Merge pull request #1263 from DrSmugleaf/buckle-locker-fix-1262
Fix buckle in general
This commit is contained in:
34
Content.Server/GameObjects/EntitySystems/BuckleSystem.cs
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34
Content.Server/GameObjects/EntitySystems/BuckleSystem.cs
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@@ -0,0 +1,34 @@
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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public class BuckleSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery(typeof(BuckleComponent));
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UpdatesAfter.Add(typeof(InteractionSystem));
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UpdatesAfter.Add(typeof(InputSystem));
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}
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public override void Update(float frameTime)
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{
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foreach (var entity in RelevantEntities)
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{
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if (!entity.TryGetComponent(out BuckleComponent buckle))
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{
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continue;
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}
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buckle.Update();
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}
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}
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}
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}
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@@ -11,10 +11,9 @@ using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -266,6 +265,19 @@ namespace Content.Server.GameObjects.EntitySystems.Click
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return;
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}
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// In a container where the attacked entity is not the container's owner
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if (ContainerHelpers.TryGetContainer(player, out var playerContainer) &&
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attacked != playerContainer.Owner)
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{
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// Either the attacked entity is null, not contained or in a different container
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if (attacked == null ||
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!ContainerHelpers.TryGetContainer(attacked, out var attackedContainer) ||
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attackedContainer != playerContainer)
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{
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return;
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}
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}
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// TODO: Check if client should be able to see that object to click on it in the first place
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// Clicked on empty space behavior, try using ranged attack
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@@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Construction;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.Components.Stack;
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@@ -1,7 +1,5 @@
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using System.Linq;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Throw;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.Input;
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@@ -10,7 +8,6 @@ using Robust.Server.GameObjects.EntitySystemMessages;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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@@ -20,6 +17,7 @@ using Robust.Shared.Players;
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using System;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.EntitySystems.Click;
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namespace Content.Server.Interfaces.GameObjects.Components.Interaction
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@@ -1,6 +1,7 @@
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#nullable enable
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using Content.Server.GameObjects;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.Components.Sound;
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