Update hardsuits.yml (#9494)
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@@ -25,7 +25,7 @@
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- type: TemperatureProtection
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coefficient: 0.001
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- type: ExplosionResistance
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resistance: 0.8
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resistance: 0.2
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitAtmos
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@@ -83,7 +83,7 @@
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Heat: 0.2
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Radiation: 0.2
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- type: ExplosionResistance
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resistance: 0.3
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resistance: 0.7
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitDeathsquad
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@@ -112,7 +112,7 @@
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Heat: 0.7
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Radiation: 0.35
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- type: ExplosionResistance
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resistance: 0.8
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resistance: 0.2
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitEngineering
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@@ -141,7 +141,7 @@
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Heat: 0.4
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Radiation: 0.25
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- type: ExplosionResistance
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resistance: 0.8
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resistance: 0.2
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitEngineeringWhite
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@@ -251,7 +251,7 @@
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walkModifier: 0.75
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sprintModifier: 0.75
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- type: ExplosionResistance
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resistance: 0.7
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resistance: 0.3
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitRd
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- type: StaticPrice
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@@ -282,7 +282,7 @@
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Heat: 0.85
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Radiation: 0.5
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- type: ExplosionResistance
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resistance: 0.7
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resistance: 0.3
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSalvage
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@@ -308,7 +308,7 @@
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Heat: 0.8
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Radiation: 0.25
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- type: ExplosionResistance
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resistance: 0.6
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resistance: 0.4
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitSecurity
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@@ -360,10 +360,10 @@
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.6
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Slash: 0.55
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Piercing: 0.4
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Heat: 0.4 #all the combat numbers are pumped up here
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Blunt: 0.65
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Slash: 0.6
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Piercing: 0.5
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Heat: 0.4
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Radiation: 0.20
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- type: ExplosionResistance
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resistance: 0.5
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@@ -424,7 +424,7 @@
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Heat: 0.5
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Radiation: 0.3
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- type: ExplosionResistance
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resistance: 0.8
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resistance: 0.2
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitLing
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@@ -507,7 +507,7 @@
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Heat: 0.35
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Radiation: 0.1
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- type: ExplosionResistance
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resistance: 0.2
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resistance: 0.8
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- type: ToggleableClothing
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clothingPrototype: ClothingHeadHelmetHardsuitCybersun
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