Add layers field to construction prototype (#14222)
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Construction;
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using Content.Shared.Construction.Prototypes;
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using Robust.Client.Graphics;
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@@ -49,16 +50,7 @@ namespace Content.Client.Construction
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public override void StartHijack(PlacementManager manager)
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{
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base.StartHijack(manager);
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var frame = _prototype?.Icon.DirFrame0();
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if (frame == null)
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{
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manager.CurrentTextures = null;
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}
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else
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{
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manager.CurrentTextures = new List<IDirectionalTextureProvider> {frame};
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}
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manager.CurrentTextures = _prototype?.Layers.Select(sprite => sprite.DirFrame0()).ToList();
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}
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}
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}
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@@ -179,10 +179,14 @@ namespace Content.Client.Construction
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_ghosts.Add(comp.GhostId, comp);
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var sprite = EntityManager.GetComponent<SpriteComponent>(ghost);
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sprite.Color = new Color(48, 255, 48, 128);
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sprite.AddBlankLayer(0); // There is no way to actually check if this already exists, so we blindly insert a new one
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sprite.LayerSetSprite(0, prototype.Icon);
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sprite.LayerSetShader(0, "unshaded");
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sprite.LayerSetVisible(0, true);
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for (int i = 0; i < prototype.Layers.Count; i++)
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{
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sprite.AddBlankLayer(i); // There is no way to actually check if this already exists, so we blindly insert a new one
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sprite.LayerSetSprite(i, prototype.Layers[i]);
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sprite.LayerSetShader(i, "unshaded");
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sprite.LayerSetVisible(i, true);
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}
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if (prototype.CanBuildInImpassable)
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EnsureComp<WallMountComponent>(ghost).Arc = new(Math.Tau);
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@@ -46,6 +46,12 @@ namespace Content.Shared.Construction.Prototypes
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[DataField("icon")]
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public SpriteSpecifier Icon { get; } = SpriteSpecifier.Invalid;
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/// <summary>
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/// Texture paths used for the construction ghost.
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/// </summary>
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[DataField("layers")]
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private List<SpriteSpecifier>? _layers;
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/// <summary>
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/// If you can start building or complete steps on impassable terrain.
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/// </summary>
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@@ -70,6 +76,7 @@ namespace Content.Shared.Construction.Prototypes
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public bool CanRotate { get; } = true;
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public IReadOnlyList<IConstructionCondition> Conditions => _conditions;
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public IReadOnlyList<SpriteSpecifier> Layers => _layers ?? new List<SpriteSpecifier>{Icon};
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}
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public enum ConstructionType
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@@ -391,6 +391,11 @@
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icon:
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sprite: Structures/Piping/Atmospherics/vent.rsi
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state: vent_off
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layers:
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- sprite: Structures/Piping/Atmospherics/pipe.rsi
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state: pipeHalf
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- sprite: Structures/Piping/Atmospherics/vent.rsi
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state: vent_off
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conditions:
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- !type:TileNotBlocked {}
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@@ -407,6 +412,11 @@
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icon:
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sprite: Structures/Piping/Atmospherics/vent.rsi
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state: vent_off
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layers:
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- sprite: Structures/Piping/Atmospherics/pipe.rsi
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state: pipeHalf
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- sprite: Structures/Piping/Atmospherics/vent.rsi
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state: vent_off
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conditions:
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- !type:TileNotBlocked {}
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@@ -423,6 +433,11 @@
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icon:
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sprite: Structures/Piping/Atmospherics/scrubber.rsi
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state: scrub_off
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layers:
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- sprite: Structures/Piping/Atmospherics/pipe.rsi
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state: pipeHalf
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- sprite: Structures/Piping/Atmospherics/scrubber.rsi
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state: scrub_off
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conditions:
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- !type:TileNotBlocked {}
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@@ -439,6 +454,11 @@
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icon:
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sprite: Structures/Piping/Atmospherics/outletinjector.rsi
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state: injector
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layers:
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- sprite: Structures/Piping/Atmospherics/pipe.rsi
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state: pipeHalf
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- sprite: Structures/Piping/Atmospherics/outletinjector.rsi
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state: injector
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conditions:
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- !type:TileNotBlocked {}
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@@ -456,6 +476,11 @@
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icon:
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sprite: Structures/Piping/Atmospherics/pump.rsi
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state: pumpPressure
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layers:
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- sprite: Structures/Piping/Atmospherics/pipe.rsi
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state: pipeStraight
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- sprite: Structures/Piping/Atmospherics/pump.rsi
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state: pumpPressure
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conditions:
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- !type:TileNotBlocked {}
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@@ -472,6 +497,11 @@
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icon:
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sprite: Structures/Piping/Atmospherics/pump.rsi
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state: pumpVolume
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layers:
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- sprite: Structures/Piping/Atmospherics/pipe.rsi
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state: pipeStraight
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- sprite: Structures/Piping/Atmospherics/pump.rsi
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state: pumpVolume
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conditions:
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- !type:TileNotBlocked {}
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@@ -488,6 +518,11 @@
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icon:
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sprite: Structures/Piping/Atmospherics/pump.rsi
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state: pumpPassiveGate
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layers:
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- sprite: Structures/Piping/Atmospherics/pipe.rsi
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state: pipeStraight
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- sprite: Structures/Piping/Atmospherics/pump.rsi
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state: pumpPassiveGate
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conditions:
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- !type:TileNotBlocked {}
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@@ -504,6 +539,11 @@
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icon:
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sprite: Structures/Piping/Atmospherics/pump.rsi
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state: pumpManualValve
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layers:
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- sprite: Structures/Piping/Atmospherics/pipe.rsi
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state: pipeStraight
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- sprite: Structures/Piping/Atmospherics/pump.rsi
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state: pumpManualValve
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conditions:
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- !type:TileNotBlocked {}
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@@ -520,6 +560,11 @@
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icon:
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sprite: Structures/Piping/Atmospherics/gascanisterport.rsi
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state: gasCanisterPort
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layers:
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- sprite: Structures/Piping/Atmospherics/pipe.rsi
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state: pipeHalf
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- sprite: Structures/Piping/Atmospherics/gascanisterport.rsi
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state: gasCanisterPort
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conditions:
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- !type:TileNotBlocked {}
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@@ -536,6 +581,11 @@
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icon:
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sprite: Structures/Piping/Atmospherics/vent.rsi
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state: vent_off
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layers:
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- sprite: Structures/Piping/Atmospherics/pipe.rsi
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state: pipeStraight
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- sprite: Structures/Piping/Atmospherics/vent.rsi
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state: vent_off
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conditions:
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- !type:TileNotBlocked {}
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