Самодельные отражайки (#6)
* Ghetto Mirror Shield * Protorypes for ghetto mirrors * locale * idk, works fine on my machine * forsenPls (cherry picked from commit 4505739fd9430bcc578da3dec932d9aa7ca933ca)
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using Content.Shared.Damage;
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using Robust.Shared.GameStates;
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// WD Engi Exclusive
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namespace Content.Shared.DamageableClothing;
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/// <summary>
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/// This component goes on an equippable item that should take damage while in use.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class DamageableClothingComponent : Component
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{
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/// <summary>
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/// The entity that's wearing the item.
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/// </summary>
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[ViewVariables, AutoNetworkedField]
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public EntityUid? User;
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/// <summary>
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/// The damage modifier to use on item.
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/// </summary>
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[DataField]
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public DamageModifierSet DamageModifier = default!;
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}
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// WD Engi Exclusive
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namespace Content.Shared.DamageableClothing;
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/// <summary>
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/// This component gets dynamically added to an Entity via the <see cref="DamageableClothing"/>
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/// </summary>
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[RegisterComponent]
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public sealed partial class DamageableClothingUserComponent : Component
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{
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/// <summary>
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/// The entity that's also being damaged.
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/// </summary>
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[DataField]
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public EntityUid? ItemId;
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}
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using Robust.Shared.Timing;
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using Content.Shared.Inventory.Events;
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// WD Engi Exclusive
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namespace Content.Shared.DamageableClothing;
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public sealed partial class DamageableClothingSystem : EntitySystem
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{
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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public override void Initialize()
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{
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base.Initialize();
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InitializeUser();
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SubscribeLocalEvent<DamageableClothingComponent, GotEquippedEvent>(OnEquipped);
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SubscribeLocalEvent<DamageableClothingComponent, GotUnequippedEvent>(OnUnequipped);
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SubscribeLocalEvent<DamageableClothingComponent, ComponentShutdown>(OnShutdown);
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}
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private void OnEquipped(EntityUid uid, DamageableClothingComponent component, GotEquippedEvent args)
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{
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if (_gameTiming.ApplyingState)
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return;
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component.User = args.Equipee;
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var userComp = EnsureComp<DamageableClothingUserComponent>(args.Equipee);
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userComp.ItemId = args.Equipment;
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}
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private void OnUnequipped(EntityUid uid, DamageableClothingComponent component, GotUnequippedEvent args)
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{
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RemCompDeferred<DamageableClothingUserComponent>(args.Equipee);
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component.User = null;
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}
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private void OnShutdown(EntityUid uid, DamageableClothingComponent component, ComponentShutdown args)
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{
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if (component.User != null)
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{
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RemCompDeferred<DamageableClothingUserComponent>(component.User.Value);
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component.User = null;
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}
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}
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}
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@@ -0,0 +1,46 @@
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using Content.Shared.Damage;
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// WD Engi Exclusive
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namespace Content.Shared.DamageableClothing;
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public sealed partial class DamageableClothingSystem
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{
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[Dependency] private readonly DamageableSystem _damageable = default!;
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private void InitializeUser()
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{
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SubscribeLocalEvent<DamageableClothingUserComponent, DamageModifyEvent>(OnUserDamageModified);
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SubscribeLocalEvent<DamageableClothingComponent, DamageModifyEvent>(OnDamageModified);
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SubscribeLocalEvent<DamageableClothingUserComponent, EntityTerminatingEvent>(OnEntityTerminating);
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}
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private void OnUserDamageModified(EntityUid uid, DamageableClothingUserComponent component, DamageModifyEvent args)
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{
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if (TryComp<DamageableClothingComponent>(component.ItemId, out var blocking))
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{
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if (args.Damage.GetTotal() <= 0)
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return;
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if (!TryComp<DamageableComponent>(component.ItemId, out var dmgComp))
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return;
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var blockFraction = 1;
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blockFraction = Math.Clamp(blockFraction, 0, 1);
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_damageable.TryChangeDamage(component.ItemId, blockFraction * args.OriginalDamage);
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}
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}
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private void OnDamageModified(EntityUid uid, DamageableClothingComponent component, DamageModifyEvent args)
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{
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var modifier = component.DamageModifier;
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args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, modifier);
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}
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private void OnEntityTerminating(EntityUid uid, DamageableClothingUserComponent component, ref EntityTerminatingEvent args)
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{
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if (!TryComp<DamageableClothingComponent>(component.ItemId, out var blockingComponent))
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return;
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RemCompDeferred<DamageableClothingUserComponent>(uid);
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}
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}
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ent-ClothingOuterArmorReflectiveGhetto = самодельный отражающий жилет
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.desc = Два зеркала соединённые проводами для сомнительной защиты от лазеров.
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2
Resources/Locale/ru-RU/White/ghetto-mirror-shield.ftl
Normal file
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ent-MirrorShieldGhetto = самодельный зеркальный щит
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.desc = Сделанное на скорую руку зеркало с рукояткой для использования как сомнительная защита от лазеров.
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@@ -0,0 +1,53 @@
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- type: entity # WD Engi Exclusive
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parent: ClothingOuterArmorBasic
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id: ClothingOuterArmorReflectiveGhetto
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name: makeshift reflective vest
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description: Two mirrors connected by wires for dubious laser protection.
