@@ -1,5 +1,5 @@
|
|||||||
- type: entity
|
- type: entity
|
||||||
name: emergency flare # todo: we need some sort of IgnitionSourceComponent we can add to this, so when it's lit it will cause fires when touching fuel
|
name: emergency flare
|
||||||
parent: BaseItem
|
parent: BaseItem
|
||||||
id: Flare
|
id: Flare
|
||||||
description: A flare that produces a very bright light for a short while. Point the flame away from yourself.
|
description: A flare that produces a very bright light for a short while. Point the flame away from yourself.
|
||||||
@@ -50,15 +50,6 @@
|
|||||||
temperature: 1000
|
temperature: 1000
|
||||||
- type: LightBehaviour
|
- type: LightBehaviour
|
||||||
behaviours:
|
behaviours:
|
||||||
- !type:RandomizeBehaviour # immediately make it bright and flickery
|
|
||||||
id: turn_on
|
|
||||||
interpolate: Nearest
|
|
||||||
minDuration: 0.001
|
|
||||||
maxDuration: 0.001
|
|
||||||
startValue: 6.0
|
|
||||||
endValue: 15.0
|
|
||||||
property: Energy
|
|
||||||
isLooped: true
|
|
||||||
- !type:FadeBehaviour # have the radius start small and get larger as it starts to burn
|
- !type:FadeBehaviour # have the radius start small and get larger as it starts to burn
|
||||||
id: turn_on
|
id: turn_on
|
||||||
interpolate: Linear
|
interpolate: Linear
|
||||||
|
|||||||
Reference in New Issue
Block a user