Fix non peaceful round end
This commit is contained in:
@@ -1,16 +1,14 @@
|
||||
using System.Linq;
|
||||
using Content.Server.Chat.Managers;
|
||||
using Content.Server.GameTicking;
|
||||
using Content.Server.Traits.Assorted;
|
||||
using Content.Shared.CombatMode.Pacification;
|
||||
using Content.Shared.GameTicking;
|
||||
using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Hands.EntitySystems;
|
||||
using Content.Shared.Humanoid;
|
||||
using Content.Shared.White;
|
||||
using Content.Shared.White.NonPeacefulRoundEnd;
|
||||
using Robust.Server.Audio;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -27,7 +25,7 @@ public sealed class NonPeacefulRoundEndSystem : EntitySystem
|
||||
[Dependency] private readonly IRobustRandom _robustRandom = default!;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IChatManager _chatManager = default!;
|
||||
[Dependency] private readonly SharedAudioSystem _sharedAudioSystem = default!;
|
||||
[Dependency] private readonly AudioSystem _sharedAudioSystem = default!;
|
||||
|
||||
private NonPeacefulRoundItemsPrototype _nonPeacefulRoundItemsPrototype = default!;
|
||||
|
||||
@@ -58,8 +56,6 @@ public sealed class NonPeacefulRoundEndSystem : EntitySystem
|
||||
if (!session.AttachedEntity.HasValue) continue;
|
||||
|
||||
RemComp<PacifiedComponent>(session.AttachedEntity.Value);
|
||||
RemComp<PacifistComponent>(session.AttachedEntity.Value);
|
||||
|
||||
|
||||
GiveItem(session.AttachedEntity.Value);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user