better light mask + rotating lights (#641)

This commit is contained in:
ThereDrD
2024-08-19 23:14:55 +03:00
committed by GitHub
parent 8907d22898
commit 80fff2d48e
2 changed files with 3 additions and 4 deletions

View File

@@ -1,5 +1,4 @@
using System.Numerics;
using Robust.Shared.GameStates;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.MouseRotator;
@@ -15,7 +14,7 @@ public sealed partial class MouseRotatorComponent : Component
/// How much the desired angle needs to change before a predictive event is sent
/// </summary>
[DataField, AutoNetworkedField]
public Angle AngleTolerance = Angle.FromDegrees(20.0);
public Angle AngleTolerance = Angle.FromDegrees(6.0); // WD edit
/// <summary>
/// The angle that will be lerped to
@@ -38,7 +37,7 @@ public sealed partial class MouseRotatorComponent : Component
/// like turrets or ship guns, which have finer range of movement.
/// </summary>
[DataField, AutoNetworkedField]
public bool Simple4DirMode = true;
public bool Simple4DirMode = false; // WD edit
}
/// <summary>