better light mask + rotating lights (#641)
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@@ -1,5 +1,4 @@
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using System.Numerics;
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using Robust.Shared.GameStates;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization;
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namespace Content.Shared.MouseRotator;
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namespace Content.Shared.MouseRotator;
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@@ -15,7 +14,7 @@ public sealed partial class MouseRotatorComponent : Component
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/// How much the desired angle needs to change before a predictive event is sent
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/// How much the desired angle needs to change before a predictive event is sent
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/// </summary>
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/// </summary>
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[DataField, AutoNetworkedField]
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[DataField, AutoNetworkedField]
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public Angle AngleTolerance = Angle.FromDegrees(20.0);
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public Angle AngleTolerance = Angle.FromDegrees(6.0); // WD edit
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/// <summary>
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/// <summary>
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/// The angle that will be lerped to
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/// The angle that will be lerped to
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@@ -38,7 +37,7 @@ public sealed partial class MouseRotatorComponent : Component
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/// like turrets or ship guns, which have finer range of movement.
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/// like turrets or ship guns, which have finer range of movement.
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/// </summary>
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/// </summary>
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[DataField, AutoNetworkedField]
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[DataField, AutoNetworkedField]
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public bool Simple4DirMode = true;
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public bool Simple4DirMode = false; // WD edit
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}
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}
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/// <summary>
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/// <summary>
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