Add layers field to construction prototype (#14222)

This commit is contained in:
08A
2023-03-04 21:31:46 +01:00
committed by GitHub
parent 82cc8a389a
commit 83d4a787ee
4 changed files with 67 additions and 14 deletions

View File

@@ -1,4 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using Content.Shared.Construction;
using Content.Shared.Construction.Prototypes;
using Robust.Client.Graphics;
@@ -49,16 +50,7 @@ namespace Content.Client.Construction
public override void StartHijack(PlacementManager manager)
{
base.StartHijack(manager);
var frame = _prototype?.Icon.DirFrame0();
if (frame == null)
{
manager.CurrentTextures = null;
}
else
{
manager.CurrentTextures = new List<IDirectionalTextureProvider> {frame};
}
manager.CurrentTextures = _prototype?.Layers.Select(sprite => sprite.DirFrame0()).ToList();
}
}
}