Make welder flames like proper unshaded lights. (#12320)
* Make welders use ToggleableLightVisualsComponent. * Remove old code from ToolSystem.Welder. * Update welder sprites.
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@@ -4,12 +4,12 @@ using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Tools.Components;
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using Content.Server.Weapons.Melee.Events;
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using Content.Shared.Audio;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Temperature;
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using Content.Shared.Toggleable;
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using Content.Shared.Tools.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -20,6 +20,11 @@ namespace Content.Server.Tools
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{
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public sealed partial class ToolSystem
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{
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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private readonly HashSet<EntityUid> _activeWelders = new();
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private const float WelderUpdateTimer = 1f;
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@@ -106,15 +111,13 @@ namespace Content.Server.Tools
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var ev = new WelderToggledEvent(true);
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RaiseLocalEvent(welder.Owner, ev, false);
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if(item != null)
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_itemSystem.SetHeldPrefix(uid, "on", item);
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appearance?.SetData(WelderVisuals.Lit, true);
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_appearanceSystem.SetData(uid, WelderVisuals.Lit, true);
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_appearanceSystem.SetData(uid, ToggleableLightVisuals.Enabled, true);
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if (light != null)
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light.Enabled = true;
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SoundSystem.Play(welder.WelderOnSounds.GetSound(), Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
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_audioSystem.PlayPvs(welder.WelderOnSounds, uid, AudioParams.Default.WithVariation(0.125f).WithVolume(-5f));
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if (transform.GridUid is {} gridUid)
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{
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@@ -122,7 +125,7 @@ namespace Content.Server.Tools
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_atmosphereSystem.HotspotExpose(gridUid, position, 700, 50, true);
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}
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welder.Dirty();
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_entityManager.Dirty(welder);
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_activeWelders.Add(uid);
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return true;
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@@ -145,27 +148,24 @@ namespace Content.Server.Tools
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var ev = new WelderToggledEvent(false);
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RaiseLocalEvent(welder.Owner, ev, false);
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// TODO: Make all this use visualizers.
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if (item != null)
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_itemSystem.SetHeldPrefix(uid, "off", item);
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// Layer 1 is the flame.
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appearance?.SetData(WelderVisuals.Lit, false);
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_appearanceSystem.SetData(uid, WelderVisuals.Lit, false);
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_appearanceSystem.SetData(uid, ToggleableLightVisuals.Enabled, false);
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if (light != null)
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light.Enabled = false;
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SoundSystem.Play(welder.WelderOffSounds.GetSound(), Filter.Pvs(uid), uid, AudioHelpers.WithVariation(0.125f).WithVolume(-5f));
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_audioSystem.PlayPvs(welder.WelderOffSounds, uid, AudioParams.Default.WithVariation(0.125f).WithVolume(-5f));
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welder.Dirty();
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_entityManager.Dirty(welder);
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_activeWelders.Remove(uid);
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return true;
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}
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private void OnWelderStartup(EntityUid uid, WelderComponent component, ComponentStartup args)
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private void OnWelderStartup(EntityUid uid, WelderComponent welder, ComponentStartup args)
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{
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component.Dirty();
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_entityManager.Dirty(welder);
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}
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private void OnWelderIsHotEvent(EntityUid uid, WelderComponent welder, IsHotEvent args)
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@@ -198,7 +198,7 @@ namespace Content.Server.Tools
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private void OnWelderSolutionChange(EntityUid uid, WelderComponent welder, SolutionChangedEvent args)
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{
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welder.Dirty();
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_entityManager.Dirty(welder);
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}
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private void OnWelderActivate(EntityUid uid, WelderComponent welder, ActivateInWorldEvent args)
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@@ -226,7 +226,7 @@ namespace Content.Server.Tools
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{
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var drained = _solutionContainerSystem.Drain(target, targetSolution, trans);
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_solutionContainerSystem.TryAddSolution(uid, welderSolution, drained);
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SoundSystem.Play(welder.WelderRefill.GetSound(), Filter.Pvs(uid), uid);
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_audioSystem.PlayPvs(welder.WelderRefill, uid);
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_popupSystem.PopupEntity(Loc.GetString("welder-component-after-interact-refueled-message"), uid, Filter.Entities(args.User));
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}
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else if (welderSolution.AvailableVolume <= 0)
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@@ -292,7 +292,7 @@ namespace Content.Server.Tools
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}
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solution.RemoveReagent(welder.FuelReagent, neededFuel);
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welder.Dirty();
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_entityManager.Dirty(welder);
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}
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private void OnWelderShutdown(EntityUid uid, WelderComponent welder, ComponentShutdown args)
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@@ -335,7 +335,7 @@ namespace Content.Server.Tools
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if (solution.GetReagentQuantity(welder.FuelReagent) <= FixedPoint2.Zero)
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TryTurnWelderOff(tool, null, welder);
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welder.Dirty();
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_entityManager.Dirty(welder);
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}
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_welderTimer -= WelderUpdateTimer;
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