Reformat the way recipe prototypes work to something sensible.
More work on Microwave component.
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30
Resources/Prototypes/Entities/kitchen.yml
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30
Resources/Prototypes/Entities/kitchen.yml
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@@ -0,0 +1,30 @@
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- type: entity
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id: KitchenMicrowave
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name: Microwave
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description: It's magic.
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components:
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- type: Microwave
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- type: Clickable
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- type: InteractionOutline
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- type: Solution
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maxVol: 100
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caps: 1
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- type: Collidable
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shapes:
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- !type:PhysShapeAabb
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bounds: "-0.5,0,0.5,1"
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layer: 15
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IsScrapingFloor: true
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- type: Sprite
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netsync: false
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sprite: Buildings/medical_scanner.rsi
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layers:
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- state: scanner_open
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map: ["enum.MedicalScannerVisualLayers.Machine"]
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- state: scanner_terminal_blue
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map: ["enum.MedicalScannerVisualLayers.Terminal"]
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- type: PowerDevice
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- type: Icon
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sprite: Buildings/medical_scanner.rsi
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state: scanner_open
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@@ -1,7 +1,17 @@
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- type: microwaveMealRecipe
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id: RecipeBurger
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name: "Burger"
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description: "A burger, in space."
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id: RecipeCheeseburger
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name: "Cheeseburger Recipe"
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output: FoodCheeseburger
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ingredients:
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- "Flour,15"
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- "Meat,5"
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chem.H2O: 15
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chem.Nutriment: 5
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- type: microwaveMealRecipe
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id: RecipeFlashlight
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name: "Flashlight Recipe"
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output: FlashlightLantern
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ingredients:
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chem.H2O: 15
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chem.Nutriment: 20
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chem.Glucose: 5
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