Fix compatibility mode singularity shader (#7856)
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@@ -3,7 +3,7 @@
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uniform sampler2D SCREEN_TEXTURE;
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uniform highp vec2 renderScale;
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uniform highp float maxDistance;
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uniform int count;
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uniform lowp int count;
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uniform highp float[5] falloffPower;
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uniform highp float[5] intensity;
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@@ -30,9 +30,9 @@ void fragment() {
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// avoids long-range single-pixel shifts that are noticeable when leaving PVS.
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if (distance >= maxDistance) {
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deformation = 0;
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deformation = 0.0;
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} else {
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deformation *= (1 - pow(distance/maxDistance, 4));
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deformation *= (1.0 - pow(distance/maxDistance, 4.0));
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}
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if(deformation > 0.8)
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