Merge pull request #1263 from DrSmugleaf/buckle-locker-fix-1262

Fix buckle in general
This commit is contained in:
Víctor Aguilera Puerto
2020-07-09 00:15:28 +02:00
committed by GitHub
53 changed files with 347 additions and 158 deletions

View File

@@ -2,7 +2,6 @@
using System.Linq;
using Content.Server.GameObjects.Components.Interactable;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
@@ -30,7 +29,7 @@ namespace Content.Server.GameObjects.Components
[RegisterComponent]
[ComponentReference(typeof(IActivate))]
[ComponentReference(typeof(IStorageComponent))]
public class EntityStorageComponent : Component, IActivate, IStorageComponent, IInteractUsing, IDestroyAct
public class EntityStorageComponent : Component, IActivate, IStorageComponent, IInteractUsing, IDestroyAct, IActionBlocker
{
public override string Name => "EntityStorage";
@@ -40,13 +39,13 @@ namespace Content.Server.GameObjects.Components
private TimeSpan _lastInternalOpenAttempt;
[ViewVariables]
private int StorageCapacityMax;
private int _storageCapacityMax;
[ViewVariables]
private bool IsCollidableWhenOpen;
private bool _isCollidableWhenOpen;
[ViewVariables]
private Container Contents;
private Container _contents;
[ViewVariables]
private IEntityQuery entityQuery;
private IEntityQuery _entityQuery;
private bool _showContents;
private bool _open;
private bool _isWeldedShut;
@@ -63,7 +62,7 @@ namespace Content.Server.GameObjects.Components
set
{
_showContents = value;
Contents.ShowContents = _showContents;
_contents.ShowContents = _showContents;
}
}
@@ -96,10 +95,10 @@ namespace Content.Server.GameObjects.Components
public override void Initialize()
{
base.Initialize();
Contents = ContainerManagerComponent.Ensure<Container>(nameof(EntityStorageComponent), Owner);
entityQuery = new IntersectingEntityQuery(Owner);
_contents = ContainerManagerComponent.Ensure<Container>(nameof(EntityStorageComponent), Owner);
_entityQuery = new IntersectingEntityQuery(Owner);
Contents.ShowContents = _showContents;
_contents.ShowContents = _showContents;
if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
{
@@ -112,8 +111,8 @@ namespace Content.Server.GameObjects.Components
{
base.ExposeData(serializer);
serializer.DataField(ref StorageCapacityMax, "Capacity", 30);
serializer.DataField(ref IsCollidableWhenOpen, "IsCollidableWhenOpen", false);
serializer.DataField(ref _storageCapacityMax, "Capacity", 30);
serializer.DataField(ref _isCollidableWhenOpen, "IsCollidableWhenOpen", false);
serializer.DataField(ref _showContents, "showContents", false);
serializer.DataField(ref _open, "open", false);
serializer.DataField(this, a => a.IsWeldedShut, "IsWeldedShut", false);
@@ -146,7 +145,7 @@ namespace Content.Server.GameObjects.Components
private void CloseStorage()
{
Open = false;
var entities = Owner.EntityManager.GetEntities(entityQuery);
var entities = Owner.EntityManager.GetEntities(_entityQuery);
var count = 0;
foreach (var entity in entities)
{
@@ -163,7 +162,7 @@ namespace Content.Server.GameObjects.Components
continue;
}
count++;
if (count >= StorageCapacityMax)
if (count >= _storageCapacityMax)
{
break;
}
@@ -180,12 +179,11 @@ namespace Content.Server.GameObjects.Components
EmptyContents();
ModifyComponents();
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/closetopen.ogg", Owner);
}
private void ModifyComponents()
{
if (!IsCollidableWhenOpen && Owner.TryGetComponent<ICollidableComponent>(out var collidableComponent))
if (!_isCollidableWhenOpen && Owner.TryGetComponent<ICollidableComponent>(out var collidableComponent))
{
var physShape = collidableComponent.PhysicsShapes[0];
if (Open)
@@ -242,7 +240,7 @@ namespace Content.Server.GameObjects.Components
entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Top - entityCollidableComponent.WorldAABB.Top);
}
}
if (Contents.CanInsert(entity))
if (_contents.CanInsert(entity))
{
// Because Insert sets the local position to (0,0), and we want to keep the contents spread out,
// we re-apply the world position after inserting.
@@ -255,7 +253,7 @@ namespace Content.Server.GameObjects.Components
{
worldPos = entity.Transform.WorldPosition;
}
Contents.Insert(entity);
_contents.Insert(entity);
entity.Transform.WorldPosition = worldPos;
if (entityCollidableComponent != null)
{
@@ -268,9 +266,9 @@ namespace Content.Server.GameObjects.Components
private void EmptyContents()
{
foreach (var contained in Contents.ContainedEntities.ToArray())
foreach (var contained in _contents.ContainedEntities.ToArray())
{
if(Contents.Remove(contained))
if(_contents.Remove(contained))
{
if (contained.TryGetComponent<ICollidableComponent>(out var entityCollidableComponent))
{
@@ -317,7 +315,7 @@ namespace Content.Server.GameObjects.Components
/// <inheritdoc />
public bool Remove(IEntity entity)
{
return Contents.CanRemove(entity);
return _contents.CanRemove(entity);
}
/// <inheritdoc />
@@ -330,7 +328,7 @@ namespace Content.Server.GameObjects.Components
return true;
}
return Contents.Insert(entity);
return _contents.Insert(entity);
}
/// <inheritdoc />
@@ -341,12 +339,37 @@ namespace Content.Server.GameObjects.Components
return true;
}
if (Contents.ContainedEntities.Count >= StorageCapacityMax)
if (_contents.ContainedEntities.Count >= _storageCapacityMax)
{
return false;
}
return Contents.CanInsert(entity);
return _contents.CanInsert(entity);
}
bool IInteractUsing.InteractUsing(InteractUsingEventArgs eventArgs)
{
if (Open)
return false;
if (!CanWeldShut)
return false;
if (!eventArgs.Using.TryGetComponent(out WelderComponent tool))
return false;
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Welding, 1f))
return false;
IsWeldedShut ^= true;
return true;
}
void IDestroyAct.OnDestroy(DestructionEventArgs eventArgs)
{
Open = true;
EmptyContents();
}
[Verb]
@@ -388,29 +411,5 @@ namespace Content.Server.GameObjects.Components
data.Text = component.Open ? "Close" : "Open";
}
public bool InteractUsing(InteractUsingEventArgs eventArgs)
{
if (Open)
return false;
if (!CanWeldShut)
return false;
if (!eventArgs.Using.TryGetComponent(out WelderComponent tool))
return false;
if (!tool.UseTool(eventArgs.User, Owner, ToolQuality.Welding, 1f))
return false;
IsWeldedShut ^= true;
return true;
}
public void OnDestroy(DestructionEventArgs eventArgs)
{
EmptyContents();
}
}
}

View File

@@ -1,8 +1,5 @@
using System;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Destructible;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.Interfaces.GameObjects.Components.Interaction;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Throw;
using Content.Server.Utility;
@@ -21,7 +18,7 @@ using Robust.Shared.Maths;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
[ComponentReference(typeof(StoreableComponent))]

View File

@@ -1,7 +1,7 @@
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects
namespace Content.Server.GameObjects.Components.Items.Storage
{
[RegisterComponent]
public class StoreableComponent : Component