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components:
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- type: Sprite
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sprite: White/Clothing/OuterClothing/armor_reflect_ghetto.rsi
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state: icon
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- type: Clothing
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sprite: White/Clothing/OuterClothing/armor_reflect_ghetto.rsi
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- type: Armor
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modifiers:
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coefficients:
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Slash: 0.9
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Heat: 0.7
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- type: Reflect
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reflectProb: 0.7
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innate: true
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placement:
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- Body
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reflects:
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- Energy
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- type: Construction
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graph: ClothingOuterArmorReflectiveGhetto
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node: vest
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- type: DamageableClothing
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damageModifier:
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coefficients:
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Blunt: 2
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Slash: 0.9
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Piercing: 1.5
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Heat: .5
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flatReductions:
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Heat: 0.5
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- type: Damageable
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damageContainer: Shield
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 60
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- !type:PlaySoundBehavior
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sound:
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collection: GlassBreak
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- !type:SpawnEntitiesBehavior
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spawn:
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ShardGlass:
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min: 3
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max: 5
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@@ -0,0 +1,62 @@
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- type: entity # WD Engi Exclusive
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name: makeshift mirror shield
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parent: BaseItem
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id: MirrorShieldGhetto
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description: A makeshift mirror with a handle, used as dubious laser protection.
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components:
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- type: Sprite
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sprite: White/Objects/Weapons/ghetto_mirror_shield.rsi
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state: icon
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- type: Item
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sprite: White/Objects/Weapons/ghetto_mirror_shield.rsi
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size: Ginormous
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- type: Tag
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tags:
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- MirrorShieldGhetto
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- type: Reflect
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reflectProb: 0.7
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innate: true
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reflects:
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- Energy
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- type: Blocking
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passiveBlockModifier:
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coefficients:
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Blunt: 2
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Slash: 0.9
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Piercing: 1.5
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Heat: .6
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activeBlockModifier:
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coefficients:
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Blunt: 2
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Slash: 0.9
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Piercing: 1.5
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Heat: .3
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flatReductions:
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Heat: 0.5
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blockSound: !type:SoundPathSpecifier
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path: /Audio/Effects/glass_step.ogg
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- type: MeleeBlock
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- type: Damageable
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damageContainer: Shield
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- type: Construction
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graph: MirrorShieldGhetto
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node: shield
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 40
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- !type:PlaySoundBehavior
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sound:
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collection: GlassBreak
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- !type:SpawnEntitiesBehavior
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spawn:
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ShardGlass:
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min: 2
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max: 3
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- type: StaticPrice
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price: 50
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- type: DisarmMalus
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# WD Engi Exclusive
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- type: constructionGraph
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id: MirrorShieldGhetto
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start: start
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graph:
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- node: start
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edges:
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- to: shield
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steps:
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- material: Glass
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amount: 5
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doAfter: 3
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- material: Steel
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amount: 3
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doAfter: 3
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- node: shield
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entity: MirrorShieldGhetto
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- type: constructionGraph
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id: ClothingOuterArmorReflectiveGhetto
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start: start
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graph:
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- node: start
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edges:
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- to: vest
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steps:
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- material: Cable
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amount: 5
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- tag: MirrorShieldGhetto
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name: самодельный зеркальный щит
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icon:
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sprite: White/Objects/Weapons/ghetto_mirror_shield.rsi
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state: icon
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amount: 1
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- tag: MirrorShieldGhetto
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name: самодельный зеркальный щит
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icon:
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sprite: White/Objects/Weapons/ghetto_mirror_shield.rsi
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state: icon
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amount: 1
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doAfter: 6
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- node: vest
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entity: ClothingOuterArmorReflectiveGhetto
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# WD Engi Exclusive
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- type: construction
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name: самодельный зеркальный щит
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id: MirrorShieldGhetto
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graph: MirrorShieldGhetto
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startNode: start
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targetNode: shield
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category: construction-category-weapons
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objectType: Item
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description: Сделанное на скорую руку зеркало с рукояткой для использования как сомнительная защита от лазеров.
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icon:
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sprite: White/Objects/Weapons/ghetto_mirror_shield.rsi
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state: icon
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- type: construction
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name: самодельный отражающий жилет
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id: ClothingOuterArmorReflectiveGhetto
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graph: ClothingOuterArmorReflectiveGhetto
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startNode: start
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targetNode: vest
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category: construction-category-clothing
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objectType: Item
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description: Два зеркала соединённые проводами для сомнительной защиты от лазеров.
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icon:
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sprite: White/Clothing/OuterClothing/armor_reflect_ghetto.rsi
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state: icon
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@@ -120,3 +120,7 @@
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- type: Tag
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id: VoiceActivatedBombImplant
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# WD Engi Exclusive
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- type: Tag
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id: MirrorShieldGhetto
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After Width: | Height: | Size: 576 B |
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After Width: | Height: | Size: 319 B |
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After Width: | Height: | Size: 610 B |
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After Width: | Height: | Size: 607 B |
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "stepppasha",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "equipped-OUTERCLOTHING",
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"directions": 4
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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}
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]
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}
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After Width: | Height: | Size: 330 B |
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After Width: | Height: | Size: 758 B |
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After Width: | Height: | Size: 697 B |
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Taken from https://github.com/Citadel-Station-13/Citadel-Station-13/commit/84223c65f5caf667a84f3c0f49bc2a41cdc6c4e3",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "inhand-right",
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"directions": 4
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},
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{
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"name": "inhand-left",
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"directions": 4
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}
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]
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}
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