Revert "SS14-12462 Nerf food and drink vending machines (#25999)"

This reverts commit 41093ab03c.

# Conflicts:
#	Content.Shared/VendingMachines/SharedVendingMachineSystem.cs
#	Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml
This commit is contained in:
Remuchi
2024-04-10 14:55:25 +07:00
parent 8340ac6c9d
commit 81be800071
3 changed files with 9 additions and 43 deletions

View File

@@ -6,7 +6,6 @@ using Content.Shared.Interaction;
using Content.Shared.Popups;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Network;
using Robust.Shared.Random;
namespace Content.Shared.VendingMachines;
@@ -17,7 +16,6 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
[Dependency] protected readonly SharedAudioSystem Audio = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
[Dependency] protected readonly IRobustRandom Randomizer = default!;
public override void Initialize()
{
@@ -28,13 +26,10 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
protected virtual void OnComponentInit(EntityUid uid, VendingMachineComponent component, ComponentInit args)
{
RestockInventoryFromPrototype(uid, component, component.InitialStockQuality);
RestockInventoryFromPrototype(uid, component);
}
public void RestockInventoryFromPrototype(
EntityUid uid,
VendingMachineComponent? component = null,
float restockQuality = 1f)
public void RestockInventoryFromPrototype(EntityUid uid, VendingMachineComponent? component = null)
{
if (!Resolve(uid, ref component))
{
@@ -44,9 +39,9 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
if (!PrototypeManager.TryIndex(component.PackPrototypeId, out VendingMachineInventoryPrototype? packPrototype))
return;
AddInventoryFromPrototype(uid, packPrototype.StartingInventory, InventoryType.Regular, component, restockQuality);
AddInventoryFromPrototype(uid, packPrototype.EmaggedInventory, InventoryType.Emagged, component, restockQuality);
AddInventoryFromPrototype(uid, packPrototype.ContrabandInventory, InventoryType.Contraband, component, restockQuality);
AddInventoryFromPrototype(uid, packPrototype.StartingInventory, InventoryType.Regular, component);
AddInventoryFromPrototype(uid, packPrototype.EmaggedInventory, InventoryType.Emagged, component);
AddInventoryFromPrototype(uid, packPrototype.ContrabandInventory, InventoryType.Contraband, component);
}
/// <summary>
@@ -76,7 +71,7 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
public List<VendingMachineInventoryEntry> GetAvailableInventory(EntityUid uid, VendingMachineComponent? component = null)
{
if (!Resolve(uid, ref component))
return [];
return new();
return GetAllInventory(uid, component).Where(inventoryEntry => inventoryEntry.Amount > 0).ToList();
}
@@ -85,8 +80,7 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
EntityUid uid,
Dictionary<string, uint>? entries,
InventoryType type,
VendingMachineComponent? component = null,
float restockQuality = 1.0f)
VendingMachineComponent? component = null)
{
if (!Resolve(uid, ref component) || entries == null)
{
@@ -113,15 +107,6 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
{
if (PrototypeManager.TryIndex<EntityPrototype>(id, out var proto)) // WD EDIT
{
var restock = amount;
var chanceOfMissingStock = 1 - restockQuality;
var result = Randomizer.NextFloat(0, 1);
if (result < chanceOfMissingStock)
{
restock = (uint) Math.Floor(amount * result / chanceOfMissingStock);
}
if (inventory.TryGetValue(id, out var entry))
// Prevent a machine's stock from going over three times
// the prototype's normal amount. This is an arbitrary
@@ -129,11 +114,11 @@ public abstract partial class SharedVendingMachineSystem : EntitySystem
// restocking a machine who doesn't want to force vend out
// all the items just to restock one empty slot without
// losing the rest of the restock.
entry.Amount = Math.Min(entry.Amount + amount, 3 * restock);
entry.Amount = Math.Min(entry.Amount + amount, 3 * amount);
else // WD EDIT START
{
var price = GetEntryPrice(proto);
inventory.Add(id, new VendingMachineInventoryEntry(type, id, restock, price));
inventory.Add(id, new VendingMachineInventoryEntry(type, id, amount, price));
} // WD EDIT END
}
}