Merge pull request #1263 from DrSmugleaf/buckle-locker-fix-1262
Fix buckle in general
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@@ -31,12 +31,14 @@ namespace Content.Shared.GameObjects.Components.Mobs
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[Serializable, NetSerializable]
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protected sealed class BuckleComponentState : ComponentState
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{
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public BuckleComponentState(bool buckled) : base(ContentNetIDs.BUCKLE)
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public BuckleComponentState(bool buckled, int? drawDepth) : base(ContentNetIDs.BUCKLE)
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{
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Buckled = buckled;
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DrawDepth = drawDepth;
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}
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public bool Buckled { get; }
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public int? DrawDepth;
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}
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[Serializable, NetSerializable]
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