@@ -1,5 +1,5 @@
|
||||
- type: entity
|
||||
name: emergency flare # todo: we need some sort of IgnitionSourceComponent we can add to this, so when it's lit it will cause fires when touching fuel
|
||||
name: emergency flare
|
||||
parent: BaseItem
|
||||
id: Flare
|
||||
description: A flare that produces a very bright light for a short while. Point the flame away from yourself.
|
||||
@@ -50,15 +50,6 @@
|
||||
temperature: 1000
|
||||
- type: LightBehaviour
|
||||
behaviours:
|
||||
- !type:RandomizeBehaviour # immediately make it bright and flickery
|
||||
id: turn_on
|
||||
interpolate: Nearest
|
||||
minDuration: 0.001
|
||||
maxDuration: 0.001
|
||||
startValue: 6.0
|
||||
endValue: 15.0
|
||||
property: Energy
|
||||
isLooped: true
|
||||
- !type:FadeBehaviour # have the radius start small and get larger as it starts to burn
|
||||
id: turn_on
|
||||
interpolate: Linear
|
||||
|
||||
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