Add layers field to construction prototype (#14222)

This commit is contained in:
08A
2023-03-04 21:31:46 +01:00
committed by GitHub
parent 82cc8a389a
commit 83d4a787ee
4 changed files with 67 additions and 14 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Construction;
using Content.Shared.Construction.Prototypes;
using Robust.Client.Graphics;
@@ -49,16 +50,7 @@ namespace Content.Client.Construction
public override void StartHijack(PlacementManager manager)
{
base.StartHijack(manager);
var frame = _prototype?.Icon.DirFrame0();
if (frame == null)
{
manager.CurrentTextures = null;
}
else
{
manager.CurrentTextures = new List<IDirectionalTextureProvider> {frame};
}
manager.CurrentTextures = _prototype?.Layers.Select(sprite => sprite.DirFrame0()).ToList();
}
}
}

View File

@@ -179,10 +179,14 @@ namespace Content.Client.Construction
_ghosts.Add(comp.GhostId, comp);
var sprite = EntityManager.GetComponent<SpriteComponent>(ghost);
sprite.Color = new Color(48, 255, 48, 128);
sprite.AddBlankLayer(0); // There is no way to actually check if this already exists, so we blindly insert a new one
sprite.LayerSetSprite(0, prototype.Icon);
sprite.LayerSetShader(0, "unshaded");
sprite.LayerSetVisible(0, true);
for (int i = 0; i < prototype.Layers.Count; i++)
{
sprite.AddBlankLayer(i); // There is no way to actually check if this already exists, so we blindly insert a new one
sprite.LayerSetSprite(i, prototype.Layers[i]);
sprite.LayerSetShader(i, "unshaded");
sprite.LayerSetVisible(i, true);
}
if (prototype.CanBuildInImpassable)
EnsureComp<WallMountComponent>(ghost).Arc = new(Math.Tau);

View File

@@ -46,6 +46,12 @@ namespace Content.Shared.Construction.Prototypes
[DataField("icon")]
public SpriteSpecifier Icon { get; } = SpriteSpecifier.Invalid;
/// <summary>
/// Texture paths used for the construction ghost.
/// </summary>
[DataField("layers")]
private List<SpriteSpecifier>? _layers;
/// <summary>
/// If you can start building or complete steps on impassable terrain.
/// </summary>
@@ -70,6 +76,7 @@ namespace Content.Shared.Construction.Prototypes
public bool CanRotate { get; } = true;
public IReadOnlyList<IConstructionCondition> Conditions => _conditions;
public IReadOnlyList<SpriteSpecifier> Layers => _layers ?? new List<SpriteSpecifier>{Icon};
}
public enum ConstructionType

View File

@@ -391,6 +391,11 @@
icon:
sprite: Structures/Piping/Atmospherics/vent.rsi
state: vent_off
layers:
- sprite: Structures/Piping/Atmospherics/pipe.rsi
state: pipeHalf
- sprite: Structures/Piping/Atmospherics/vent.rsi
state: vent_off
conditions:
- !type:TileNotBlocked {}
@@ -407,6 +412,11 @@
icon:
sprite: Structures/Piping/Atmospherics/vent.rsi
state: vent_off
layers:
- sprite: Structures/Piping/Atmospherics/pipe.rsi
state: pipeHalf
- sprite: Structures/Piping/Atmospherics/vent.rsi
state: vent_off
conditions:
- !type:TileNotBlocked {}
@@ -423,6 +433,11 @@
icon:
sprite: Structures/Piping/Atmospherics/scrubber.rsi
state: scrub_off
layers:
- sprite: Structures/Piping/Atmospherics/pipe.rsi
state: pipeHalf
- sprite: Structures/Piping/Atmospherics/scrubber.rsi
state: scrub_off
conditions:
- !type:TileNotBlocked {}
@@ -439,6 +454,11 @@
icon:
sprite: Structures/Piping/Atmospherics/outletinjector.rsi
state: injector
layers:
- sprite: Structures/Piping/Atmospherics/pipe.rsi
state: pipeHalf
- sprite: Structures/Piping/Atmospherics/outletinjector.rsi
state: injector
conditions:
- !type:TileNotBlocked {}
@@ -456,6 +476,11 @@
icon:
sprite: Structures/Piping/Atmospherics/pump.rsi
state: pumpPressure
layers:
- sprite: Structures/Piping/Atmospherics/pipe.rsi
state: pipeStraight
- sprite: Structures/Piping/Atmospherics/pump.rsi
state: pumpPressure
conditions:
- !type:TileNotBlocked {}
@@ -472,6 +497,11 @@
icon:
sprite: Structures/Piping/Atmospherics/pump.rsi
state: pumpVolume
layers:
- sprite: Structures/Piping/Atmospherics/pipe.rsi
state: pipeStraight
- sprite: Structures/Piping/Atmospherics/pump.rsi
state: pumpVolume
conditions:
- !type:TileNotBlocked {}
@@ -488,6 +518,11 @@
icon:
sprite: Structures/Piping/Atmospherics/pump.rsi
state: pumpPassiveGate
layers:
- sprite: Structures/Piping/Atmospherics/pipe.rsi
state: pipeStraight
- sprite: Structures/Piping/Atmospherics/pump.rsi
state: pumpPassiveGate
conditions:
- !type:TileNotBlocked {}
@@ -504,6 +539,11 @@
icon:
sprite: Structures/Piping/Atmospherics/pump.rsi
state: pumpManualValve
layers:
- sprite: Structures/Piping/Atmospherics/pipe.rsi
state: pipeStraight
- sprite: Structures/Piping/Atmospherics/pump.rsi
state: pumpManualValve
conditions:
- !type:TileNotBlocked {}
@@ -520,6 +560,11 @@
icon:
sprite: Structures/Piping/Atmospherics/gascanisterport.rsi
state: gasCanisterPort
layers:
- sprite: Structures/Piping/Atmospherics/pipe.rsi
state: pipeHalf
- sprite: Structures/Piping/Atmospherics/gascanisterport.rsi
state: gasCanisterPort
conditions:
- !type:TileNotBlocked {}
@@ -536,6 +581,11 @@
icon:
sprite: Structures/Piping/Atmospherics/vent.rsi
state: vent_off
layers:
- sprite: Structures/Piping/Atmospherics/pipe.rsi
state: pipeStraight
- sprite: Structures/Piping/Atmospherics/vent.rsi
state: vent_off
conditions:
- !type:TileNotBlocked {}