Fix bwoink sounds (#25441)
* Fix bwoink sounds Didn't get a chance to test with 2 clients as I'm about to sleep but otherwise I'll check tomorrow. * a
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@@ -72,7 +72,7 @@ namespace Content.Server.Administration.Systems
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Subs.CVar(_config, CVars.GameHostName, OnServerNameChanged, true);
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Subs.CVar(_config, CCVars.AdminAhelpOverrideClientName, OnOverrideChanged, true);
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_sawmill = IoCManager.Resolve<ILogManager>().GetSawmill("AHELP");
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_maxAdditionalChars = GenerateAHelpMessage("", "", true, _gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"), _gameTicker.RunLevel, false).Length;
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_maxAdditionalChars = GenerateAHelpMessage("", "", true, _gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"), _gameTicker.RunLevel, playedSound: false).Length;
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameRunLevelChanged);
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@@ -411,7 +411,8 @@ namespace Content.Server.Administration.Systems
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bwoinkText = $"{(message.PlaySound ? "" : "(S) ")}{bwoinkText}: {escapedText}";
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var playSound = senderAHelpAdmin && message.PlaySound;
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// If it's not an admin / admin chooses to keep the sound then play it.
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var playSound = !senderAHelpAdmin || message.PlaySound;
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var msg = new BwoinkTextMessage(message.UserId, senderSession.UserId, bwoinkText, playSound: playSound);
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LogBwoink(msg);
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@@ -470,7 +471,7 @@ namespace Content.Server.Administration.Systems
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str = str[..(DescriptionMax - _maxAdditionalChars - unameLength)];
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}
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var nonAfkAdmins = GetNonAfkAdmins();
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_messageQueues[msg.UserId].Enqueue(GenerateAHelpMessage(senderSession.Name, str, !personalChannel, _gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"), _gameTicker.RunLevel, playSound, nonAfkAdmins.Count == 0));
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_messageQueues[msg.UserId].Enqueue(GenerateAHelpMessage(senderSession.Name, str, !personalChannel, _gameTicker.RoundDuration().ToString("hh\\:mm\\:ss"), _gameTicker.RunLevel, playedSound: playSound, noReceivers: nonAfkAdmins.Count == 0));
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}
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if (admins.Count != 0 || sendsWebhook)
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