Fix non peaceful round end
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@@ -1,16 +1,14 @@
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using System.Linq;
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using System.Linq;
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.GameTicking;
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using Content.Server.Traits.Assorted;
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using Content.Shared.CombatMode.Pacification;
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using Content.Shared.CombatMode.Pacification;
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using Content.Shared.GameTicking;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid;
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using Content.Shared.White;
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using Content.Shared.White;
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using Content.Shared.White.NonPeacefulRoundEnd;
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using Content.Shared.White.NonPeacefulRoundEnd;
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using Robust.Server.Audio;
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using Robust.Server.Player;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.Configuration;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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@@ -27,7 +25,7 @@ public sealed class NonPeacefulRoundEndSystem : EntitySystem
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly SharedAudioSystem _sharedAudioSystem = default!;
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[Dependency] private readonly AudioSystem _sharedAudioSystem = default!;
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private NonPeacefulRoundItemsPrototype _nonPeacefulRoundItemsPrototype = default!;
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private NonPeacefulRoundItemsPrototype _nonPeacefulRoundItemsPrototype = default!;
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@@ -58,8 +56,6 @@ public sealed class NonPeacefulRoundEndSystem : EntitySystem
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if (!session.AttachedEntity.HasValue) continue;
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if (!session.AttachedEntity.HasValue) continue;
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RemComp<PacifiedComponent>(session.AttachedEntity.Value);
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RemComp<PacifiedComponent>(session.AttachedEntity.Value);
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RemComp<PacifistComponent>(session.AttachedEntity.Value);
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GiveItem(session.AttachedEntity.Value);
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GiveItem(session.AttachedEntity.Value);
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}
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}
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