirty();
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_entityManager.Dirty(welder);
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}
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private void OnWelderShutdown(EntityUid uid, WelderComponent welder, ComponentShutdown args)
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@@ -335,7 +335,7 @@ namespace Content.Server.Tools
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if (solution.GetReagentQuantity(welder.FuelReagent) <= FixedPoint2.Zero)
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TryTurnWelderOff(tool, null, welder);
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welder.Dirty();
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_entityManager.Dirty(welder);
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}
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_welderTimer -= WelderUpdateTimer;
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@@ -20,7 +20,15 @@
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- type: Item
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size: 10
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sprite: Objects/Tools/welder.rsi
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heldPrefix: off
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- type: ToggleableLightVisuals
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spriteLayer: flame
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inhandVisuals:
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left:
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- state: inhand-left-flame
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shader: unshaded
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right:
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- state: inhand-right-flame
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shader: unshaded
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- type: ItemCooldown
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- type: MeleeWeapon
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damage:
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@@ -46,6 +54,7 @@
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Heat: 10
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Blunt: -10
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- type: PointLight
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netsync: false
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enabled: false
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radius: 1.5
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color: orange
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Before Width: | Height: | Size: 186 B After Width: | Height: | Size: 159 B |
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Before Width: | Height: | Size: 527 B After Width: | Height: | Size: 290 B |
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After Width: | Height: | Size: 201 B |
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Before Width: | Height: | Size: 342 B After Width: | Height: | Size: 341 B |
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After Width: | Height: | Size: 201 B |
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Before Width: | Height: | Size: 353 B After Width: | Height: | Size: 352 B |
@@ -20,54 +20,62 @@
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]
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},
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{
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"name": "off-inhand-left",
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "off-inhand-right",
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"name": "inhand-right",
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"directions": 4
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},
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{
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"name": "on-inhand-left",
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"name": "inhand-left-flame",
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"directions": 4,
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"delays": [
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[
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0.2,
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0.1
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0.2,
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0.2
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],
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[
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0.2,
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0.1
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0.2,
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0.2
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],
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[
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0.2,
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0.1
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0.2,
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0.2
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],
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[
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0.2,
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0.1
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0.2,
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0.2
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]
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]
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},
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{
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"name": "on-inhand-right",
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"name": "inhand-right-flame",
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"directions": 4,
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"delays": [
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[
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0.2,
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0.1
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0.2,
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0.2
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],
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[
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0.2,
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0.1
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0.2,
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0.2
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],
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[
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0.2,
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0.1
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0.2,
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0.2
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],
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[
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0.2,
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0.1
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0.2,
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0.2
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]
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]
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},
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|
Before Width: | Height: | Size: 353 B |
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Before Width: | Height: | Size: 586 B |
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Before Width: | Height: | Size: 603 B |
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After Width: | Height: | Size: 170 B |
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Before Width: | Height: | Size: 583 B After Width: | Height: | Size: 564 B |
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After Width: | Height: | Size: 185 B |
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Before Width: | Height: | Size: 345 B After Width: | Height: | Size: 343 B |
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After Width: | Height: | Size: 187 B |
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Before Width: | Height: | Size: 358 B After Width: | Height: | Size: 356 B |
@@ -28,15 +28,15 @@
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]
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},
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{
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"name": "off-inhand-left",
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "off-inhand-right",
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"name": "inhand-right",
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"directions": 4
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},
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{
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"name": "on-inhand-left",
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"name": "inhand-left-flame",
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"directions": 4,
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"delays": [
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[
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@@ -62,7 +62,7 @@
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]
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},
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{
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"name": "on-inhand-right",
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"name": "inhand-right-flame",
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"directions": 4,
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"delays": [
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[
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|
Before Width: | Height: | Size: 868 B |
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Before Width: | Height: | Size: 809 B |
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Before Width: | Height: | Size: 296 B After Width: | Height: | Size: 295 B |
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Before Width: | Height: | Size: 186 B After Width: | Height: | Size: 170 B |
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After Width: | Height: | Size: 201 B |
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After Width: | Height: | Size: 238 B |
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After Width: | Height: | Size: 201 B |
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After Width: | Height: | Size: 249 B |
@@ -20,54 +20,62 @@
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]
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},
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{
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"name": "off-inhand-left",
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "off-inhand-right",
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"name": "inhand-right",
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"directions": 4
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},
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{
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"name": "on-inhand-left",
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"name": "inhand-left-flame",
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"directions": 4,
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"delays": [
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[
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0.2,
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0.1
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0.2,
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0.2
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],
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[
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0.2,
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0.1
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0.2,
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0.2
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],
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[
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0.2,
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0.1
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0.2,
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0.2
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],
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[
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0.2,
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0.1
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0.2,
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0.2
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]
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]
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},
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{
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"name": "on-inhand-right",
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"name": "inhand-right-flame",
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"directions": 4,
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"delays": [
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[
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0.2,
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0.1
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0.2,
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0.2
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],
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[
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0.2,
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0.1
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0.2,
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0.2
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],
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[
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0.2,
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0.1
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0.2,
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0.2
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],
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[
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0.2,
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0.1
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0.2,
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0.2
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]
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]
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},
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|
Before Width: | Height: | Size: 342 B |
|
Before Width: | Height: | Size: 353 B |
|
Before Width: | Height: | Size: 586 B |
|
Before Width: | Height: | Size: 603 B |
|
Before Width: | Height: | Size: 297 B After Width: | Height: | Size: 296 B |
|
Before Width: | Height: | Size: 186 B After Width: | Height: | Size: 170 B |
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After Width: | Height: | Size: 201 B |
|
After Width: | Height: | Size: 238 B |
|
After Width: | Height: | Size: 201 B |
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After Width: | Height: | Size: 249 B |
@@ -20,54 +20,62 @@
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]
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},
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{
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"name": "off-inhand-left",
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"name": "inhand-left",
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"directions": 4
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||||
},
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||||
{
|
||||
"name": "off-inhand-right",
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"name": "inhand-right",
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"directions": 4
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||||
},
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{
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"name": "on-inhand-left",
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"name": "inhand-left-flame",
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"directions": 4,
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||||
"delays": [
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||||
[
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||||
0.2,
|
||||
0.1
|
||||
0.2,
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||||
0.2
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],
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[
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0.2,
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0.1
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0.2,
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0.2
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],
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[
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0.2,
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0.1
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0.2,
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0.2
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],
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[
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0.2,
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0.1
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0.2,
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||||
0.2
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]
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]
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},
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||||
{
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||||
"name": "on-inhand-right",
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||||
"name": "inhand-right-flame",
|
||||
"directions": 4,
|
||||
"delays": [
|
||||
[
|
||||
0.2,
|
||||
0.1
|
||||
0.2,
|
||||
0.2
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],
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[
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0.2,
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0.1
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0.2,
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0.2
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],
|
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[
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0.2,
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0.1
|
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0.2,
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||||
0.2
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],
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[
|
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0.2,
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0.1
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0.2,
|
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0.2
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]
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]
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},
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||||
|
||||
|
Before Width: | Height: | Size: 342 B |
|
Before Width: | Height: | Size: 586 B |
|
Before Width: | Height: | Size: 603 B |
|
Before Width: | Height: | Size: 298 B After Width: | Height: | Size: 297 B |