Suspicion improvements:

1. pull settings from cvars.
2. Fix greet.

Fixes #1823
This commit is contained in:
Pieter-Jan Briers
2020-08-20 22:04:55 +02:00
parent 3d75f0d753
commit 82c4c3eb4a
3 changed files with 46 additions and 24 deletions

View File

@@ -13,6 +13,7 @@ using System.Linq;
using Content.Server.GameObjects.Components.Suspicion;
using Content.Shared.Roles;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Log;
using Robust.Shared.Maths;
@@ -24,20 +25,32 @@ namespace Content.Server.GameTicking.GamePresets
[Dependency] private readonly IChatManager _chatManager;
[Dependency] private readonly IGameTicker _gameTicker;
[Dependency] private readonly IRobustRandom _random;
[Dependency] private readonly IConfigurationManager _cfg;
[Dependency] private IPrototypeManager _prototypeManager;
#pragma warning restore 649
public int MinPlayers { get; set; } = 5;
public int MinTraitors { get; set; } = 2;
public int PlayersPerTraitor { get; set; } = 5;
public int MinPlayers { get; set; }
public int MinTraitors { get; set; }
public int PlayersPerTraitor { get; set; }
public override bool DisallowLateJoin => true;
private static string TraitorID = "SuspicionTraitor";
private static string InnocentID = "SuspicionInnocent";
public static void RegisterCVars(IConfigurationManager cfg)
{
cfg.RegisterCVar("game.suspicion_min_players", 5);
cfg.RegisterCVar("game.suspicion_min_traitors", 2);
cfg.RegisterCVar("game.suspicion_players_per_traitor", 5);
}
public override bool Start(IReadOnlyList<IPlayerSession> readyPlayers, bool force = false)
{
MinPlayers = _cfg.GetCVar<int>("game.suspicion_min_players");
MinTraitors = _cfg.GetCVar<int>("game.suspicion_min_traitors");
PlayersPerTraitor = _cfg.GetCVar<int>("game.suspicion_players_per_traitor");
if (!force && readyPlayers.Count < MinPlayers)
{
_chatManager.DispatchServerAnnouncement($"Not enough players readied up for the game! There were {readyPlayers.Count} players readied up out of {MinPlayers} needed.");
@@ -71,6 +84,8 @@ namespace Content.Server.GameTicking.GamePresets
var numTraitors = MathHelper.Clamp(readyPlayers.Count / PlayersPerTraitor,
MinTraitors, readyPlayers.Count);
var traitors = new List<SuspicionTraitorRole>();
for (var i = 0; i < numTraitors; i++)
{
IPlayerSession traitor;
@@ -87,7 +102,9 @@ namespace Content.Server.GameTicking.GamePresets
}
var mind = traitor.Data.ContentData().Mind;
var antagPrototype = _prototypeManager.Index<AntagPrototype>(TraitorID);
mind.AddRole(new SuspicionTraitorRole(mind, antagPrototype));
var traitorRole = new SuspicionTraitorRole(mind, antagPrototype);
mind.AddRole(traitorRole);
traitors.Add(traitorRole);
}
foreach (var player in list)
@@ -97,6 +114,11 @@ namespace Content.Server.GameTicking.GamePresets
mind.AddRole(new SuspicionInnocentRole(mind, antagPrototype));
}
foreach (var traitor in traitors)
{
traitor.GreetSuspicion(traitors, _chatManager);
}
_gameTicker.AddGameRule<RuleSuspicion>();
return true;
}

View File

@@ -134,6 +134,8 @@ namespace Content.Server.GameTicking
_configurationManager.RegisterCVar("game.defaultpreset", "Suspicion", CVar.ARCHIVE);
_configurationManager.RegisterCVar("game.fallbackpreset", "Sandbox", CVar.ARCHIVE);
PresetSuspicion.RegisterCVars(_configurationManager);
_playerManager.PlayerStatusChanged += _handlePlayerStatusChanged;
_netManager.RegisterNetMessage<MsgTickerJoinLobby>(nameof(MsgTickerJoinLobby));

View File

@@ -1,9 +1,8 @@
using Content.Server.GameObjects.Components.Suspicion;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Interfaces.Chat;
using Content.Shared.Roles;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Mobs.Roles
{
@@ -22,26 +21,25 @@ namespace Content.Server.Mobs.Roles
public string Objective => Prototype.Objective;
public override bool Antagonist { get; }
public override void Greet()
public void GreetSuspicion(List<SuspicionTraitorRole> traitors, IChatManager chatMgr)
{
base.Greet();
chatMgr.DispatchServerMessage(Mind.Session, Loc.GetString("You're a {0}!", Name));
chatMgr.DispatchServerMessage(Mind.Session, Loc.GetString("Objective: {0}", Objective));
var chat = IoCManager.Resolve<IChatManager>();
chat.DispatchServerMessage(Mind.Session, $"You're a {Name}!");
chat.DispatchServerMessage(Mind.Session, $"Objective: {Objective}");
var traitors = "";
foreach (var sus in IoCManager.Resolve<IComponentManager>().EntityQuery<SuspicionRoleComponent>())
if (traitors.Count == 1)
{
if (!sus.IsTraitor()) continue;
if (traitors.Length > 0)
traitors += $", {sus.Owner.Name}";
else
traitors += sus.Owner.Name;
// Only traitor.
chatMgr.DispatchServerMessage(Mind.Session, Loc.GetString("You're on your own. Good luck!"));
return;
}
chat.DispatchServerMessage(Mind.Session, $"The traitors are: {traitors}");
var text = string.Join(", ", traitors.Where(p => p != this).Select(p => p.Mind.CharacterName));
var pluralText = Loc.GetPluralString("Your partner in crime is: {0}",
"Your partners in crime are: {0}",
traitors.Count-1, text);
chatMgr.DispatchServerMessage(Mind.Session, pluralText);
}
}
}