Revert "SS14-12462 Nerf food and drink vending machines (#25999)"

This reverts commit 41093ab03c.

# Conflicts:
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
This commit is contained in:
Remuchi
2024-04-10 14:55:25 +07:00
parent 8340ac6c9d
commit 81be800071
3 changed files with 9 additions and 43 deletions

View File

@@ -6,7 +6,6 @@ using Content.Shared.Interaction;
using Content.Shared.Popups;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Network;
using Robust.Shared.Random;
namespace Content.Shared.VendingMachines;
@@ -17,7 +16,6 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
[Dependency] protected readonly SharedAudioSystem Audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
[Dependency] protected readonly IRobustRandom Randomizer = default!;
public override void Initialize()
{
@@ -28,13 +26,10 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
protected virtual void OnComponentInit(EntityUid uid, VendingMachineComponent component, ComponentInit args)
{
RestockInventoryFromPrototype(uid, component, component.InitialStockQuality);
RestockInventoryFromPrototype(uid, component);
}
public void RestockInventoryFromPrototype(
EntityUid uid,
VendingMachineComponent? component = null,
float restockQuality = 1f)
public void RestockInventoryFromPrototype(EntityUid uid, VendingMachineComponent? component = null)
{
if (!Resolve(uid, ref component))
{
@@ -44,9 +39,9 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
if (!PrototypeManager.TryIndex(component.PackPrototypeId, out VendingMachineInventoryPrototype? packPrototype))
return;
AddInventoryFromPrototype(uid, packPrototype.StartingInventory, InventoryType.Regular, component, restockQuality);
AddInventoryFromPrototype(uid, packPrototype.EmaggedInventory, InventoryType.Emagged, component, restockQuality);
AddInventoryFromPrototype(uid, packPrototype.ContrabandInventory, InventoryType.Contraband, component, restockQuality);
AddInventoryFromPrototype(uid, packPrototype.StartingInventory, InventoryType.Regular, component);
AddInventoryFromPrototype(uid, packPrototype.EmaggedInventory, InventoryType.Emagged, component);
AddInventoryFromPrototype(uid, packPrototype.ContrabandInventory, InventoryType.Contraband, component);
}
/// <summary>
@@ -76,7 +71,7 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
public List<VendingMachineInventoryEntry> GetAvailableInventory(EntityUid uid, VendingMachineComponent? component = null)
{
if (!Resolve(uid, ref component))
return [];
return new();
return GetAllInventory(uid, component).Where(inventoryEntry => inventoryEntry.Amount > 0).ToList();
}
@@ -85,8 +80,7 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
EntityUid uid,
Dictionary<string, uint>? entries,
InventoryType type,
VendingMachineComponent? component = null,
float restockQuality = 1.0f)
VendingMachineComponent? component = null)
{
if (!Resolve(uid, ref component) || entries == null)
{
@@ -113,15 +107,6 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
{
if (PrototypeManager.TryIndex<EntityPrototype>(id, out var proto)) // WD EDIT
{
var restock = amount;
var chanceOfMissingStock = 1 - restockQuality;
var result = Randomizer.NextFloat(0, 1);
if (result < chanceOfMissingStock)
{
restock = (uint) Math.Floor(amount * result / chanceOfMissingStock);
}
if (inventory.TryGetValue(id, out var entry))
// Prevent a machine's stock from going over three times
// the prototype's normal amount. This is an arbitrary
@@ -129,11 +114,11 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
// restocking a machine who doesn't want to force vend out
// all the items just to restock one empty slot without
// losing the rest of the restock.
entry.Amount = Math.Min(entry.Amount + amount, 3 * restock);
entry.Amount = Math.Min(entry.Amount + amount, 3 * amount);
else // WD EDIT START
{
var price = GetEntryPrice(proto);
inventory.Add(id, new VendingMachineInventoryEntry(type, id, restock, price));
inventory.Add(id, new VendingMachineInventoryEntry(type, id, amount, price));
} // WD EDIT END
}
}

View File

@@ -123,14 +123,6 @@ namespace Content.Shared.VendingMachines
public float DenyAccumulator = 0f;
public float DispenseOnHitAccumulator = 0f;
/// <summary>
/// The quality of the stock in the vending machine on spawn.
/// Represents the percentage chance (0.0f = 0%, 1.0f = 100%) each set of items in the machine is fully-stocked.
/// If not fully stocked, the stock will have a random value between 0 (inclusive) and max stock (exclusive).
/// </summary>
[DataField]
public float InitialStockQuality = 1.0f;
/// <summary>
/// While disabled by EMP it randomly ejects items
/// </summary>

View File

@@ -384,7 +384,6 @@
ejectDelay: 5
soundVend: /Audio/Machines/machine_vend_hot_drink.ogg
priceMultiplier: 1.0
initialStockQuality: 0.33
- type: Advertise
pack: HotDrinksMachineAds
- type: SpeakOnUIClosed
@@ -425,7 +424,6 @@
denyState: deny-unshaded
ejectDelay: 1.9
priceMultiplier: 1.0
initialStockQuality: 0.33
- type: Advertise
pack: RobustSoftdrinksAds
- type: SpeakOnUIClosed
@@ -575,7 +573,6 @@
denyState: deny-unshaded
ejectDelay: 1.9
priceMultiplier: 1.0
initialStockQuality: 0.33
- type: Advertise
pack: RobustSoftdrinksAds
- type: Speech
@@ -611,7 +608,6 @@
denyState: deny-unshaded
ejectDelay: 1.9
priceMultiplier: 1.0
initialStockQuality: 0.33
- type: Advertise
pack: RobustSoftdrinksAds
- type: SpeakOnUIClosed
@@ -648,7 +644,6 @@
ejectState: eject-unshaded
denyState: deny-unshaded
ejectDelay: 1.9
initialStockQuality: 0.33
- type: Advertise
pack: RobustSoftdrinksAds
- type: SpeakOnUIClosed
@@ -745,7 +740,6 @@
offState: off
brokenState: broken
normalState: normal-unshaded
initialStockQuality: 0.33
priceMultiplier: 1.0
- type: Advertise
pack: DiscountDansAds
@@ -962,7 +956,6 @@
normalState: normal-unshaded
ejectState: eject-unshaded
denyState: deny-unshaded
initialStockQuality: 0.33
priceMultiplier: 1.0
- type: Advertise
pack: GetmoreChocolateCorpAds
@@ -1111,7 +1104,6 @@
ejectState: eject-unshaded
denyState: deny-unshaded
priceMultiplier: 1.0
initialStockQuality: 0.33
- type: Advertise
pack: BodaAds
- type: SpeakOnUIClosed
@@ -1320,7 +1312,6 @@
offState: off
brokenState: broken
normalState: normal-unshaded
initialStockQuality: 0.33
priceMultiplier: 1.0
- type: Advertise
pack: ChangAds
@@ -1387,7 +1378,6 @@
offState: off
brokenState: broken
normalState: normal-unshaded
initialStockQuality: 0.33
priceMultiplier: 1.0
- type: Advertise
pack: DonutAds
@@ -2058,7 +2048,6 @@
ejectDelay: 1.9
soundVend: /Audio/Items/bikehorn.ogg
priceMultiplier: 1.0
initialStockQuality: 1.0 # Nobody knows how Honk does it, but their vending machines always seem well-stocked...
- type: Sprite
sprite: Structures/Machines/VendingMachines/happyhonk.rsi
layers: