Fix sloth's disease shit (#7123)
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@@ -21,12 +21,13 @@ namespace Content.Server.Chemistry.ReagentEffects
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/// <summary>
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/// The disease to add.
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/// </summary>
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[DataField("disease", customTypeSerializer: typeof(PrototypeIdSerializer<DiseasePrototype>))]
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[DataField("disease", customTypeSerializer: typeof(PrototypeIdSerializer<DiseasePrototype>), required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public string Disease = string.Empty;
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public string Disease = default!;
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public override void Effect(ReagentEffectArgs args)
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{
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EntitySystem.Get<DiseaseSystem>().TryAddDisease(null, null, Disease, args.SolutionEntity);
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EntitySystem.Get<DiseaseSystem>().TryAddDisease(args.SolutionEntity, Disease);
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}
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}
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}
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@@ -3,10 +3,10 @@ using Content.Shared.Disease;
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namespace Content.Server.Disease.Components
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{
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[RegisterComponent]
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/// <summary>
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/// For disease vaccines
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/// </summary>
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[RegisterComponent]
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public sealed class DiseaseVaccineComponent : Component
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{
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/// <summary>
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@@ -15,6 +15,7 @@ using Robust.Shared.Random;
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using Robust.Shared.Serialization.Manager;
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using Content.Shared.Inventory.Events;
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using Content.Server.Nutrition.EntitySystems;
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using Robust.Shared.Utility;
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namespace Content.Server.Disease
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{
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@@ -43,7 +44,7 @@ namespace Content.Server.Disease
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SubscribeLocalEvent<DiseaseProtectionComponent, GotUnequippedEvent>(OnUnequipped);
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SubscribeLocalEvent<DiseaseVaccineComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<DiseaseVaccineComponent, ExaminedEvent>(OnExamined);
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/// Private events stuff
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// Private events stuff
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SubscribeLocalEvent<TargetVaxxSuccessfulEvent>(OnTargetVaxxSuccessful);
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SubscribeLocalEvent<VaxxCancelledEvent>(OnVaxxCancelled);
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}
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@@ -60,7 +61,10 @@ namespace Content.Server.Disease
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{
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base.Update(frameTime);
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foreach (var entity in AddQueue)
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{
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EnsureComp<DiseasedComponent>(entity);
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}
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AddQueue.Clear();
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foreach (var tuple in CureQueue)
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@@ -72,16 +76,19 @@ namespace Content.Server.Disease
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}
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CureQueue.Clear();
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foreach (var (diseasedComp, carrierComp, mobState) in EntityQuery<DiseasedComponent, DiseaseCarrierComponent, MobStateComponent>(false))
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foreach (var (_, carrierComp, mobState) in EntityQuery<DiseasedComponent, DiseaseCarrierComponent, MobStateComponent>())
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{
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DebugTools.Assert(carrierComp.Diseases.Count > 0);
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if (mobState.IsDead())
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{
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if (_random.Prob(0.005f * frameTime)) //Mean time to remove is 200 seconds per disease
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CureDisease(carrierComp, _random.Pick(carrierComp.Diseases));
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continue;
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}
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foreach(var disease in carrierComp.Diseases)
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foreach (var disease in carrierComp.Diseases)
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{
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var args = new DiseaseEffectArgs(carrierComp.Owner, disease, EntityManager);
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disease.Accumulator += frameTime;
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@@ -139,16 +146,16 @@ namespace Content.Server.Disease
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/// </summary>
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private void OnEquipped(EntityUid uid, DiseaseProtectionComponent component, GotEquippedEvent args)
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{
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/// This only works on clothing
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// This only works on clothing
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if (!TryComp<ClothingComponent>(uid, out var clothing))
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return;
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/// Is the clothing in its actual slot?
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// Is the clothing in its actual slot?
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if (!clothing.SlotFlags.HasFlag(args.SlotFlags))
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return;
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/// Give the user the component's disease resist
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// Give the user the component's disease resist
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if(TryComp<DiseaseCarrierComponent>(args.Equipee, out var carrier))
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carrier.DiseaseResist += component.Protection;
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/// Set the component to active to the unequip check isn't CBT
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// Set the component to active to the unequip check isn't CBT
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component.IsActive = true;
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}
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@@ -159,7 +166,7 @@ namespace Content.Server.Disease
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/// </summary>
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private void OnUnequipped(EntityUid uid, DiseaseProtectionComponent component, GotUnequippedEvent args)
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{
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/// Only undo the resistance if it was affecting the user
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// Only undo the resistance if it was affecting the user
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if (!component.IsActive)
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return;
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if(TryComp<DiseaseCarrierComponent>(args.Equipee, out var carrier))
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@@ -282,12 +289,9 @@ namespace Content.Server.Disease
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/// to not be guaranteed you are looking
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/// for TryInfect.
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/// </summary>
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public void TryAddDisease(DiseaseCarrierComponent? target, DiseasePrototype? addedDisease, string? diseaseName = null, EntityUid? host = null)
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public void TryAddDisease(EntityUid host, DiseasePrototype addedDisease, DiseaseCarrierComponent? target = null)
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{
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if (diseaseName != null && _prototypeManager.TryIndex(diseaseName, out DiseasePrototype? diseaseProto))
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addedDisease = diseaseProto;
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if (!TryComp(host, out target))
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if (!Resolve(host, ref target, false))
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return;
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foreach (var disease in target.AllDiseases)
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@@ -295,11 +299,23 @@ namespace Content.Server.Disease
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if (disease.ID == addedDisease?.ID) //ID because of the way protoypes work
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return;
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}
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var freshDisease = _serializationManager.CreateCopy(addedDisease) ?? default!;
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var freshDisease = _serializationManager.CreateCopy(addedDisease);
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if (freshDisease == null) return;
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target.Diseases.Add(freshDisease);
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AddQueue.Enqueue(target.Owner);
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}
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public void TryAddDisease(EntityUid host, string? addedDisease, DiseaseCarrierComponent? target = null)
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{
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if (addedDisease == null || !_prototypeManager.TryIndex<DiseasePrototype>(addedDisease, out var added))
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return;
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TryAddDisease(host, added, target);
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}
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/// <summary>
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/// Pits the infection chance against the
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/// person's disease resistance and
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@@ -314,7 +330,7 @@ namespace Content.Server.Disease
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if (infectionChance <= 0)
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return;
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if (_random.Prob(infectionChance))
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TryAddDisease(carrier, disease);
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TryAddDisease(carrier.Owner, disease, carrier);
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}
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/// <summary>
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@@ -27,17 +27,10 @@ namespace Content.Server.Medical.Components
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public BoundUserInterface? UserInterface => Owner.GetUIOrNull(HealthAnalyzerUiKey.Key);
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/// <summary>
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/// Is this actually going to give people the disease below
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/// </summary>
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[DataField("fake")]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Fake = false;
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/// <summary>
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/// The disease this will give people if Fake == true
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/// The disease this will give people.
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/// </summary>
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[DataField("disease", customTypeSerializer: typeof(PrototypeIdSerializer<DiseasePrototype>))]
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[ViewVariables(VVAccess.ReadWrite)]
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public string Disease = string.Empty;
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public string? Disease;
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}
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}
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@@ -14,6 +14,7 @@ namespace Content.Server.Medical
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{
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public sealed class HealthAnalyzerSystem : EntitySystem
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{
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[Dependency] private readonly DiseaseSystem _disease = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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@@ -68,13 +69,13 @@ namespace Content.Server.Medical
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{
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args.Component.CancelToken = null;
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UpdateScannedUser(args.Component.Owner, args.User, args.Target, args.Component);
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/// Below is for the traitor item
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/// Piggybacking off another component's doafter is complete CBT so I gave up
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/// and put it on the same component
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if (!args.Component.Fake || args.Component.Disease == string.Empty || args.Target == null)
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// Below is for the traitor item
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// Piggybacking off another component's doafter is complete CBT so I gave up
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// and put it on the same component
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if (string.IsNullOrEmpty(args.Component.Disease) || args.Target == null)
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return;
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EntitySystem.Get<DiseaseSystem>().TryAddDisease(null, null, args.Component.Disease, args.Target.Value);
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_disease.TryAddDisease(args.Target.Value, args.Component.Disease);
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if (args.User == args.Target)
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{
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@@ -47,15 +47,17 @@ public sealed class DiseaseOutbreak : StationEvent
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var diseaseName = _random.Pick(NotTooSeriousDiseases);
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if (!_prototypeManager.TryIndex(diseaseName, out DiseasePrototype? disease) || disease == null)
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if (!_prototypeManager.TryIndex(diseaseName, out DiseasePrototype? disease))
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return;
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var diseaseSystem = EntitySystem.Get<DiseaseSystem>();
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foreach (var target in targetList)
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{
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if (toInfect-- == 0)
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break;
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EntitySystem.Get<DiseaseSystem>().TryAddDisease(target, disease);
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diseaseSystem.TryAddDisease(target.Owner, disease, target);
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}
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_chatManager.DispatchStationAnnouncement(Loc.GetString("station-event-disease-outbreak-announcement"));
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}
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@@ -1,11 +1,12 @@
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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/// <summary>
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/// Diseases encompass everything from viruses to cancers to heart disease.
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/// It's not just a virology thing.
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/// </summary>
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namespace Content.Shared.Disease
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{
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/// <summary>
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/// Diseases encompass everything from viruses to cancers to heart disease.
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/// It's not just a virology thing.
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/// </summary>
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[Prototype("disease")]
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[DataDefinition]
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public sealed class DiseasePrototype : IPrototype, IInheritingPrototype
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